forked from tslocum/cview
448 lines
9.9 KiB
Go
448 lines
9.9 KiB
Go
package cview
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import (
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"sync"
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"github.com/gdamore/tcell/v2"
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)
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// panel represents a single panel of a Panels object.
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type panel struct {
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Name string // The panel's name.
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Item Primitive // The panel's primitive.
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Resize bool // Whether or not to resize the panel when it is drawn.
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Visible bool // Whether or not this panel is visible.
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}
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// Panels is a container for other primitives often used as the application's
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// root primitive. It allows to easily switch the visibility of the contained
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// primitives.
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type Panels struct {
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*Box
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// The contained panels. (Visible) panels are drawn from back to front.
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panels []*panel
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// We keep a reference to the function which allows us to set the focus to
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// a newly visible panel.
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setFocus func(p Primitive)
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// An optional handler which is called whenever the visibility or the order of
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// panels changes.
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changed func()
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sync.RWMutex
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}
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// NewPanels returns a new Panels object.
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func NewPanels() *Panels {
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p := &Panels{
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Box: NewBox(),
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}
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p.focus = p
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return p
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}
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// SetChangedFunc sets a handler which is called whenever the visibility or the
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// order of any visible panels changes. This can be used to redraw the panels.
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func (p *Panels) SetChangedFunc(handler func()) {
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p.Lock()
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defer p.Unlock()
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p.changed = handler
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}
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// GetPanelCount returns the number of panels currently stored in this object.
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func (p *Panels) GetPanelCount() int {
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p.RLock()
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defer p.RUnlock()
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return len(p.panels)
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}
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// AddPanel adds a new panel with the given name and primitive. If there was
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// previously a panel with the same name, it is overwritten. Leaving the name
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// empty may cause conflicts in other functions so always specify a non-empty
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// name.
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//
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// Visible panels will be drawn in the order they were added (unless that order
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// was changed in one of the other functions). If "resize" is set to true, the
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// primitive will be set to the size available to the Panels primitive whenever
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// the panels are drawn.
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func (p *Panels) AddPanel(name string, item Primitive, resize, visible bool) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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var added bool
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for i, pg := range p.panels {
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if pg.Name == name {
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p.panels[i] = &panel{Item: item, Name: name, Resize: resize, Visible: visible}
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added = true
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break
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}
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}
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if !added {
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p.panels = append(p.panels, &panel{Item: item, Name: name, Resize: resize, Visible: visible})
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}
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if p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// RemovePanel removes the panel with the given name. If that panel was the only
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// visible panel, visibility is assigned to the last panel.
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func (p *Panels) RemovePanel(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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var isVisible bool
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for index, panel := range p.panels {
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if panel.Name == name {
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isVisible = panel.Visible
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p.panels = append(p.panels[:index], p.panels[index+1:]...)
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if panel.Visible && p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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break
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}
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}
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if isVisible {
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for index, panel := range p.panels {
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if index < len(p.panels)-1 {
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if panel.Visible {
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break // There is a remaining visible panel.
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}
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} else {
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panel.Visible = true // We need at least one visible panel.
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}
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}
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// HasPanel returns true if a panel with the given name exists in this object.
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func (p *Panels) HasPanel(name string) bool {
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p.RLock()
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defer p.RUnlock()
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for _, panel := range p.panels {
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if panel.Name == name {
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return true
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}
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}
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return false
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}
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// ShowPanel sets a panel's visibility to "true" (in addition to any other panels
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// which are already visible).
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func (p *Panels) ShowPanel(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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for _, panel := range p.panels {
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if panel.Name == name {
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panel.Visible = true
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if p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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break
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}
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// HidePanel sets a panel's visibility to "false".
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func (p *Panels) HidePanel(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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for _, panel := range p.panels {
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if panel.Name == name {
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panel.Visible = false
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if p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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break
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}
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// SetCurrentPanel sets a panel's visibility to "true" and all other panels'
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// visibility to "false".
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func (p *Panels) SetCurrentPanel(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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for _, panel := range p.panels {
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if panel.Name == name {
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panel.Visible = true
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} else {
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panel.Visible = false
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}
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}
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if p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// SendToFront changes the order of the panels such that the panel with the given
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// name comes last, causing it to be drawn last with the next update (if
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// visible).
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func (p *Panels) SendToFront(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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for index, panel := range p.panels {
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if panel.Name == name {
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if index < len(p.panels)-1 {
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p.panels = append(append(p.panels[:index], p.panels[index+1:]...), panel)
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}
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if panel.Visible && p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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break
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}
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// SendToBack changes the order of the panels such that the panel with the given
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// name comes first, causing it to be drawn first with the next update (if
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// visible).
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func (p *Panels) SendToBack(name string) {
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hasFocus := p.HasFocus()
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p.Lock()
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defer p.Unlock()
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for index, pg := range p.panels {
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if pg.Name == name {
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if index > 0 {
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p.panels = append(append([]*panel{pg}, p.panels[:index]...), p.panels[index+1:]...)
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}
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if pg.Visible && p.changed != nil {
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p.Unlock()
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p.changed()
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p.Lock()
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}
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break
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}
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}
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if hasFocus {
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p.Unlock()
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p.Focus(p.setFocus)
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p.Lock()
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}
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}
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// GetFrontPanel returns the front-most visible panel. If there are no visible
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// panels, ("", nil) is returned.
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func (p *Panels) GetFrontPanel() (name string, item Primitive) {
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p.RLock()
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defer p.RUnlock()
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for index := len(p.panels) - 1; index >= 0; index-- {
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if p.panels[index].Visible {
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return p.panels[index].Name, p.panels[index].Item
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}
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}
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return
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}
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// HasFocus returns whether or not this primitive has focus.
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func (p *Panels) HasFocus() bool {
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p.RLock()
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defer p.RUnlock()
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for _, panel := range p.panels {
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if panel.Item.GetFocusable().HasFocus() {
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return true
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}
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}
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return false
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}
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// Focus is called by the application when the primitive receives focus.
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func (p *Panels) Focus(delegate func(p Primitive)) {
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p.Lock()
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defer p.Unlock()
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if delegate == nil {
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return // We cannot delegate so we cannot focus.
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}
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p.setFocus = delegate
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var topItem Primitive
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for _, panel := range p.panels {
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if panel.Visible {
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topItem = panel.Item
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}
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}
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if topItem != nil {
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p.Unlock()
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delegate(topItem)
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p.Lock()
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}
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}
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// Draw draws this primitive onto the screen.
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func (p *Panels) Draw(screen tcell.Screen) {
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if !p.GetVisible() {
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return
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}
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p.Box.Draw(screen)
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p.Lock()
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defer p.Unlock()
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x, y, width, height := p.GetInnerRect()
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for _, panel := range p.panels {
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if !panel.Visible {
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continue
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}
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if panel.Resize {
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panel.Item.SetRect(x, y, width, height)
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}
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panel.Item.Draw(screen)
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}
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}
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// MouseHandler returns the mouse handler for this primitive.
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func (p *Panels) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
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return p.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
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if !p.InRect(event.Position()) {
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return false, nil
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}
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// Pass mouse events along to the last visible panel item that takes it.
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for index := len(p.panels) - 1; index >= 0; index-- {
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panel := p.panels[index]
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if panel.Visible {
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consumed, capture = panel.Item.MouseHandler()(action, event, setFocus)
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if consumed {
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return
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}
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}
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}
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return
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})
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}
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// Support backwards compatibility with Pages.
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type page = panel
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// Pages is a wrapper around Panels.
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//
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// Deprecated: This type is provided for backwards compatibility.
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// Developers should use Panels instead.
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type Pages struct {
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*Panels
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}
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// NewPages returns a new Panels object.
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//
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// Deprecated: This function is provided for backwards compatibility.
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// Developers should use NewPanels instead.
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func NewPages() *Pages {
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return &Pages{NewPanels()}
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}
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// GetPageCount returns the number of panels currently stored in this object.
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func (p *Pages) GetPageCount() int {
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return p.GetPanelCount()
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}
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// AddPage adds a new panel with the given name and primitive.
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func (p *Pages) AddPage(name string, item Primitive, resize, visible bool) {
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p.AddPanel(name, item, resize, visible)
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}
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// AddAndSwitchToPage calls Add(), then SwitchTo() on that newly added panel.
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func (p *Pages) AddAndSwitchToPage(name string, item Primitive, resize bool) {
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p.AddPanel(name, item, resize, true)
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p.SetCurrentPanel(name)
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}
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// RemovePage removes the panel with the given name.
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func (p *Pages) RemovePage(name string) {
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p.RemovePanel(name)
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}
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// HasPage returns true if a panel with the given name exists in this object.
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func (p *Pages) HasPage(name string) bool {
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return p.HasPanel(name)
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}
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// ShowPage sets a panel's visibility to "true".
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func (p *Pages) ShowPage(name string) {
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p.ShowPanel(name)
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}
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// HidePage sets a panel's visibility to "false".
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func (p *Pages) HidePage(name string) {
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p.HidePanel(name)
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}
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// SwitchToPage sets a panel's visibility to "true" and all other panels'
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// visibility to "false".
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func (p *Pages) SwitchToPage(name string) {
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p.SetCurrentPanel(name)
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}
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// GetFrontPage returns the front-most visible panel.
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func (p *Pages) GetFrontPage() (name string, item Primitive) {
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return p.GetFrontPanel()
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}
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