bgammon-bei-bot/bot/bei.go

179 lines
3.6 KiB
Go

package bot
import (
"fmt"
"net"
"strconv"
"time"
"code.rocket9labs.com/tslocum/bei"
"code.rocket9labs.com/tslocum/bgammon"
)
type BEIClient struct {
address string
conn net.Conn
connected bool
terminated bool
quiet bool
started time.Time
}
func NewBEIClient(address string, quiet bool) *BEIClient {
c := &BEIClient{
address: address,
quiet: quiet,
started: time.Now(),
}
return c
}
func NewLocalBEIClient(conn net.Conn, quiet bool) *BEIClient {
c := &BEIClient{
conn: conn,
quiet: quiet,
started: time.Now(),
}
return c
}
func (c *BEIClient) Connect() error {
if c.terminated {
return nil
}
if c.conn == nil {
conn, err := net.Dial("tcp", c.address)
if err != nil {
return err
}
c.connected = true
c.conn = conn
}
c.conn.Write([]byte("bei\n"))
buf, err := c.readLine()
if err != nil {
return err
}
response, err := bei.DecodeEvent(buf)
if err != nil {
return err
}
if _, ok := response.(*bei.EventOkBEI); !ok {
return fmt.Errorf("unexpected reply from server")
}
return nil
}
func (c *BEIClient) readLine() ([]byte, error) {
var buf []byte
b := make([]byte, 1)
for {
n, err := c.conn.Read(b)
if err != nil {
return nil, err
} else if n != 1 {
return nil, fmt.Errorf("zero read")
}
if b[0] == '\n' {
return buf, nil
}
buf = append(buf, b[0])
}
}
func (c *BEIClient) Double(state []int8) (interface{}, error) {
if c.terminated {
return nil, nil
} else if !c.connected {
err := c.Connect()
if err != nil {
return nil, fmt.Errorf("failed to connect to engine at %s: %s", c.address, err)
}
}
var stateBytes []byte
for i, v := range state {
if i > 0 {
stateBytes = append(stateBytes, ',')
}
stateBytes = append(stateBytes, []byte(strconv.Itoa(int(v)))...)
}
c.conn.Write([]byte(fmt.Sprintf("double %s\n", stateBytes)))
buf, err := c.readLine()
if err != nil {
return nil, err
}
return bei.DecodeEvent(buf)
}
func (c *BEIClient) Move(state []int8) (interface{}, error) {
if c.terminated {
return nil, nil
} else if !c.connected {
err := c.Connect()
if err != nil {
return nil, fmt.Errorf("failed to connect to engine at %s: %s", c.address, err)
}
}
var stateBytes []byte
for i, v := range state {
if i > 0 {
stateBytes = append(stateBytes, ',')
}
stateBytes = append(stateBytes, []byte(strconv.Itoa(int(v)))...)
}
c.conn.Write([]byte(fmt.Sprintf("move %s\n", stateBytes)))
buf, err := c.readLine()
if err != nil {
return nil, err
}
return bei.DecodeEvent(buf)
}
func (c *BEIClient) Choose(state []int8) (interface{}, error) {
if c.terminated {
return nil, nil
} else if !c.connected {
err := c.Connect()
if err != nil {
return nil, fmt.Errorf("failed to connect to engine at %s: %s", c.address, err)
}
}
var stateBytes []byte
for i, v := range state {
if i > 0 {
stateBytes = append(stateBytes, ',')
}
stateBytes = append(stateBytes, []byte(strconv.Itoa(int(v)))...)
}
c.conn.Write([]byte(fmt.Sprintf("choose %s\n", stateBytes)))
buf, err := c.readLine()
if err != nil {
return nil, err
}
return bei.DecodeEvent(buf)
}
func beiState(game *bgammon.Game) []int8 {
// TODO send turn numbers
var state []int8
state = append(state, game.Board...)
state = append(state, game.Roll1, game.Roll2, game.Roll3, 1, 1, game.DoubleValue, game.DoublePlayer, game.Player1.Points, game.Player2.Points, game.Points)
entered1, entered2 := int8(1), int8(1)
if game.Variant != bgammon.VariantBackgammon {
if !game.Player1.Entered {
entered1 = 0
}
if !game.Player2.Entered {
entered2 = 0
}
}
return append(state, 0, 0, 0, 0, game.Variant, entered1, entered2)
}