Reset game buffer when joining a new match
parent
40acdc03e1
commit
379ec0197c
12
app.go
12
app.go
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@ -690,11 +690,15 @@ func HandleEvents(c *Client, b *GameBoard) {
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b.Board.Player2.Name = ev.Player
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}
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b.Update()
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gameInProgress = true
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showCreateGameDialog = false
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showJoinGameDialog = false
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setScreen(ScreenGame)
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if ev.Player == c.Username {
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gameInProgress = true
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showCreateGameDialog = false
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showJoinGameDialog = false
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setScreen(ScreenGame)
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gameBuffer.SetText("")
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gameLogged = false
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} else {
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lg(fmt.Sprintf("%s joined the match.", ev.Player))
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}
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