bgammon-cli/board.go

207 lines
4.9 KiB
Go

package main
import (
"fmt"
"code.rocket9labs.com/tslocum/bgammon"
"code.rocketnine.space/tslocum/cview"
"github.com/gdamore/tcell/v2"
)
type GameBoard struct {
Board *bgammon.GameState
*cview.TextView
dragFromX, dragFromY int8
client *Client
selectionCount, selectionIndex int8
}
func NewGameBoard(client *Client) *GameBoard {
b := &GameBoard{
Board: &bgammon.GameState{
Game: bgammon.NewGame(bgammon.VariantBackgammon),
},
TextView: cview.NewTextView(),
client: client,
selectionCount: -1,
selectionIndex: -1,
}
b.TextView.SetRegions(true)
b.TextView.SetDynamicColors(true)
b.TextView.SetHighlightedFunc(b.handleHighlight)
b.Update()
return b
}
func (b *GameBoard) Update() {
b.TextView.SetBytes(b.Board.BoardState(b.Board.PlayerNumber, true))
if b.Board.MayDecline() && b.Board.MayOK() {
b.TextView.Write([]byte("\n[" + colorYellow + "][\"btnresign\"][ DECLINE ][\"\"] [\"btnok\"][ ACCEPT ][\"\"][-:-:-][\"dummy\"] [\"\"]"))
} else if b.Board.MayRoll() && b.Board.MayDouble() {
b.TextView.Write([]byte("\n[" + colorYellow + "][\"btnroll\"][ ROLL ][\"\"] [\"btndouble\"][ DOUBLE ][\"\"][-:-:-][\"dummy\"] [\"\"]"))
} else if b.Board.MayRoll() {
b.TextView.Write([]byte("\n[" + colorYellow + "][\"btnroll\"][ ROLL ][\"\"][-:-:-][\"dummy\"] [\"\"]"))
} else {
b.TextView.Write([]byte("\n[" + colorYellow + "]"))
if b.Board.MayReset() {
b.TextView.Write([]byte("[\"btnreset\"][ RESET ][\"\"] "))
}
if b.Board.MayOK() {
b.TextView.Write([]byte("[" + colorYellow + "][\"btnok\"][ OK ][\"\"] "))
}
b.TextView.Write([]byte(`[-:-:-]["dummy"] [""]`))
}
b.Highlight()
app.Draw()
}
func (b *GameBoard) GetSelection() (count int8, index int8) {
return b.selectionCount, b.selectionIndex
}
func (b *GameBoard) SetSelection(count int8, index int8) {
if count < 0 || index < 0 {
b.selectionCount, b.selectionIndex = -1, -1
return
}
playerCheckers := bgammon.PlayerCheckers(b.Board.Board[index], b.Board.PlayerNumber)
if count > playerCheckers {
count = playerCheckers
}
b.selectionCount, b.selectionIndex = count, index
}
func (b *GameBoard) ResetSelection() {
b.selectionCount, b.selectionIndex = -1, -1
}
func (b *GameBoard) Move(moves [][]int8) {
if len(moves) == 0 {
return
}
buf := []byte("mv ")
for i := range moves {
if i != 0 {
buf = append(buf, ' ')
}
buf = append(buf, []byte(fmt.Sprintf("%d/%d", moves[i][0], moves[i][1]))...)
}
b.client.Out <- buf
b.ResetSelection()
}
func (b *GameBoard) handleHighlight(added, removed, remaining []string) {
defer b.Highlight()
if len(added) > 0 {
switch added[0] {
case "btnroll":
b.client.Out <- []byte("roll")
return
case "btnok":
b.client.Out <- []byte("ok")
return
case "btndouble":
b.client.Out <- []byte("double")
return
case "btnresign":
b.client.Out <- []byte("resign")
return
case "btnreset":
b.client.Out <- []byte("reset")
return
}
}
}
func (b *GameBoard) mouseXYToSpace(x int8, y int8) int8 {
// Remove padding.
x -= 2
y -= 1
if (y < 1 || y == 6 || y > 11) ||
(x < 1 || x == 19 || x == 23 || x > 43) {
return bgammon.SpaceHomePlayer
}
xIndex := x - 1
if xIndex > 18 {
xIndex--
}
if xIndex > 22 {
xIndex--
}
xIndex /= 3
yIndex := y - 1
if yIndex > 4 {
yIndex--
}
return b.Board.SpaceAt(xIndex, yIndex)
}
// MouseHandler returns the mouse handler for this primitive.
func (b *GameBoard) MouseHandler() func(action cview.MouseAction, event *tcell.EventMouse, setFocus func(p cview.Primitive)) (consumed bool, capture cview.Primitive) {
return b.WrapMouseHandler(func(action cview.MouseAction, event *tcell.EventMouse, setFocus func(p cview.Primitive)) (consumed bool, capture cview.Primitive) {
xx, yy := event.Position()
if !b.InRect(xx, yy) {
return false, nil
}
x, y := int8(xx), int8(yy)
switch action {
case cview.MouseLeftDown:
b.dragFromX, b.dragFromY = x, y
case cview.MouseLeftUp:
space := int8(-1)
if b.dragFromX != x || b.dragFromY != y {
spaceFrom := b.mouseXYToSpace(b.dragFromX, b.dragFromY)
spaceTo := b.mouseXYToSpace(x, y)
if spaceFrom != spaceTo {
b.Move([][]int8{{spaceFrom, spaceTo}})
} else {
space = spaceFrom
}
} else {
space = b.mouseXYToSpace(x, y)
}
if space != -1 {
count, index := b.GetSelection()
if count > 0 {
if index == space {
b.SetSelection(count+1, space)
} else {
move := []int8{index, space}
moves := make([][]int8, count)
for i := int8(0); i < count; i++ {
moves[i] = move
}
b.Move(moves)
}
} else {
b.SetSelection(1, space)
}
}
case cview.MouseRightClick:
b.TextView.SetHighlightedFunc(nil)
h := b.GetHighlights()
for i := range h {
b.Highlight(h[i])
}
b.TextView.SetHighlightedFunc(b.handleHighlight)
b.ResetSelection()
b.Update()
consumed = true
return
}
return b.TextView.MouseHandler()(action, event, setFocus)
})
}