bgammon-gnubg-bot/client.go

529 lines
12 KiB
Go

package main
import (
"bufio"
"bytes"
"context"
"fmt"
"log"
"math"
"net"
"os"
"regexp"
"sort"
"strings"
"time"
"code.rocket9labs.com/tslocum/bgammon"
"nhooyr.io/websocket"
)
var Debug int
var Game = &bgammon.GameState{
Game: bgammon.NewGame(bgammon.VariantBackgammon),
}
var nonAlpha = regexp.MustCompile(`[^a-zA-Z]+`)
type Client struct {
Address string
Username string
Password string
Events chan interface{}
Out chan []byte
points int
connecting bool
sentGreeting bool
rolled bool
lastActivity time.Time
}
func newClient(address string, username string, password string, points int) *Client {
const bufferSize = 10
c := &Client{
Address: address,
Username: username,
Password: password,
Events: make(chan interface{}, bufferSize),
Out: make(chan []byte, bufferSize),
points: points,
}
if address != "" {
go c.handleTimeout()
}
return c
}
func (c *Client) Connect() {
if c.connecting {
return
}
c.connecting = true
if strings.HasPrefix(c.Address, "ws://") || strings.HasPrefix(c.Address, "wss://") {
c.connectWebSocket()
return
}
c.connectTCP()
}
func (c *Client) logIn() []byte {
loginInfo := strings.ReplaceAll(c.Username, " ", "_")
if c.Username != "" && c.Password != "" {
loginInfo = fmt.Sprintf("%s %s", strings.ReplaceAll(c.Username, " ", "_"), strings.ReplaceAll(c.Password, " ", "_"))
}
return []byte(fmt.Sprintf("lj bgammon-gnubg-bot %s\nlist\n", loginInfo))
}
func (c *Client) LoggedIn() bool {
return c.connecting
}
func (c *Client) connectWebSocket() {
reconnect := func() {
log.Println("*** Reconnecting...")
time.Sleep(2 * time.Second)
go c.connectWebSocket()
}
ctx, _ := context.WithTimeout(context.Background(), 10*time.Second)
conn, _, err := websocket.Dial(ctx, c.Address, nil)
if err != nil {
reconnect()
return
}
for _, msg := range bytes.Split(c.logIn(), []byte("\n")) {
if len(msg) == 0 {
continue
}
ctx, _ = context.WithTimeout(context.Background(), 10*time.Second)
err = conn.Write(ctx, websocket.MessageText, msg)
if err != nil {
reconnect()
return
}
}
go c.handleWebSocketWrite(conn)
c.handleWebSocketRead(conn)
reconnect()
}
func (c *Client) handleWebSocketWrite(conn *websocket.Conn) {
var ctx context.Context
for buf := range c.Out {
split := bytes.Split(buf, []byte("\n"))
for i := range split {
if len(split[i]) == 0 {
continue
}
ctx, _ = context.WithTimeout(context.Background(), 10*time.Second)
err := conn.Write(ctx, websocket.MessageText, split[i])
if err != nil {
conn.Close(websocket.StatusNormalClosure, "Write error")
return
}
if Debug > 0 {
log.Printf("-> %s", split[i])
}
}
}
}
func (c *Client) handleWebSocketRead(conn *websocket.Conn) {
for {
msgType, msg, err := conn.Read(context.Background())
if err != nil || msgType != websocket.MessageText {
conn.Close(websocket.StatusNormalClosure, "Read error")
return
}
ev, err := bgammon.DecodeEvent(msg)
if err != nil {
log.Printf("error: failed to parse message: %s", msg)
continue
}
c.Events <- ev
if Debug > 0 {
log.Printf("<- %s", msg)
}
}
}
func (c *Client) connectTCP() {
address := c.Address
if strings.HasPrefix(c.Address, "tcp://") {
address = c.Address[6:]
}
reconnect := func() {
os.Exit(0) // TODO Reconnecting is currently disabled.
log.Println("*** Reconnecting...")
time.Sleep(2 * time.Second)
go c.connectTCP()
}
conn, err := net.DialTimeout("tcp", address, 10*time.Second)
if err != nil {
reconnect()
return
}
// Read a single line of text and parse remaining output as JSON.
buf := make([]byte, 1)
var readBytes int
for {
_, err = conn.Read(buf)
if err != nil {
reconnect()
return
}
if buf[0] == '\n' {
break
}
readBytes++
if readBytes == 512 {
reconnect()
return
}
}
conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_, err = conn.Write(c.logIn())
if err != nil {
reconnect()
return
}
go c.handleTCPWrite(conn.(*net.TCPConn))
c.handleTCPRead(conn.(*net.TCPConn))
reconnect()
}
func (c *Client) handleTCPWrite(conn *net.TCPConn) {
for buf := range c.Out {
conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_, err := conn.Write(buf)
if err != nil {
conn.Close()
return
}
conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
_, err = conn.Write([]byte("\n"))
if err != nil {
conn.Close()
return
}
if Debug > 0 {
log.Printf("-> %s", buf)
}
}
}
func (c *Client) handleTCPRead(conn *net.TCPConn) {
conn.SetReadDeadline(time.Now().Add(40 * time.Second))
scanner := bufio.NewScanner(conn)
for scanner.Scan() {
if scanner.Err() != nil {
conn.Close()
return
}
ev, err := bgammon.DecodeEvent(scanner.Bytes())
if err != nil {
log.Printf("error: failed to parse message: %s", scanner.Bytes())
continue
}
c.Events <- ev
if Debug > 0 {
log.Printf("<- %s", scanner.Bytes())
}
conn.SetReadDeadline(time.Now().Add(40 * time.Second))
}
}
func (c *Client) createMatch() {
c.Out <- []byte(fmt.Sprintf("c public %d", c.points))
c.sentGreeting = false
c.rolled = false
}
func (c *Client) handleTimeout() {
t := time.NewTicker(time.Minute)
for range t.C {
if !c.rolled {
continue
}
if len(Game.Player2.Name) == 0 {
timeout := 2 * time.Minute
if Game.Winner != 0 {
timeout = 20 * time.Second
}
if time.Since(c.lastActivity) >= timeout {
c.Out <- []byte("leave")
continue
}
}
limit := 5 * time.Minute
if Game.Player1.Rating != 0 && Game.Player2.Rating != 0 {
limit = 12 * time.Minute
}
t := time.Now()
delta := t.Sub(c.lastActivity)
if delta >= limit {
c.Out <- []byte("say Sorry, this match has timed out.")
c.Out <- []byte("leave")
} else if t.Sub(c.lastActivity) >= limit/2 {
mins := 1 + int(limit/time.Minute) - int(math.Ceil(delta.Minutes()))
plural := "s"
if mins == 1 {
plural = ""
}
c.Out <- []byte(fmt.Sprintf("say Warning: This match will time out in %d minute%s. Please roll or make a move.", mins, plural))
}
}
}
func (c *Client) handleEvents() {
for e := range c.Events {
switch ev := e.(type) {
case *bgammon.EventWelcome:
c.Username = ev.PlayerName
areIs := "are"
if ev.Clients == 1 {
areIs = "is"
}
clientsPlural := "s"
if ev.Clients == 1 {
clientsPlural = ""
}
matchesPlural := "es"
if ev.Games == 1 {
matchesPlural = ""
}
log.Printf("*** Welcome, %s. There %s %d client%s playing %d match%s.", ev.PlayerName, areIs, ev.Clients, clientsPlural, ev.Games, matchesPlural)
c.createMatch()
case *bgammon.EventNotice:
log.Printf("*** %s", ev.Message)
case *bgammon.EventSay:
log.Printf("<%s> %s", ev.Player, ev.Message)
if nonAlpha.ReplaceAllString(strings.ToLower(ev.Message), "") == "brb" {
c.lastActivity = time.Now().Add(10 * time.Minute)
c.Out <- []byte("say I will wait 15 minutes for your return.")
}
case *bgammon.EventList:
case *bgammon.EventJoined:
if ev.PlayerNumber == 1 {
Game.Player1.Name = ev.Player
} else if ev.PlayerNumber == 2 {
c.lastActivity = time.Now()
Game.Player2.Name = ev.Player
}
if ev.Player != c.Username {
log.Printf("%s joined the match.", ev.Player)
if !c.sentGreeting {
c.Out <- []byte(fmt.Sprintf("say Hello, %s. I am a bot powered by the gnubg backgammon engine. Good luck, have fun.", ev.Player))
c.sentGreeting = true
}
}
case *bgammon.EventFailedJoin:
log.Printf("*** Failed to join match: %s", ev.Reason)
case *bgammon.EventFailedLeave:
log.Printf("*** Failed to leave match: %s", ev.Reason)
c.createMatch()
case *bgammon.EventLeft:
if Game.Player1.Name == ev.Player {
Game.Player1.Name = ""
} else if Game.Player2.Name == ev.Player {
Game.Player2.Name = ""
}
if ev.Player == c.Username {
c.createMatch()
} else {
log.Printf("%s left the match.", ev.Player)
}
case *bgammon.EventBoard:
c.lastActivity = time.Now()
*Game = ev.GameState
*Game.Game = *ev.GameState.Game
g := Game
if Game.DoubleOffered {
if g.Turn == Game.PlayerNumber {
continue
}
moves, err := analyze(Game.Game)
if err != nil {
c.Out <- []byte("say failed to communicate with gnubg service")
time.Sleep(100 * time.Millisecond)
log.Fatalf("failed to communicate with gnubg service: %s", err)
} else if moves[0][0] == -1 && moves[0][1] == -1 {
c.Out <- []byte("ok")
} else {
c.Out <- []byte("resign")
}
c.lastActivity = time.Now()
continue
}
if Game.Roll1 == 0 && len(Game.Player2.Name) != 0 && (Game.Turn == 0 || Game.Turn == Game.PlayerNumber) && Game.MayRoll() {
if Game.MayDouble() {
moves, err := analyze(Game.Game)
if err != nil {
c.Out <- []byte("say failed to communicate with gnubg service")
time.Sleep(100 * time.Millisecond)
log.Fatalf("failed to communicate with gnubg service: %s", err)
} else if moves[0][0] == -2 && moves[0][1] == -2 {
c.Out <- []byte("double")
continue
}
}
c.Out <- []byte("r")
c.rolled = true
continue
} else if Game.Turn == 0 || Game.Turn != Game.PlayerNumber {
continue
}
if len(Game.Moves) != 0 {
continue
} else if len(Game.Available) == 0 {
c.Out <- []byte("ok")
c.lastActivity = time.Now()
continue
}
moves, err := analyze(Game.Game)
if err != nil {
c.Out <- []byte("say failed to communicate with gnubg service")
time.Sleep(100 * time.Millisecond)
log.Fatalf("failed to communicate with gnubg service: %s", err)
} else if moves[0][0] == -1 && moves[0][1] == -1 {
c.Out <- []byte("resign")
c.lastActivity = time.Now()
continue
}
var mv [][2]int8
for i := 0; i < 4; i++ {
from, to := moves[i][0], moves[i][1]
if from == 0 && to == 0 {
break
} else if from == 0 || from == 25 {
mv = append(mv, [2]int8{from, to})
} else if to == 0 || to == 25 {
diff := bgammon.SpaceDiff(from, to, g.Variant)
if diff > 6 {
c := from - g.Roll1
last := from
for c > to {
if bgammon.OpponentCheckers(g.Board[c], 1) <= 1 {
mv = append(mv, [2]int8{last, c})
last = c
}
c -= g.Roll1
}
mv = append(mv, [2]int8{last, to})
} else {
mv = append(mv, [2]int8{from, to})
}
} else {
mv = append(mv, [2]int8{from, to})
}
}
sort.Slice(mv, func(i int, j int) bool {
if mv[i][0] == mv[j][0] {
return mv[i][1] > mv[j][1]
}
return mv[i][0] > mv[j][0]
})
for _, m := range mv {
from, to := m[0], m[1]
if from == 0 || from == 25 {
c.Out <- []byte(fmt.Sprintf("mv bar/%d", to))
} else if to == 0 || to == 25 {
c.Out <- []byte(fmt.Sprintf("mv %d/off", from))
} else {
c.Out <- []byte(fmt.Sprintf("mv %d/%d", from, to))
}
}
c.Out <- []byte("ok")
c.lastActivity = time.Now()
case *bgammon.EventRolled:
Game.Roll1 = ev.Roll1
Game.Roll2 = ev.Roll2
var diceFormatted string
if Game.Turn == 0 {
if ev.Player == Game.Player1.Name {
diceFormatted = fmt.Sprintf("%d", Game.Roll1)
} else {
diceFormatted = fmt.Sprintf("%d", Game.Roll2)
}
} else {
diceFormatted = fmt.Sprintf("%d-%d", Game.Roll1, Game.Roll2)
}
if ev.Player == Game.Player2.Name {
c.lastActivity = time.Now()
}
c.rolled = true
log.Printf("%s rolled %s.", ev.Player, diceFormatted)
if Game.Turn == 0 && Game.Roll1 == Game.Roll2 {
c.Out <- []byte("r")
}
case *bgammon.EventFailedRoll:
log.Printf("*** Failed to roll: %s", ev.Reason)
case *bgammon.EventMoved:
if ev.Player == Game.Player2.Name {
c.lastActivity = time.Now()
}
log.Printf("%s moved %s.", ev.Player, bgammon.FormatMoves(ev.Moves))
case *bgammon.EventFailedMove:
var extra string
if ev.From != 0 || ev.To != 0 {
extra = fmt.Sprintf(" from %s to %s", bgammon.FormatSpace(ev.From), bgammon.FormatSpace(ev.To))
}
log.Printf("*** Failed to move checker%s: %s", extra, ev.Reason)
log.Printf("*** Legal moves: %s", bgammon.FormatMoves(Game.Available))
case *bgammon.EventFailedOk:
c.Out <- []byte("board") // Refresh game state.
log.Printf("*** Failed to submit moves: %s", ev.Reason)
case *bgammon.EventWin:
log.Printf("%s wins!", ev.Player)
c.Out <- []byte("rematch")
case *bgammon.EventPing:
c.Out <- []byte(fmt.Sprintf("pong %s", ev.Message))
default:
log.Printf("*** Warning: Received unknown event: %+v", ev)
log.Println("*** You may need to upgrade your client.")
}
}
}