From 242b6132e6f9d086e4e7f30fe2371efbf9336cd9 Mon Sep 17 00:00:00 2001 From: Trevor Slocum Date: Wed, 13 Dec 2023 21:27:50 -0800 Subject: [PATCH] Fix pips calculation when playing acey-deucey --- gamestate.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gamestate.go b/gamestate.go index c752c63..f7cb234 100644 --- a/gamestate.go +++ b/gamestate.go @@ -67,9 +67,9 @@ func (g *GameState) Pips(player int) int { pips += PlayerCheckers(g.Board[SpaceBarOpponent], player) * 25 } if g.Acey { - if player == 1 { + if player == 1 && !g.Player1.Entered { pips += PlayerCheckers(g.Board[SpaceHomePlayer], player) * 25 - } else { + } else if player == 2 && !g.Player2.Entered { pips += PlayerCheckers(g.Board[SpaceHomeOpponent], player) * 25 } }