Fix calculating whether players may bear off
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parent
5ccc3464fb
commit
44b1eb1fd3
3 changed files with 5 additions and 5 deletions
2
board.go
2
board.go
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@ -86,7 +86,7 @@ func CanBearOff(board []int, player int, local bool) bool {
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homeStart, homeEnd = HomeRange(player)
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homeStart, homeEnd = minInt(homeStart, homeEnd), maxInt(homeStart, homeEnd)
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}
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for i := 1; i < 24; i++ {
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for i := 1; i <= 24; i++ {
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if (i < homeStart || i > homeEnd) && PlayerCheckers(board[i], player) > 0 {
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return false
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}
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@ -1161,9 +1161,9 @@ COMMANDS:
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}
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clientGame.Turn = 1
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clientGame.Roll1 = 1
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clientGame.Roll2 = 2
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clientGame.Board = []int{12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -12, 0, 0}
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clientGame.Roll1 = 5
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clientGame.Roll2 = 6
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clientGame.Board = []int{1, 3, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 2, -12, 0, 0}
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clientGame.eachClient(func(client *serverClient) {
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clientGame.sendBoard(client)
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2
game.go
2
game.go
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@ -278,7 +278,7 @@ ADDMOVES:
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return false, nil
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}
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g.Board = gameCopy.Board
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g.Board = append(g.Board[:0], gameCopy.Board...)
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g.Moves = gameCopy.Moves
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g.boardStates = gameCopy.boardStates
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