Prefer term 'match' over 'game'
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parent
f63bd90964
commit
74f3446111
3 changed files with 24 additions and 24 deletions
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@ -141,7 +141,7 @@ func (g *serverGame) addClient(client *serverClient) (bool, string) {
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}
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}
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if !found {
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return false, "Game has already started."
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return false, "Match has already started."
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}
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}
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@ -199,7 +199,7 @@ func (g *serverGame) addClient(client *serverClient) (bool, string) {
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ok := playerNumber != 0
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var reason string
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if !ok {
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reason = "Game is full."
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reason = "Match is full."
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}
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return ok, reason
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}
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@ -356,12 +356,12 @@ COMMANDS:
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continue
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}
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if clientGame == nil {
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cmd.client.sendNotice("Message not sent: You are not currently in a game.")
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cmd.client.sendNotice("Message not sent: You are not currently in a match.")
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continue
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}
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opponent := clientGame.opponent(cmd.client)
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if opponent == nil {
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cmd.client.sendNotice("Message not sent: There is no one else in the game.")
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cmd.client.sendNotice("Message not sent: There is no one else in the match.")
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continue
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}
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ev := &bgammon.EventSay{
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@ -389,7 +389,7 @@ COMMANDS:
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cmd.client.sendEvent(ev)
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case bgammon.CommandCreate, "c":
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sendUsage := func() {
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cmd.client.sendNotice("To create a public game specify whether it is public or private. When creating a private game, a password must also be provided.")
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cmd.client.sendNotice("To create a public match please specify whether it is public or private. When creating a private match, a password must also be provided.")
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}
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if len(params) == 0 {
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sendUsage()
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@ -420,7 +420,7 @@ COMMANDS:
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if lastLetter == 's' || lastLetter == 'S' {
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abbr = "'"
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}
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gameName = []byte(fmt.Sprintf("%s%s game", cmd.client.name, abbr))
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gameName = []byte(fmt.Sprintf("%s%s match", cmd.client.name, abbr))
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}
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g := newServerGame(<-s.newGameIDs)
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@ -437,13 +437,13 @@ COMMANDS:
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case bgammon.CommandJoin, "j":
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if clientGame != nil {
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cmd.client.sendEvent(&bgammon.EventFailedJoin{
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Reason: "Please leave the game you are in before joining another game.",
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Reason: "Please leave the match you are in before joining another.",
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})
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continue
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}
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sendUsage := func() {
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cmd.client.sendNotice("To join a public game specify its game ID. To join a private game, a password must also be specified.")
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cmd.client.sendNotice("To join a match please specify its ID or the name of a player in the match. To join a private match, a password must also be specified.")
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}
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if len(params) == 0 {
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@ -478,7 +478,7 @@ COMMANDS:
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if joinGameID == 0 {
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cmd.client.sendEvent(&bgammon.EventFailedJoin{
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Reason: "Game not found.",
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Reason: "Match not found.",
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})
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continue
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}
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@ -511,12 +511,12 @@ COMMANDS:
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s.gamesLock.Unlock()
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cmd.client.sendEvent(&bgammon.EventFailedJoin{
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Reason: "Game not found.",
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Reason: "Match not found.",
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})
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case bgammon.CommandLeave, "l":
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if clientGame == nil {
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cmd.client.sendEvent(&bgammon.EventFailedLeave{
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Reason: "You are not currently in a game.",
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Reason: "You are not currently in a match.",
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})
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continue
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}
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@ -525,7 +525,7 @@ COMMANDS:
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case bgammon.CommandRoll, "r":
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if clientGame == nil {
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cmd.client.sendEvent(&bgammon.EventFailedRoll{
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Reason: "You are not currently in a game.",
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Reason: "You are not currently in a match.",
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})
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continue
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}
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@ -561,7 +561,7 @@ COMMANDS:
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case bgammon.CommandMove, "m", "mv":
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if clientGame == nil {
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cmd.client.sendEvent(&bgammon.EventFailedMove{
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Reason: "You are not currently in a game.",
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Reason: "You are not currently in a match.",
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})
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continue
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}
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@ -649,7 +649,7 @@ COMMANDS:
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})
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case bgammon.CommandReset:
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if clientGame == nil {
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cmd.client.sendNotice("You are not currently in a game.")
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cmd.client.sendNotice("You are not currently in a match.")
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continue
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}
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@ -682,7 +682,7 @@ COMMANDS:
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}
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case bgammon.CommandOk, "k":
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if clientGame == nil {
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cmd.client.sendNotice("You are not currently in a game.")
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cmd.client.sendNotice("You are not currently in a match.")
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continue
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}
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@ -702,16 +702,16 @@ COMMANDS:
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})
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case bgammon.CommandRematch, "rm":
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if clientGame == nil {
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cmd.client.sendNotice("You are not currently in a game.")
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cmd.client.sendNotice("You are not currently in a match.")
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continue
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} else if clientGame.Winner == 0 {
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cmd.client.sendNotice("The game you are in is still in progress.")
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cmd.client.sendNotice("The match you are in is still in progress.")
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continue
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} else if clientGame.rematch == cmd.client.playerNumber {
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cmd.client.sendNotice("You have already requested a rematch.")
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continue
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} else if clientGame.client1 == nil || clientGame.client2 == nil {
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cmd.client.sendNotice("Your opponent left the game.")
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cmd.client.sendNotice("Your opponent left the match.")
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continue
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} else if clientGame.rematch != 0 && clientGame.rematch != cmd.client.playerNumber {
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s.gamesLock.Lock()
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@ -756,7 +756,7 @@ COMMANDS:
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}
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case bgammon.CommandBoard, "b":
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if clientGame == nil {
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cmd.client.sendNotice("You are not currently in a game.")
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cmd.client.sendNotice("You are not currently in a match.")
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continue
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}
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@ -772,7 +772,7 @@ COMMANDS:
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// TODO remove
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case "endgame":
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if clientGame == nil {
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cmd.client.sendNotice("You are not currently in a game.")
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cmd.client.sendNotice("You are not currently in a match.")
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continue
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}
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@ -10,10 +10,10 @@ const (
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CommandHelp = "help" // Print help information.
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CommandJSON = "json" // Enable or disable JSON formatted messages.
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CommandSay = "say" // Send chat message.
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CommandList = "list" // List available games.
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CommandCreate = "create" // Create game.
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CommandJoin = "join" // Join game.
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CommandLeave = "leave" // Leave game.
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CommandList = "list" // List available matches.
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CommandCreate = "create" // Create match.
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CommandJoin = "join" // Join match.
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CommandLeave = "leave" // Leave match.
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CommandRoll = "roll" // Roll dice.
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CommandMove = "move" // Move checkers.
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CommandReset = "reset" // Reset checker movement.
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