Disable playing forced moves automatically by default
This commit is contained in:
parent
5410496772
commit
8beef4b20d
4 changed files with 5 additions and 7 deletions
2
go.mod
2
go.mod
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@ -7,7 +7,7 @@ require (
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github.com/alexedwards/argon2id v1.0.0
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github.com/gobwas/ws v1.3.2
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github.com/gorilla/mux v1.8.1
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github.com/jackc/pgx/v5 v5.5.1
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github.com/jackc/pgx/v5 v5.5.2
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github.com/jlouis/glicko2 v1.0.0
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github.com/matcornic/hermes/v2 v2.1.0
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)
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4
go.sum
4
go.sum
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@ -51,8 +51,8 @@ github.com/jackc/pgpassfile v1.0.0 h1:/6Hmqy13Ss2zCq62VdNG8tM1wchn8zjSGOBJ6icpsI
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github.com/jackc/pgpassfile v1.0.0/go.mod h1:CEx0iS5ambNFdcRtxPj5JhEz+xB6uRky5eyVu/W2HEg=
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github.com/jackc/pgservicefile v0.0.0-20231201235250-de7065d80cb9 h1:L0QtFUgDarD7Fpv9jeVMgy/+Ec0mtnmYuImjTz6dtDA=
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github.com/jackc/pgservicefile v0.0.0-20231201235250-de7065d80cb9/go.mod h1:5TJZWKEWniPve33vlWYSoGYefn3gLQRzjfDlhSJ9ZKM=
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github.com/jackc/pgx/v5 v5.5.1 h1:5I9etrGkLrN+2XPCsi6XLlV5DITbSL/xBZdmAxFcXPI=
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github.com/jackc/pgx/v5 v5.5.1/go.mod h1:Ig06C2Vu0t5qXC60W8sqIthScaEnFvojjj9dSljmHRA=
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github.com/jackc/pgx/v5 v5.5.2 h1:iLlpgp4Cp/gC9Xuscl7lFL1PhhW+ZLtXZcrfCt4C3tA=
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github.com/jackc/pgx/v5 v5.5.2/go.mod h1:ez9gk+OAat140fv9ErkZDYFWmXLfV+++K0uAOiwgm1A=
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github.com/jackc/puddle/v2 v2.2.1 h1:RhxXJtFG022u4ibrCSMSiu5aOq1i77R3OHKNJj77OAk=
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github.com/jaytaylor/html2text v0.0.0-20180606194806-57d518f124b0/go.mod h1:CVKlgaMiht+LXvHG173ujK6JUhZXKb2u/BQtjPDIvyk=
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github.com/jaytaylor/html2text v0.0.0-20230321000545-74c2419ad056 h1:iCHtR9CQyktQ5+f3dMVZfwD2KWJUgm7M0gdL9NGr8KA=
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@ -47,13 +47,13 @@ CREATE TABLE account (
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rated_acey_multi integer NOT NULL DEFAULT 150000,
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rated_tabula_single integer NOT NULL DEFAULT 150000,
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rated_tabula_multi integer NOT NULL DEFAULT 150000,
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autoplay smallint NOT NULL DEFAULT 1,
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autoplay smallint NOT NULL DEFAULT 0,
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highlight smallint NOT NULL DEFAULT 1,
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pips smallint NOT NULL DEFAULT 1,
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moves smallint NOT NULL DEFAULT 0,
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flip smallint NOT NULL DEFAULT 0,
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advanced smallint NOT NULL DEFAULT 0,
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speed smallint NOT NULL DEFAULT 0
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speed smallint NOT NULL DEFAULT 1
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);
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CREATE TABLE game (
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id serial PRIMARY KEY,
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@ -196,7 +196,6 @@ func (s *server) handleWebSocket(w http.ResponseWriter, r *http.Request) {
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connected: now,
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active: now,
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commands: commands,
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autoplay: true,
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Client: wsClient,
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}
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s.handleClient(c)
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@ -302,7 +301,6 @@ func (s *server) handleConnection(conn net.Conn) {
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connected: now,
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active: now,
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commands: commands,
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autoplay: true,
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Client: newSocketClient(conn, commands, events, s.verbose),
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}
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s.sendHello(c)
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