Fix transitioning spectators during rematch
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2d1454dc63
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2 changed files with 5 additions and 3 deletions
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@ -40,8 +40,8 @@ formatted responses are more easily parsed by computers.
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- List all matches.
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- Aliases: `ls`
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- `create <public>/<private [password]> <points> [name]`
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- Create a match.
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- `create <public>/<private [password]> <points> <acey> [name]`
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- Create a match. An `acey` value of 0 represents a standard game, while a value of 1 represents an acey-deucey game.
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- Aliases: `c`
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- `join <id>/<username> [password]`
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@ -1258,15 +1258,17 @@ COMMANDS:
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newGame.password = clientGame.password
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newGame.client1 = clientGame.client1
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newGame.client2 = clientGame.client2
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newGame.spectators = make([]*serverClient, len(clientGame.spectators))
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copy(newGame.spectators, clientGame.spectators)
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newGame.Player1 = clientGame.Player1
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newGame.Player2 = clientGame.Player2
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newGame.allowed1 = clientGame.allowed1
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newGame.allowed2 = clientGame.allowed2
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copy(newGame.spectators, clientGame.spectators)
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s.games = append(s.games, newGame)
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clientGame.client1 = nil
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clientGame.client2 = nil
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clientGame.spectators = nil
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s.gamesLock.Unlock()
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