Fix rerolling in acey-deucey games
This commit is contained in:
parent
d4608ff3b3
commit
f939d053a8
1 changed files with 10 additions and 9 deletions
|
@ -943,12 +943,9 @@ COMMANDS:
|
|||
client.sendEvent(ev)
|
||||
})
|
||||
|
||||
var skipBoard bool
|
||||
if clientGame.Turn == 0 && clientGame.Roll1 != 0 && clientGame.Roll2 != 0 {
|
||||
reroll := func() {
|
||||
clientGame.eachClient(func(client *serverClient) {
|
||||
clientGame.sendBoard(client)
|
||||
})
|
||||
|
||||
clientGame.Roll1 = 0
|
||||
clientGame.Roll2 = 0
|
||||
if !clientGame.roll(clientGame.Turn) {
|
||||
|
@ -964,8 +961,10 @@ COMMANDS:
|
|||
ev.Player = string(clientGame.Player2.Name)
|
||||
}
|
||||
clientGame.eachClient(func(client *serverClient) {
|
||||
clientGame.sendBoard(client)
|
||||
client.sendEvent(ev)
|
||||
})
|
||||
skipBoard = true
|
||||
}
|
||||
|
||||
if clientGame.Roll1 > clientGame.Roll2 {
|
||||
|
@ -983,11 +982,13 @@ COMMANDS:
|
|||
clientGame.Roll2 = 0
|
||||
}
|
||||
}
|
||||
clientGame.eachClient(func(client *serverClient) {
|
||||
if clientGame.Turn != 0 || !client.json {
|
||||
clientGame.sendBoard(client)
|
||||
}
|
||||
})
|
||||
if !skipBoard {
|
||||
clientGame.eachClient(func(client *serverClient) {
|
||||
if clientGame.Turn != 0 || !client.json {
|
||||
clientGame.sendBoard(client)
|
||||
}
|
||||
})
|
||||
}
|
||||
case bgammon.CommandMove, "m", "mv":
|
||||
if clientGame == nil {
|
||||
cmd.client.sendEvent(&bgammon.EventFailedMove{
|
||||
|
|
Loading…
Reference in a new issue