211 lines
3.2 KiB
Go
211 lines
3.2 KiB
Go
package bgammon
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import (
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"encoding/json"
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"fmt"
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)
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const (
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SpeedSlow int8 = 0
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SpeedMedium int8 = 1
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SpeedFast int8 = 2
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SpeedInstant int8 = 3
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)
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type Event struct {
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Type string
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Player string
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}
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type EventWelcome struct {
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Event
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PlayerName string
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Clients int
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Games int
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}
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type EventPing struct {
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Event
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Message string
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}
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type EventNotice struct {
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Event
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Message string
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}
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type EventSay struct {
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Event
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Message string
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}
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type GameListing struct {
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ID int
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Password bool
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Points int8
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Players int8
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Rating int
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Name string
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}
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type EventList struct {
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Event
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Games []GameListing
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}
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type EventJoined struct {
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Event
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GameID int
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PlayerNumber int8
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}
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type EventFailedJoin struct {
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Event
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Reason string
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}
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type EventLeft struct {
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Event
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}
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type EventFailedLeave struct {
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Event
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Reason string
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}
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type EventBoard struct {
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Event
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GameState
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}
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type EventRolled struct {
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Event
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Roll1 int8
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Roll2 int8
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Roll3 int8 // Used in tabula games.
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Selected bool // Whether the roll is selected by the player (used in acey-deucey games).
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}
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type EventFailedRoll struct {
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Event
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Reason string
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}
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type EventMoved struct {
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Event
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Moves [][]int8
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}
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type EventFailedMove struct {
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Event
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From int8
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To int8
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Reason string
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}
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type EventFailedOk struct {
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Event
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Reason string
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}
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type EventWin struct {
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Event
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Points int8
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}
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type EventSettings struct {
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Event
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AutoPlay bool
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Highlight bool
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Pips bool
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Moves bool
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Flip bool
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Traditional bool
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Advanced bool
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Speed int8
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}
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type EventReplay struct {
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Event
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ID int
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Content []byte
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}
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type HistoryMatch struct {
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ID int
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Timestamp int64
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Points int8
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Opponent string
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Winner int8
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}
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type EventHistory struct {
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Event
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Page int
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Pages int
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Matches []*HistoryMatch
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CasualBackgammonSingle int
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CasualBackgammonMulti int
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CasualAceyDeuceySingle int
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CasualAceyDeuceyMulti int
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CasualTabulaSingle int
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CasualTabulaMulti int
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}
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func DecodeEvent(message []byte) (interface{}, error) {
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e := &Event{}
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err := json.Unmarshal(message, e)
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if err != nil {
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return nil, err
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}
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var ev interface{}
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switch e.Type {
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case EventTypeWelcome:
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ev = &EventWelcome{}
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case EventTypePing:
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ev = &EventPing{}
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case EventTypeNotice:
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ev = &EventNotice{}
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case EventTypeSay:
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ev = &EventSay{}
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case EventTypeList:
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ev = &EventList{}
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case EventTypeJoined:
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ev = &EventJoined{}
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case EventTypeFailedJoin:
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ev = &EventFailedJoin{}
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case EventTypeLeft:
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ev = &EventLeft{}
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case EventTypeFailedLeave:
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ev = &EventFailedLeave{}
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case EventTypeBoard:
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ev = &EventBoard{}
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case EventTypeRolled:
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ev = &EventRolled{}
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case EventTypeFailedRoll:
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ev = &EventFailedRoll{}
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case EventTypeMoved:
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ev = &EventMoved{}
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case EventTypeFailedMove:
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ev = &EventFailedMove{}
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case EventTypeFailedOk:
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ev = &EventFailedOk{}
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case EventTypeWin:
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ev = &EventWin{}
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case EventTypeSettings:
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ev = &EventSettings{}
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case EventTypeReplay:
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ev = &EventReplay{}
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case EventTypeHistory:
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ev = &EventHistory{}
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default:
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return nil, fmt.Errorf("failed to decode event: unknown event type: %s", e.Type)
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}
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err = json.Unmarshal(message, ev)
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if err != nil {
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return nil, err
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}
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return ev, nil
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}
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