Fix match status padding
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parent
bfcaa2ccaa
commit
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3 changed files with 14 additions and 10 deletions
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@ -1,3 +1,6 @@
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1.1.7:
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- Fix highlighting available moves
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1.1.6:
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- Support playing offline versus AI
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@ -291,13 +291,14 @@ func NewBoard() *board {
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b.matchStatusGrid.AddChildAt(b.showMenuButton, 2, 0, 1, 1)
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}
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b.uiGrid.AddChildAt(b.matchStatusGrid, 0, 0, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 1, 1, 1)
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b.uiGrid.AddChildAt(statusBuffer, 0, 2, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 3, 1, 1)
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b.uiGrid.AddChildAt(gameBuffer, 0, 4, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 5, 1, 1)
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b.uiGrid.AddChildAt(b.inputGrid, 0, 6, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 0, 1, 1)
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b.uiGrid.AddChildAt(b.matchStatusGrid, 0, 1, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 2, 1, 1)
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b.uiGrid.AddChildAt(statusBuffer, 0, 3, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 4, 1, 1)
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b.uiGrid.AddChildAt(gameBuffer, 0, 5, 1, 1)
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b.uiGrid.AddChildAt(etk.NewBox(), 0, 6, 1, 1)
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b.uiGrid.AddChildAt(b.inputGrid, 0, 7, 1, 1)
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b.frame.SetPositionChildren(true)
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@ -1172,7 +1173,7 @@ func (b *board) setRect(x, y, w, h int) {
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if game.scaleFactor >= 1.25 {
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matchStatus = 44
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}
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b.uiGrid.SetRowSizes(matchStatus, int(b.horizontalBorderSize/2), -1, int(b.horizontalBorderSize/2), -1, int(b.horizontalBorderSize/2), int(inputAndButtons))
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b.uiGrid.SetRowSizes(int(b.horizontalBorderSize/2), matchStatus, int(b.horizontalBorderSize/2), -1, int(b.horizontalBorderSize/2), -1, int(b.horizontalBorderSize/2), int(inputAndButtons))
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{
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dialogWidth := game.scale(620)
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@ -39,7 +39,7 @@ import (
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"golang.org/x/text/language"
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)
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const version = "v1.1.6"
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const version = "v1.1.7"
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const MaxDebug = 2
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@ -1636,7 +1636,7 @@ func (g *Game) layoutBoard() {
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}
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bufferPaddingX := int(g.Board.horizontalBorderSize / 2)
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g.Board.uiGrid.SetRect(image.Rect(g.Board.w+bufferPaddingX, bufferPaddingX, g.screenW-bufferPaddingX, g.screenH-bufferPaddingX))
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g.Board.uiGrid.SetRect(image.Rect(g.Board.w+bufferPaddingX, 0, g.screenW-bufferPaddingX, g.screenH-bufferPaddingX))
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}
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g.setBufferRects()
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