Fix checker borders
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parent
2869a20a15
commit
cf82b7bf0b
2 changed files with 15 additions and 13 deletions
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@ -1,5 +1,6 @@
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1.0.1:
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- Fix checker alignment when bearing off
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- Fix checker borders
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1.0.0:
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- Initial release
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@ -128,7 +128,7 @@ func (b *board) selectReset() {
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func (b *board) newSprite(white bool) *Sprite {
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s := &Sprite{}
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s.colorWhite = white
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s.w, s.h = imgCheckerLight.Size()
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s.w, s.h = imgCheckerLight.Bounds().Dx(), imgCheckerLight.Bounds().Dy()
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return s
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}
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@ -358,13 +358,13 @@ func (b *board) Draw(screen *ebiten.Image) {
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b.op.GeoM.Reset()
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b.op.GeoM.Translate(x, y)
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b.op.ColorM.Scale(0, 0, 0, 1)
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b.op.ColorScale.Scale(0, 0, 0, 1)
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b.op.Filter = ebiten.FilterLinear
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screen.DrawImage(imgCheckerLight, b.op)
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b.op.ColorM.Reset()
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b.op.ColorScale.Reset()
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// Draw checker.
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@ -379,15 +379,17 @@ func (b *board) Draw(screen *ebiten.Image) {
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if !sprite.colorWhite {
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c = darkCheckerColor
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}
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b.op.ColorM.Scale(0.0, 0.0, 0.0, 1)
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r := float64(c.R) / 0xff
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g := float64(c.G) / 0xff
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bl := float64(c.B) / 0xff
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b.op.ColorM.Translate(r, g, bl, 0)
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b.op.ColorScale.Scale(0, 0, 0, 1)
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r := float32(c.R) / 0xff
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g := float32(c.G) / 0xff
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bl := float32(c.B) / 0xff
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b.op.ColorScale.SetR(r)
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b.op.ColorScale.SetG(g)
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b.op.ColorScale.SetB(bl)
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screen.DrawImage(imgCheckerLight, b.op)
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b.op.ColorM.Reset()
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b.op.ColorScale.Reset()
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b.op.Filter = ebiten.FilterNearest
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}
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@ -452,10 +454,9 @@ func (b *board) Draw(screen *ebiten.Image) {
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x, y = b.offsetPosition(x, y)
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b.op.GeoM.Reset()
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b.op.GeoM.Translate(float64(x), float64(y))
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b.op.ColorM.Reset()
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b.op.ColorM.Scale(1, 1, 1, 0.2)
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b.op.ColorScale.Scale(1, 1, 1, 0.2)
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screen.DrawImage(b.spaceHighlight, b.op)
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b.op.ColorM.Reset()
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b.op.ColorScale.Reset()
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}
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}
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@ -653,7 +654,7 @@ func (b *board) setRect(x, y, w, h int) {
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for i := 0; i < b.Sprites.num; i++ {
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s := b.Sprites.sprites[i]
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s.w, s.h = imgCheckerLight.Size()
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s.w, s.h = imgCheckerLight.Bounds().Dx(), imgCheckerLight.Bounds().Dy()
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}
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b.setSpaceRects()
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