package main import ( "time" ) var weaponUzi = &playerWeapon{ sprite: imageAtlas[ImageUzi], cooldown: 100 * time.Millisecond, } type gamePlayer struct { x, y float64 angle float64 weapon *playerWeapon hasTorch bool score int soulsRescued int health int garlicUntil time.Time holyWaterUntil time.Time } func NewPlayer() (*gamePlayer, error) { p := &gamePlayer{ weapon: weaponUzi, hasTorch: true, health: 3, } return p, nil }