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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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|
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Preamble
|
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|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
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|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
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GNU General Public License for most of our software; it applies also to
|
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any other work released this way by its authors. You can apply it to
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your programs, too.
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|
||||
When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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|
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For example, if you distribute copies of such a program, whether
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|
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||||
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|
||||
Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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|
||||
For the developers' and authors' protection, the GPL clearly explains
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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|
||||
Some devices are designed to deny users access to install or run
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|
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|
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|
||||
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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|
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The precise terms and conditions for copying, distribution and
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modification follow.
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|
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TERMS AND CONDITIONS
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|
||||
0. Definitions.
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||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
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|
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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|
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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|
||||
To "propagate" a work means to do anything with it that, without
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||||
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|
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infringement under applicable copyright law, except executing it on a
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distribution (with or without modification), making available to the
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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|
||||
1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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||||
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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|
||||
The Corresponding Source need not include anything that users
|
||||
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||||
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||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
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|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
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||||
convey, without conditions so long as your license otherwise remains
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
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|
||||
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||||
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||||
Conveying under any other circumstances is permitted solely under
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||||
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|
||||
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|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
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||||
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|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
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|
||||
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|
||||
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|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
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|
||||
|
||||
4. Conveying Verbatim Copies.
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||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
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|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
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|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
36
README.md
Normal file
36
README.md
Normal file
|
@ -0,0 +1,36 @@
|
|||
# City Limits
|
||||
[](https://liberapay.com/rocketnine.space)
|
||||
|
||||
[City-building simulation](https://en.wikipedia.org/wiki/City-building_game) video game
|
||||
|
||||
This game was created for the [Wasted Resources Game Jam](https://itch.io/jam/wastedresources).
|
||||
|
||||
## Play
|
||||
|
||||
### Browser
|
||||
|
||||
[**Play in your browser**](https://rocketnine.itch.io/citylimits?secret=citylimits)
|
||||
|
||||
### Compile
|
||||
|
||||
**Note:** You will need to install the dependencies listed for [your platform](https://github.com/hajimehoshi/ebiten/blob/main/README.md#platforms).
|
||||
|
||||
Run the following command to build a `citylimits` executable:
|
||||
|
||||
`go install code.rocketnine.space/tslocum/citylimits@latest`
|
||||
|
||||
Run `~/go/bin/citylimits` to play.
|
||||
|
||||
## Support
|
||||
|
||||
Please share issues and suggestions [here](https://code.rocketnine.space/tslocum/citylimits/issues).
|
||||
|
||||
## Credits
|
||||
|
||||
- [Trevor Slocum](https://rocketnine.space) - Game design and programming
|
||||
- [node punk](https://open.spotify.com/artist/15eFpWQPNRxB89PnFNWvjU?si=z-jfVwYHTxugaC-BGZiyNg) - Music
|
||||
|
||||
## Dependencies
|
||||
|
||||
- [ebiten](https://github.com/hajimehoshi/ebiten) - Game engine
|
||||
- [gohan](https://code.rocketnine.space/tslocum/gohan) - Entity Component System framework
|
112
asset/asset.go
Normal file
112
asset/asset.go
Normal file
|
@ -0,0 +1,112 @@
|
|||
package asset
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"embed"
|
||||
"image"
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
"io"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/audio"
|
||||
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
|
||||
"github.com/hajimehoshi/ebiten/v2/audio/wav"
|
||||
)
|
||||
|
||||
const sampleRate = 44100
|
||||
|
||||
//go:embed image map
|
||||
var FS embed.FS
|
||||
|
||||
var ImgWhiteSquare = ebiten.NewImage(8, 8)
|
||||
var ImgBlackSquare = ebiten.NewImage(8, 8)
|
||||
|
||||
func init() {
|
||||
ImgWhiteSquare.Fill(color.White)
|
||||
ImgBlackSquare.Fill(color.Black)
|
||||
}
|
||||
|
||||
func LoadSounds(ctx *audio.Context) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
func LoadImage(p string) *ebiten.Image {
|
||||
f, err := FS.Open(p)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
baseImg, _, err := image.Decode(f)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
return ebiten.NewImageFromImage(baseImg)
|
||||
}
|
||||
|
||||
func LoadBytes(p string) []byte {
|
||||
b, err := FS.ReadFile(p)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func LoadWAV(context *audio.Context, p string) *audio.Player {
|
||||
f, err := FS.Open(p)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
stream, err := wav.DecodeWithSampleRate(sampleRate, f)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
player, err := context.NewPlayer(stream)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
// Workaround to prevent delays when playing for the first time.
|
||||
player.SetVolume(0)
|
||||
player.Play()
|
||||
player.Pause()
|
||||
player.Rewind()
|
||||
player.SetVolume(1)
|
||||
|
||||
return player
|
||||
}
|
||||
|
||||
func LoadOGG(context *audio.Context, p string, loop bool) *audio.Player {
|
||||
b := LoadBytes(p)
|
||||
|
||||
stream, err := vorbis.DecodeWithSampleRate(sampleRate, bytes.NewReader(b))
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
var s io.Reader
|
||||
if loop {
|
||||
s = audio.NewInfiniteLoop(stream, stream.Length())
|
||||
} else {
|
||||
s = stream
|
||||
}
|
||||
|
||||
player, err := context.NewPlayer(s)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
// Workaround to prevent delays when playing for the first time.
|
||||
player.SetVolume(0)
|
||||
player.Play()
|
||||
player.Pause()
|
||||
player.Rewind()
|
||||
player.SetVolume(1)
|
||||
|
||||
return player
|
||||
}
|
3
asset/image/tileset/LICENSE
Normal file
3
asset/image/tileset/LICENSE
Normal file
|
@ -0,0 +1,3 @@
|
|||
This tileset was created by Mrmo Tarius.
|
||||
|
||||
https://mrmotarius.itch.io/mrmo-brik
|
BIN
asset/image/tileset/MRMO_BRIK.png
Normal file
BIN
asset/image/tileset/MRMO_BRIK.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 MiB |
4
asset/image/tileset/MRMO_BRIK.tsx
Normal file
4
asset/image/tileset/MRMO_BRIK.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.5" tiledversion="1.7.2" name="MRMO_BRIK" tilewidth="128" tileheight="144" tilecount="1440" columns="32">
|
||||
<image source="MRMO_BRIK.png" width="4096" height="2880"/>
|
||||
</tileset>
|
24
asset/map/house1.tmx
Normal file
24
asset/map/house1.tmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.5" tiledversion="1.7.2" orientation="isometric" renderorder="right-down" width="6" height="6" tilewidth="128" tileheight="64" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../image/tileset/MRMO_BRIK.tsx"/>
|
||||
<layer id="1" name="1" width="6" height="6">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,161,161,161,
|
||||
0,0,0,161,161,161,
|
||||
0,0,0,161,529,161
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="2" width="6" height="6" offsetx="0" offsety="-80">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,375,375,375,
|
||||
0,0,0,372,372,372,
|
||||
0,0,0,375,375,375
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
44
asset/map/park_large.tmx
Normal file
44
asset/map/park_large.tmx
Normal file
|
@ -0,0 +1,44 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.5" tiledversion="1.7.2" orientation="isometric" renderorder="right-down" width="6" height="6" tilewidth="128" tileheight="64" infinite="0" nextlayerid="7" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../image/tileset/MRMO_BRIK.tsx"/>
|
||||
<layer id="1" name="1" width="6" height="6">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,353,380,380,380,353,
|
||||
0,380,530,629,530,380,
|
||||
0,380,531,0,531,380,
|
||||
0,380,530,0,530,380,
|
||||
0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="2" width="6" height="6" offsetx="0" offsety="-40">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,384,0,0,0,0,
|
||||
0,384,0,0,0,0,
|
||||
0,384,0,0,0,0,
|
||||
0,0,0,0,0,284
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="4" name="1.5" width="6" height="6">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,353,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,353,380,0,380,353
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="5" name="2.5" width="6" height="6" offsetx="0" offsety="-40">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,384,384,384,0,
|
||||
0,0,0,0,0,384,
|
||||
0,0,0,0,0,384,
|
||||
0,0,0,0,0,384,
|
||||
0,0,384,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
24
asset/map/policestation.tmx
Normal file
24
asset/map/policestation.tmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.5" tiledversion="1.7.2" orientation="isometric" renderorder="right-down" width="6" height="6" tilewidth="128" tileheight="64" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../image/tileset/MRMO_BRIK.tsx"/>
|
||||
<layer id="1" name="1" width="6" height="6">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,67,67,67,67,
|
||||
0,0,67,67,67,67,
|
||||
0,0,67,67,67,67,
|
||||
0,0,67,67,527,67
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="2" width="6" height="6" offsetx="0" offsety="-80">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,
|
||||
0,0,504,0,0,504,
|
||||
0,0,0,444,444,0,
|
||||
0,0,0,444,444,0,
|
||||
0,0,504,0,0,504
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
10
citylimits.tiled-project
Normal file
10
citylimits.tiled-project
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"automappingRulesFile": "",
|
||||
"commands": [
|
||||
],
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
"asset"
|
||||
],
|
||||
"objectTypesFile": ""
|
||||
}
|
47
component/actor.go
Normal file
47
component/actor.go
Normal file
|
@ -0,0 +1,47 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type ActorComponent struct {
|
||||
Type int
|
||||
Active bool
|
||||
|
||||
Health int
|
||||
FireAmount int
|
||||
FireRate int // In ticks
|
||||
FireTicks int //Ticks until next action
|
||||
|
||||
Movement int
|
||||
Movements [][3]float64 // X, Y, pre-delay in ticks
|
||||
MovementTicks int // Ticks until next action
|
||||
|
||||
DamageTicks int
|
||||
|
||||
Rand *rand.Rand
|
||||
}
|
||||
|
||||
const (
|
||||
CreepSnowblower = iota + 1
|
||||
CreepSmallRock
|
||||
CreepMediumRock
|
||||
CreepLargeRock
|
||||
)
|
||||
|
||||
var ActorComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *ActorComponent) ComponentID() gohan.ComponentID {
|
||||
return ActorComponentID
|
||||
}
|
||||
|
||||
func Creep(ctx *gohan.Context) *ActorComponent {
|
||||
c, ok := ctx.Component(ActorComponentID).(*ActorComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
24
component/creepbullet.go
Normal file
24
component/creepbullet.go
Normal file
|
@ -0,0 +1,24 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type CreepBulletComponent struct {
|
||||
Invulnerable bool // Invulnerable to hazards
|
||||
}
|
||||
|
||||
var CreepBulletComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *CreepBulletComponent) ComponentID() gohan.ComponentID {
|
||||
return CreepBulletComponentID
|
||||
}
|
||||
|
||||
func CreepBullet(ctx *gohan.Context) *CreepBulletComponent {
|
||||
c, ok := ctx.Component(CreepBulletComponentID).(*CreepBulletComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
23
component/playerbullet.go
Normal file
23
component/playerbullet.go
Normal file
|
@ -0,0 +1,23 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type PlayerBulletComponent struct {
|
||||
}
|
||||
|
||||
var PlayerBulletComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *PlayerBulletComponent) ComponentID() gohan.ComponentID {
|
||||
return PlayerBulletComponentID
|
||||
}
|
||||
|
||||
func PlayerBullet(ctx *gohan.Context) *PlayerBulletComponent {
|
||||
c, ok := ctx.Component(PlayerBulletComponentID).(*PlayerBulletComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
24
component/position.go
Normal file
24
component/position.go
Normal file
|
@ -0,0 +1,24 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type PositionComponent struct {
|
||||
X, Y float64
|
||||
}
|
||||
|
||||
var PositionComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *PositionComponent) ComponentID() gohan.ComponentID {
|
||||
return PositionComponentID
|
||||
}
|
||||
|
||||
func Position(ctx *gohan.Context) *PositionComponent {
|
||||
c, ok := ctx.Component(PositionComponentID).(*PositionComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
23
component/rail.go
Normal file
23
component/rail.go
Normal file
|
@ -0,0 +1,23 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type RailComponent struct {
|
||||
}
|
||||
|
||||
var RailComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *RailComponent) ComponentID() gohan.ComponentID {
|
||||
return RailComponentID
|
||||
}
|
||||
|
||||
func Rail(ctx *gohan.Context) *RailComponent {
|
||||
c, ok := ctx.Component(RailComponentID).(*RailComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
47
component/sprite.go
Normal file
47
component/sprite.go
Normal file
|
@ -0,0 +1,47 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type SpriteComponent struct {
|
||||
Image *ebiten.Image
|
||||
HorizontalFlip bool
|
||||
VerticalFlip bool
|
||||
DiagonalFlip bool // TODO unimplemented
|
||||
|
||||
Angle float64
|
||||
|
||||
Overlay *ebiten.Image
|
||||
OverlayX, OverlayY float64 // Overlay offset
|
||||
|
||||
Frame int
|
||||
Frames []*ebiten.Image
|
||||
FrameTime time.Duration
|
||||
LastFrame time.Time
|
||||
NumFrames int
|
||||
|
||||
DamageTicks int
|
||||
|
||||
OverrideColorScale bool
|
||||
ColorScale float64
|
||||
}
|
||||
|
||||
var SpriteComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *SpriteComponent) ComponentID() gohan.ComponentID {
|
||||
return SpriteComponentID
|
||||
}
|
||||
|
||||
func Sprite(ctx *gohan.Context) *SpriteComponent {
|
||||
c, ok := ctx.Component(SpriteComponentID).(*SpriteComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
24
component/velocity.go
Normal file
24
component/velocity.go
Normal file
|
@ -0,0 +1,24 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type VelocityComponent struct {
|
||||
X, Y float64
|
||||
}
|
||||
|
||||
var VelocityComponentID = ECS.NewComponentID()
|
||||
|
||||
func (c *VelocityComponent) ComponentID() gohan.ComponentID {
|
||||
return VelocityComponentID
|
||||
}
|
||||
|
||||
func Velocity(ctx *gohan.Context) *VelocityComponent {
|
||||
c, ok := ctx.Component(VelocityComponentID).(*VelocityComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
32
component/weapon.go
Normal file
32
component/weapon.go
Normal file
|
@ -0,0 +1,32 @@
|
|||
package component
|
||||
|
||||
import (
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
type WeaponComponent struct {
|
||||
Equipped bool
|
||||
|
||||
Damage int
|
||||
|
||||
// In ticks
|
||||
FireRate int
|
||||
NextFire int
|
||||
|
||||
BulletSpeed float64
|
||||
}
|
||||
|
||||
var WeaponComponentID = ECS.NewComponentID()
|
||||
|
||||
func (p *WeaponComponent) ComponentID() gohan.ComponentID {
|
||||
return WeaponComponentID
|
||||
}
|
||||
|
||||
func Weapon(ctx *gohan.Context) *WeaponComponent {
|
||||
c, ok := ctx.Component(WeaponComponentID).(*WeaponComponent)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
return c
|
||||
}
|
5
ecs/ecs.go
Normal file
5
ecs/ecs.go
Normal file
|
@ -0,0 +1,5 @@
|
|||
package ecs
|
||||
|
||||
import "code.rocketnine.space/tslocum/gohan"
|
||||
|
||||
var ECS = gohan.NewWorld()
|
30
entity/creepbullet.go
Normal file
30
entity/creepbullet.go
Normal file
|
@ -0,0 +1,30 @@
|
|||
package entity
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/asset"
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
func NewCreepBullet(x, y, xSpeed, ySpeed float64) gohan.Entity {
|
||||
bullet := ECS.NewEntity()
|
||||
|
||||
ECS.AddComponent(bullet, &component.PositionComponent{
|
||||
X: x,
|
||||
Y: y,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.VelocityComponent{
|
||||
X: xSpeed,
|
||||
Y: ySpeed,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.SpriteComponent{
|
||||
Image: asset.ImgWhiteSquare,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.CreepBulletComponent{})
|
||||
|
||||
return bullet
|
||||
}
|
24
entity/player.go
Normal file
24
entity/player.go
Normal file
|
@ -0,0 +1,24 @@
|
|||
package entity
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
func NewPlayer() gohan.Entity {
|
||||
player := ECS.NewEntity()
|
||||
|
||||
ECS.AddComponent(player, &component.PositionComponent{})
|
||||
|
||||
ECS.AddComponent(player, &component.VelocityComponent{})
|
||||
|
||||
weapon := &component.WeaponComponent{
|
||||
Damage: 1,
|
||||
FireRate: 144 / 16,
|
||||
BulletSpeed: 8,
|
||||
}
|
||||
ECS.AddComponent(player, weapon)
|
||||
|
||||
return player
|
||||
}
|
30
entity/playerbullet.go
Normal file
30
entity/playerbullet.go
Normal file
|
@ -0,0 +1,30 @@
|
|||
package entity
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/asset"
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
)
|
||||
|
||||
func NewPlayerBullet(x, y, xSpeed, ySpeed float64) gohan.Entity {
|
||||
bullet := ECS.NewEntity()
|
||||
|
||||
ECS.AddComponent(bullet, &component.PositionComponent{
|
||||
X: x,
|
||||
Y: y,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.VelocityComponent{
|
||||
X: xSpeed,
|
||||
Y: ySpeed,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.SpriteComponent{
|
||||
Image: asset.ImgBlackSquare,
|
||||
})
|
||||
|
||||
ECS.AddComponent(bullet, &component.PlayerBulletComponent{})
|
||||
|
||||
return bullet
|
||||
}
|
32
flags.go
Normal file
32
flags.go
Normal file
|
@ -0,0 +1,32 @@
|
|||
//go:build !js || !wasm
|
||||
// +build !js !wasm
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func parseFlags() {
|
||||
var (
|
||||
fullscreen bool
|
||||
noSplash bool
|
||||
)
|
||||
flag.BoolVar(&fullscreen, "fullscreen", false, "run in fullscreen mode")
|
||||
flag.BoolVar(&world.World.NativeResolution, "native", false, "display at native resolution")
|
||||
flag.BoolVar(&noSplash, "no-splash", false, "skip splash screen")
|
||||
flag.IntVar(&world.World.Debug, "debug", 0, "print debug information")
|
||||
flag.Parse()
|
||||
|
||||
if fullscreen {
|
||||
ebiten.SetFullscreen(true)
|
||||
}
|
||||
|
||||
if noSplash || world.World.Debug > 0 {
|
||||
world.StartGame()
|
||||
//world.World.MessageVisible = false
|
||||
}
|
||||
}
|
15
flags_web.go
Normal file
15
flags_web.go
Normal file
|
@ -0,0 +1,15 @@
|
|||
//go:build js && wasm
|
||||
// +build js,wasm
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func parseFlags() {
|
||||
world.World.DisableEsc = true
|
||||
|
||||
ebiten.SetFullscreen(true)
|
||||
}
|
230
game/game.go
Normal file
230
game/game.go
Normal file
|
@ -0,0 +1,230 @@
|
|||
package game
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"math/rand"
|
||||
"os"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/citylimits/entity"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/asset"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/citylimits/system"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/audio"
|
||||
)
|
||||
|
||||
const sampleRate = 44100
|
||||
|
||||
// game is an isometric demo game.
|
||||
type game struct {
|
||||
w, h int
|
||||
|
||||
audioContext *audio.Context
|
||||
|
||||
op *ebiten.DrawImageOptions
|
||||
|
||||
disableEsc bool
|
||||
|
||||
debugMode bool
|
||||
cpuProfile *os.File
|
||||
|
||||
movementSystem *system.MovementSystem
|
||||
renderSystem *system.RenderSystem
|
||||
|
||||
addedSystems bool
|
||||
|
||||
sync.Mutex
|
||||
}
|
||||
|
||||
// NewGame returns a new isometric demo game.
|
||||
func NewGame() (*game, error) {
|
||||
g := &game{
|
||||
audioContext: audio.NewContext(sampleRate),
|
||||
op: &ebiten.DrawImageOptions{},
|
||||
}
|
||||
|
||||
err := g.loadAssets()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
const numEntities = 30000
|
||||
ECS.Preallocate(numEntities)
|
||||
|
||||
return g, nil
|
||||
}
|
||||
|
||||
func (g *game) tileToGameCoords(x, y int) (float64, float64) {
|
||||
return float64(x) * 32, float64(y) * 32
|
||||
}
|
||||
|
||||
// Layout is called when the game's layout changes.
|
||||
func (g *game) Layout(w, h int) (int, int) {
|
||||
if w != g.w || h != g.h {
|
||||
world.World.ScreenW, world.World.ScreenH = w, h
|
||||
g.w, g.h = w, h
|
||||
}
|
||||
return g.w, g.h
|
||||
}
|
||||
|
||||
func (g *game) Update() error {
|
||||
if ebiten.IsWindowBeingClosed() {
|
||||
g.Exit()
|
||||
return nil
|
||||
}
|
||||
|
||||
if world.World.ResetGame {
|
||||
world.Reset()
|
||||
|
||||
world.BuildStructure(world.StructureHouse1, 0, 0)
|
||||
|
||||
world.BuildStructure(world.StructureHouse1, 8, 12)
|
||||
|
||||
world.BuildStructure(world.StructurePoliceStation, 12, 12)
|
||||
|
||||
// TODO
|
||||
|
||||
world.World.HoverStructure = world.StructurePoliceStation
|
||||
|
||||
if world.World.Player == 0 {
|
||||
world.World.Player = entity.NewPlayer()
|
||||
}
|
||||
|
||||
const playerStartOffset = 128
|
||||
|
||||
w := float64(world.World.Map.Width * world.World.Map.TileWidth)
|
||||
h := float64(world.World.Map.Height * world.World.Map.TileHeight)
|
||||
|
||||
position := ECS.Component(world.World.Player, component.PositionComponentID).(*component.PositionComponent)
|
||||
position.X, position.Y = w/2, h-playerStartOffset
|
||||
|
||||
if !g.addedSystems {
|
||||
g.addSystems()
|
||||
|
||||
g.addedSystems = true // TODO
|
||||
}
|
||||
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
|
||||
world.World.ResetGame = false
|
||||
world.World.GameOver = false
|
||||
}
|
||||
|
||||
err := ECS.Update()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// renderSprite renders a sprite on the screen.
|
||||
func (g *game) renderSprite(x float64, y float64, offsetx float64, offsety float64, angle float64, geoScale float64, colorScale float64, alpha float64, hFlip bool, vFlip bool, sprite *ebiten.Image, target *ebiten.Image) int {
|
||||
if alpha < .01 || colorScale < .01 {
|
||||
return 0
|
||||
}
|
||||
|
||||
xi, yi := world.CartesianToIso(float64(x), float64(y))
|
||||
|
||||
padding := float64(world.TileSize) * world.World.CamScale
|
||||
cx, cy := float64(world.World.ScreenW/2), float64(world.World.ScreenH/2)
|
||||
|
||||
// Skip drawing tiles that are out of the screen.
|
||||
drawX, drawY := world.IsoToScreen(xi, yi)
|
||||
if drawX+padding < 0 || drawY+padding < 0 || drawX > float64(world.World.ScreenW) || drawY > float64(world.World.ScreenH) {
|
||||
//log.Println("SKIP", drawX, drawY, world.World.ScreenW, world.World.ScreenH)
|
||||
return 0
|
||||
}
|
||||
|
||||
g.op.GeoM.Reset()
|
||||
|
||||
/*if hFlip {
|
||||
s.op.GeoM.Scale(-1, 1)
|
||||
s.op.GeoM.Translate(TileWidth, 0)
|
||||
}
|
||||
if vFlip {
|
||||
s.op.GeoM.Scale(1, -1)
|
||||
s.op.GeoM.Translate(0, TileWidth)
|
||||
}*/
|
||||
|
||||
// Move to current isometric position.
|
||||
g.op.GeoM.Translate(xi, yi+offsety)
|
||||
// Translate camera position.
|
||||
g.op.GeoM.Translate(-world.World.CamX, -world.World.CamY)
|
||||
// Zoom.
|
||||
g.op.GeoM.Scale(world.World.CamScale, world.World.CamScale)
|
||||
// Center.
|
||||
g.op.GeoM.Translate(cx, cy)
|
||||
|
||||
target.DrawImage(sprite, g.op)
|
||||
|
||||
/*s.op.GeoM.Scale(geoScale, geoScale)
|
||||
// Rotate
|
||||
s.op.GeoM.Translate(offsetx, offsety)
|
||||
s.op.GeoM.Rotate(angle)
|
||||
// Move to current isometric position.
|
||||
s.op.GeoM.Translate(x, y)
|
||||
// Translate camera position.
|
||||
s.op.GeoM.Translate(-world.World.CamX, -world.World.CamY)
|
||||
// Zoom.
|
||||
s.op.GeoM.Scale(s.camScale, s.camScale)
|
||||
// Center.
|
||||
//s.op.GeoM.Translate(float64(s.ScreenW/2.0), float64(s.ScreenH/2.0))
|
||||
|
||||
s.op.ColorM.Scale(colorScale, colorScale, colorScale, alpha)
|
||||
|
||||
target.DrawImage(sprite, s.op)
|
||||
|
||||
s.op.ColorM.Reset()*/
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
func (g *game) Draw(screen *ebiten.Image) {
|
||||
// Handle background rendering separately to simplify design.
|
||||
for i := range world.World.Level.Tiles {
|
||||
for x := range world.World.Level.Tiles[i] {
|
||||
for y, tile := range world.World.Level.Tiles[i][x] {
|
||||
if tile == nil || tile.Sprite == nil {
|
||||
continue
|
||||
}
|
||||
g.renderSprite(float64(x), float64(y), 0, float64(i*-80), 0, 1, 1, 1, false, false, tile.Sprite, screen)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
err := ECS.Draw(screen)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *game) addSystems() {
|
||||
ecs := ECS
|
||||
|
||||
g.movementSystem = system.NewMovementSystem()
|
||||
ecs.AddSystem(system.NewPlayerMoveSystem(world.World.Player, g.movementSystem))
|
||||
ecs.AddSystem(system.NewplayerFireSystem())
|
||||
ecs.AddSystem(g.movementSystem)
|
||||
ecs.AddSystem(system.NewCreepSystem())
|
||||
ecs.AddSystem(system.NewCameraSystem())
|
||||
g.renderSystem = system.NewRenderSystem()
|
||||
ecs.AddSystem(g.renderSystem)
|
||||
ecs.AddSystem(system.NewRenderMessageSystem())
|
||||
ecs.AddSystem(system.NewRenderDebugTextSystem(world.World.Player))
|
||||
ecs.AddSystem(system.NewProfileSystem(world.World.Player))
|
||||
}
|
||||
|
||||
func (g *game) loadAssets() error {
|
||||
asset.ImgWhiteSquare.Fill(color.White)
|
||||
asset.LoadSounds(g.audioContext)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *game) Exit() {
|
||||
os.Exit(0)
|
||||
}
|
22
go.mod
Normal file
22
go.mod
Normal file
|
@ -0,0 +1,22 @@
|
|||
module code.rocketnine.space/tslocum/citylimits
|
||||
|
||||
go 1.17
|
||||
|
||||
require (
|
||||
code.rocketnine.space/tslocum/gohan v0.0.0-20220106015515-0231e09ad78e
|
||||
github.com/hajimehoshi/ebiten/v2 v2.2.3
|
||||
github.com/lafriks/go-tiled v0.6.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20211213063430-748e38ca8aec // indirect
|
||||
github.com/hajimehoshi/oto/v2 v2.1.0-alpha.5 // indirect
|
||||
github.com/jezek/xgb v0.0.0-20210312150743-0e0f116e1240 // indirect
|
||||
github.com/jfreymuth/oggvorbis v1.0.3 // indirect
|
||||
github.com/jfreymuth/vorbis v1.0.2 // indirect
|
||||
golang.org/x/exp v0.0.0-20220104160115-025e73f80486 // indirect
|
||||
golang.org/x/image v0.0.0-20211028202545-6944b10bf410 // indirect
|
||||
golang.org/x/mobile v0.0.0-20220104184238-4a8be17bd2e3 // indirect
|
||||
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c // indirect
|
||||
golang.org/x/sys v0.0.0-20211216021012-1d35b9e2eb4e // indirect
|
||||
)
|
92
go.sum
Normal file
92
go.sum
Normal file
|
@ -0,0 +1,92 @@
|
|||
code.rocketnine.space/tslocum/gohan v0.0.0-20220106015515-0231e09ad78e h1:n/4oueA0I1ilZpFGLlaCqaEDTX658fVQDtRkahdUDUI=
|
||||
code.rocketnine.space/tslocum/gohan v0.0.0-20220106015515-0231e09ad78e/go.mod h1:nOvFBFvFPl5sDtkMy2Fn/7QZcWq5RE98/mK+INLqIWg=
|
||||
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
|
||||
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/disintegration/imaging v1.6.2/go.mod h1:44/5580QXChDfwIclfc/PCwrr44amcmDAg8hxG0Ewe4=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20210727001814-0db043d8d5be/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20211213063430-748e38ca8aec h1:3FLiRYO6PlQFDpUU7OEFlWgjGD1jnBIVSJ5SYRWk+9c=
|
||||
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20211213063430-748e38ca8aec/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
|
||||
github.com/hajimehoshi/bitmapfont/v2 v2.1.3/go.mod h1:2BnYrkTQGThpr/CY6LorYtt/zEPNzvE/ND69CRTaHMs=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.2.3 h1:jZUP3XWP6mXaw9SCrjWT5Pl6EPuz6FY737dZQgN1KJ4=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.2.3/go.mod h1:olKl/qqhMBBAm2oI7Zy292nCtE+nitlmYKNF3UpbFn0=
|
||||
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41/go.mod h1:CqqAHp7Dk/AqQiwuhV1yT2334qbA/tFWQW0MD2dGqUE=
|
||||
github.com/hajimehoshi/go-mp3 v0.3.2/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
|
||||
github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
|
||||
github.com/hajimehoshi/oto/v2 v2.1.0-alpha.2/go.mod h1:rUKQmwMkqmRxe+IAof9+tuYA2ofm8cAWXFmSfzDN8vQ=
|
||||
github.com/hajimehoshi/oto/v2 v2.1.0-alpha.5 h1:AwLKf51fpOTVIBxgQUvNokmj/IaYMYsqJQBh6wif1c8=
|
||||
github.com/hajimehoshi/oto/v2 v2.1.0-alpha.5/go.mod h1:rUKQmwMkqmRxe+IAof9+tuYA2ofm8cAWXFmSfzDN8vQ=
|
||||
github.com/jakecoffman/cp v1.1.0/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
|
||||
github.com/jezek/xgb v0.0.0-20210312150743-0e0f116e1240 h1:dy+DS31tGEGCsZzB45HmJJNHjur8GDgtRNX9U7HnSX4=
|
||||
github.com/jezek/xgb v0.0.0-20210312150743-0e0f116e1240/go.mod h1:3P4UH/k22rXyHIJD2w4h2XMqPX4Of/eySEZq9L6wqc4=
|
||||
github.com/jfreymuth/oggvorbis v1.0.3 h1:MLNGGyhOMiVcvea9Dp5+gbs2SAwqwQbtrWnonYa0M0Y=
|
||||
github.com/jfreymuth/oggvorbis v1.0.3/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
|
||||
github.com/jfreymuth/vorbis v1.0.2 h1:m1xH6+ZI4thH927pgKD8JOH4eaGRm18rEE9/0WKjvNE=
|
||||
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
|
||||
github.com/lafriks/go-tiled v0.6.0 h1:kDJSvRPep6/5dtfdu0hqiAhXL40HmciMEXRb1TN/AU0=
|
||||
github.com/lafriks/go-tiled v0.6.0/go.mod h1:xy+4iO8AKWpFNBWeqBqnq+Cb3Oirm5oin/irP/jPx6A=
|
||||
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.7.0 h1:nwc3DEeHmmLAfoZucVR881uASk0Mfjw8xYJ99tb5CcY=
|
||||
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
|
||||
github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
|
||||
github.com/yuin/goldmark v1.4.0/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
|
||||
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
|
||||
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
|
||||
golang.org/x/exp v0.0.0-20220104160115-025e73f80486 h1:gpEOK9kxNqVPOaZayQV2bzetZplXWakHeirk1bXKu2s=
|
||||
golang.org/x/exp v0.0.0-20220104160115-025e73f80486/go.mod h1:b9TAUYHmRtqA6klRHApnXMnj+OyLce4yF5cZCUbk2ps=
|
||||
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
|
||||
golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
|
||||
golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d/go.mod h1:023OzeP/+EPmXeapQh35lcL3II3LrY8Ic+EFFKVhULM=
|
||||
golang.org/x/image v0.0.0-20211028202545-6944b10bf410 h1:hTftEOvwiOq2+O8k2D5/Q7COC7k5Qcrgc2TFURJYnvQ=
|
||||
golang.org/x/image v0.0.0-20211028202545-6944b10bf410/go.mod h1:023OzeP/+EPmXeapQh35lcL3II3LrY8Ic+EFFKVhULM=
|
||||
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
|
||||
golang.org/x/mobile v0.0.0-20190415191353-3e0bab5405d6/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
|
||||
golang.org/x/mobile v0.0.0-20210902104108-5d9a33257ab5/go.mod h1:c4YKU3ZylDmvbw+H/PSvm42vhdWbuxCzbonauEAP9B8=
|
||||
golang.org/x/mobile v0.0.0-20220104184238-4a8be17bd2e3 h1:A6xMk9ozH8+K90r7CpnP00jZ92Io02pQ/XLd55pZuf0=
|
||||
golang.org/x/mobile v0.0.0-20220104184238-4a8be17bd2e3/go.mod h1:pe2sM7Uk+2Su1y7u/6Z8KJ24D7lepUjFZbhFOrmDfuQ=
|
||||
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
|
||||
golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
|
||||
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20210405180319-a5a99cb37ef4/go.mod h1:p54w0d4576C0XHj96bSt6lcn1PtDYWL6XObtHCRCNQM=
|
||||
golang.org/x/net v0.0.0-20210805182204-aaa1db679c0d/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
|
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c h1:5KslGYwFpkhGh+Q16bwMP3cOontH8FOep7tGV86Y7SQ=
|
||||
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210330210617-4fbd30eecc44/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210510120138-977fb7262007/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210809222454-d867a43fc93e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20210917161153-d61c044b1678/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20211216021012-1d35b9e2eb4e h1:fLOSk5Q00efkSvAm+4xcoXD+RRmLmmulPn5I3Y9F2EM=
|
||||
golang.org/x/sys v0.0.0-20211216021012-1d35b9e2eb4e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.1.2/go.mod h1:o0xws9oXOQQZyjljx8fwUC0k7L1pTE6eaCbjGeHmOkk=
|
||||
golang.org/x/tools v0.1.6/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo=
|
||||
golang.org/x/tools v0.1.8-0.20211022200916-316ba0b74098/go.mod h1:LGqMHiF4EqQNHR1JncWGqT5BVaXmza+X+BDGol+dOxo=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c h1:dUUwHk2QECo/6vqA44rthZ8ie2QXMNeKRTHCNY2nXvo=
|
||||
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
52
main.go
Normal file
52
main.go
Normal file
|
@ -0,0 +1,52 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
"os"
|
||||
"os/signal"
|
||||
"syscall"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/game"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ebiten.SetWindowTitle("City Limits")
|
||||
ebiten.SetWindowResizable(true)
|
||||
ebiten.SetWindowSize(640, 480)
|
||||
ebiten.SetMaxTPS(144)
|
||||
ebiten.SetRunnableOnUnfocused(true) // Note - this currently does nothing in ebiten
|
||||
ebiten.SetWindowClosingHandled(true)
|
||||
ebiten.SetFPSMode(ebiten.FPSModeVsyncOn)
|
||||
|
||||
g, err := game.NewGame()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
parseFlags()
|
||||
|
||||
/*if world.World.Debug == 0 {
|
||||
world.SetMessage("MOVE: ARROW KEYS\nFIRE: Z KEY\nMUTE: M KEY", 144*4)
|
||||
}*/
|
||||
|
||||
sigc := make(chan os.Signal, 1)
|
||||
signal.Notify(sigc,
|
||||
syscall.SIGINT,
|
||||
syscall.SIGTERM)
|
||||
go func() {
|
||||
<-sigc
|
||||
|
||||
g.Exit()
|
||||
}()
|
||||
|
||||
// TODO
|
||||
world.StartGame()
|
||||
|
||||
err = ebiten.RunGame(g)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
43
system/camera.go
Normal file
43
system/camera.go
Normal file
|
@ -0,0 +1,43 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
const CameraMoveSpeed = 0.132
|
||||
|
||||
type CameraSystem struct {
|
||||
}
|
||||
|
||||
func NewCameraSystem() *CameraSystem {
|
||||
s := &CameraSystem{}
|
||||
|
||||
return s
|
||||
}
|
||||
func (_ *CameraSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.WeaponComponentID,
|
||||
component.PositionComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *CameraSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *CameraSystem) Update(ctx *gohan.Context) error {
|
||||
if !world.World.GameStarted || world.World.GameOver {
|
||||
return nil
|
||||
}
|
||||
|
||||
world.World.CamMoving = true
|
||||
// TODO
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_ *CameraSystem) Draw(_ *gohan.Context, screen *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
125
system/creep.go
Normal file
125
system/creep.go
Normal file
|
@ -0,0 +1,125 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/citylimits/entity"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
// pause time, screen X, screen Y
|
||||
type CreepSystem struct {
|
||||
}
|
||||
|
||||
func NewCreepSystem() *CreepSystem {
|
||||
s := &CreepSystem{}
|
||||
|
||||
return s
|
||||
}
|
||||
func (_ *CreepSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.ActorComponentID,
|
||||
component.PositionComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *CreepSystem) Uses() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *CreepSystem) Update(ctx *gohan.Context) error {
|
||||
if !world.World.GameStarted {
|
||||
return nil
|
||||
}
|
||||
|
||||
creep := component.Creep(ctx)
|
||||
position := component.Position(ctx)
|
||||
|
||||
if creep.Health <= 0 {
|
||||
for i, e := range world.World.CreepEntities {
|
||||
if e == ctx.Entity {
|
||||
world.World.CreepRects = append(world.World.CreepRects[:i], world.World.CreepRects[i+1:]...)
|
||||
world.World.CreepEntities = append(world.World.CreepEntities[:i], world.World.CreepEntities[i+1:]...)
|
||||
ctx.RemoveEntity()
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skip inactive creeps.
|
||||
sx, sy := world.LevelCoordinatesToScreen(position.X, position.Y)
|
||||
inactive := sx < 0 || sy < 0 || sx > 640 || sy > 480
|
||||
if creep.Active != !inactive {
|
||||
creep.Active = !inactive
|
||||
}
|
||||
if inactive {
|
||||
return nil
|
||||
}
|
||||
|
||||
l := len(creep.Movements)
|
||||
if l > creep.Movement {
|
||||
if creep.MovementTicks == 0 {
|
||||
m := creep.Movements[creep.Movement]
|
||||
position.X, position.Y = m[0], m[1]
|
||||
creep.Movement++
|
||||
|
||||
creep.MovementTicks = int(m[2])
|
||||
}
|
||||
creep.MovementTicks--
|
||||
}
|
||||
|
||||
randVelocity := func() (float64, float64) {
|
||||
for {
|
||||
vx := creep.Rand.Float64()*0.5 + (0.5 - creep.Rand.Float64())
|
||||
vy := creep.Rand.Float64()*0.5 + (0.5 - creep.Rand.Float64())
|
||||
if vx > 0.5 || vx < -0.5 || vy > 0.5 || vy < -0.5 {
|
||||
return vx, vy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if creep.FireTicks == 0 {
|
||||
for i := 0; i < creep.FireAmount; i++ {
|
||||
vx, vy := randVelocity()
|
||||
|
||||
if creep.Rand.Intn(2) == 0 {
|
||||
vx *= -1
|
||||
}
|
||||
if creep.Rand.Intn(2) == 0 {
|
||||
vy *= -1
|
||||
}
|
||||
entity.NewCreepBullet(position.X, position.Y, vx, vy)
|
||||
}
|
||||
creep.FireTicks = creep.FireRate
|
||||
}
|
||||
creep.FireTicks--
|
||||
|
||||
if creep.DamageTicks > 0 {
|
||||
creep.DamageTicks--
|
||||
|
||||
sprite := ECS.Component(ctx.Entity, component.SpriteComponentID)
|
||||
if sprite != nil {
|
||||
sp := sprite.(*component.SpriteComponent)
|
||||
if creep.DamageTicks > 0 {
|
||||
if creep.DamageTicks%2 == 0 {
|
||||
sp.ColorScale = 100
|
||||
} else {
|
||||
sp.ColorScale = .01
|
||||
}
|
||||
sp.OverrideColorScale = true
|
||||
} else {
|
||||
sp.OverrideColorScale = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_ *CreepSystem) Draw(_ *gohan.Context, screen *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
57
system/input_fire.go
Normal file
57
system/input_fire.go
Normal file
|
@ -0,0 +1,57 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/citylimits/entity"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
const (
|
||||
fireSpeed = 1.5
|
||||
)
|
||||
|
||||
type playerFireSystem struct {
|
||||
}
|
||||
|
||||
func NewplayerFireSystem() *playerFireSystem {
|
||||
return &playerFireSystem{}
|
||||
}
|
||||
|
||||
func (_ *playerFireSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.VelocityComponentID,
|
||||
component.WeaponComponentID,
|
||||
component.SpriteComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *playerFireSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *playerFireSystem) Update(ctx *gohan.Context) error {
|
||||
if !world.World.GameStarted || world.World.GameOver {
|
||||
return nil
|
||||
}
|
||||
|
||||
position := component.Position(ctx)
|
||||
weapon := component.Weapon(ctx)
|
||||
if ebiten.IsKeyPressed(ebiten.KeyZ) || ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||
if weapon.NextFire == 0 {
|
||||
entity.NewPlayerBullet(position.X-8, position.Y-8, 0, -weapon.BulletSpeed)
|
||||
entity.NewPlayerBullet(position.X+8, position.Y-8, 0, -weapon.BulletSpeed)
|
||||
weapon.NextFire = weapon.FireRate
|
||||
}
|
||||
}
|
||||
if weapon.NextFire > 0 {
|
||||
weapon.NextFire--
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *playerFireSystem) Draw(_ *gohan.Context, _ *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
161
system/input_move.go
Normal file
161
system/input_move.go
Normal file
|
@ -0,0 +1,161 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"log"
|
||||
"os"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
const (
|
||||
moveSpeed = 1.5
|
||||
)
|
||||
|
||||
type playerMoveSystem struct {
|
||||
player gohan.Entity
|
||||
movement *MovementSystem
|
||||
lastWalkDirL bool
|
||||
|
||||
rewindTicks int
|
||||
nextRewindTick int
|
||||
}
|
||||
|
||||
func NewPlayerMoveSystem(player gohan.Entity, m *MovementSystem) *playerMoveSystem {
|
||||
return &playerMoveSystem{
|
||||
player: player,
|
||||
movement: m,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *playerMoveSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.VelocityComponentID,
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *playerMoveSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *playerMoveSystem) Update(ctx *gohan.Context) error {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyEscape) && !world.World.DisableEsc {
|
||||
os.Exit(0)
|
||||
return nil
|
||||
}
|
||||
|
||||
if ebiten.IsKeyPressed(ebiten.KeyControl) && inpututil.IsKeyJustPressed(ebiten.KeyV) {
|
||||
v := 1
|
||||
if ebiten.IsKeyPressed(ebiten.KeyShift) {
|
||||
v = 2
|
||||
}
|
||||
if world.World.Debug == v {
|
||||
world.World.Debug = 0
|
||||
} else {
|
||||
world.World.Debug = v
|
||||
}
|
||||
return nil
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyControl) && inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
||||
world.World.NoClip = !world.World.NoClip
|
||||
return nil
|
||||
}
|
||||
|
||||
if !world.World.GameStarted {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyEnter) || ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||
world.StartGame()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyM) {
|
||||
// TODO mute sound
|
||||
}
|
||||
|
||||
if world.World.GameOver {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||
world.World.ResetGame = true
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// TODO smooth camera zoom
|
||||
|
||||
pressLeft := ebiten.IsKeyPressed(ebiten.KeyLeft)
|
||||
pressRight := ebiten.IsKeyPressed(ebiten.KeyRight)
|
||||
pressUp := ebiten.IsKeyPressed(ebiten.KeyUp)
|
||||
pressDown := ebiten.IsKeyPressed(ebiten.KeyDown)
|
||||
|
||||
const camSpeed = 10
|
||||
if (pressLeft && !pressRight) ||
|
||||
(pressRight && !pressLeft) {
|
||||
if pressLeft {
|
||||
world.World.CamX -= camSpeed
|
||||
} else {
|
||||
world.World.CamX += camSpeed
|
||||
}
|
||||
}
|
||||
|
||||
if (pressUp && !pressDown) ||
|
||||
(pressDown && !pressUp) {
|
||||
if pressUp {
|
||||
world.World.CamY -= camSpeed
|
||||
} else {
|
||||
world.World.CamY += camSpeed
|
||||
}
|
||||
}
|
||||
|
||||
x, y := ebiten.CursorPosition()
|
||||
if !world.World.GotCursorPosition {
|
||||
if x != 0 || y != 0 {
|
||||
world.World.GotCursorPosition = true
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
if x == 0 {
|
||||
world.World.CamX -= camSpeed
|
||||
} else if x == world.World.ScreenW-1 {
|
||||
world.World.CamX += camSpeed
|
||||
}
|
||||
if y == 0 {
|
||||
world.World.CamY -= camSpeed
|
||||
} else if y == world.World.ScreenH-1 {
|
||||
world.World.CamY += camSpeed
|
||||
}
|
||||
|
||||
if world.World.HoverStructure != 0 {
|
||||
xx, yy := world.ScreenToIso(x, y)
|
||||
tileX, tileY := world.IsoToCartesian(xx, yy)
|
||||
log.Println(x, y, tileX, tileY)
|
||||
if tileX >= 0 && tileY >= 0 && tileX < 256 && tileY < 256 {
|
||||
if int(tileX) != world.World.HoverX || int(tileY) != world.World.HoverY {
|
||||
world.BuildStructure(world.World.HoverStructure, int(tileX), int(tileY))
|
||||
world.World.HoverX, world.World.HoverY = int(tileX), int(tileY)
|
||||
log.Println("BUILD", x, y, int(tileX), int(tileY))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *playerMoveSystem) Draw(_ *gohan.Context, _ *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
||||
|
||||
func deltaXY(x1, y1, x2, y2 float64) (dx float64, dy float64) {
|
||||
dx, dy = x1-x2, y1-y2
|
||||
if dx < 0 {
|
||||
dx *= -1
|
||||
}
|
||||
if dy < 0 {
|
||||
dy *= -1
|
||||
}
|
||||
return dx, dy
|
||||
}
|
68
system/input_profile.go
Normal file
68
system/input_profile.go
Normal file
|
@ -0,0 +1,68 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"os"
|
||||
"path"
|
||||
"runtime"
|
||||
"runtime/pprof"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
type profileSystem struct {
|
||||
player gohan.Entity
|
||||
cpuProfile *os.File
|
||||
}
|
||||
|
||||
func NewProfileSystem(player gohan.Entity) *profileSystem {
|
||||
return &profileSystem{
|
||||
player: player,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *profileSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *profileSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *profileSystem) Update(_ *gohan.Context) error {
|
||||
if ebiten.IsKeyPressed(ebiten.KeyControl) && inpututil.IsKeyJustPressed(ebiten.KeyP) {
|
||||
if s.cpuProfile == nil {
|
||||
runtime.SetCPUProfileRate(1000)
|
||||
|
||||
homeDir, err := os.UserHomeDir()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.cpuProfile, err = os.Create(path.Join(homeDir, "bbbb.prof"))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
err = pprof.StartCPUProfile(s.cpuProfile)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
pprof.StopCPUProfile()
|
||||
|
||||
s.cpuProfile.Close()
|
||||
s.cpuProfile = nil
|
||||
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *profileSystem) Draw(_ *gohan.Context, _ *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
181
system/movement.go
Normal file
181
system/movement.go
Normal file
|
@ -0,0 +1,181 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
const rewindThreshold = 1
|
||||
|
||||
type MovementSystem struct {
|
||||
ScreenW, ScreenH float64
|
||||
}
|
||||
|
||||
func NewMovementSystem() *MovementSystem {
|
||||
s := &MovementSystem{
|
||||
ScreenW: 640,
|
||||
ScreenH: 480,
|
||||
}
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
func drawDebugRect(r image.Rectangle, c color.Color, overrideColorScale bool) gohan.Entity {
|
||||
rectEntity := ECS.NewEntity()
|
||||
|
||||
rectImg := ebiten.NewImage(r.Dx(), r.Dy())
|
||||
rectImg.Fill(c)
|
||||
|
||||
ECS.AddComponent(rectEntity, &component.PositionComponent{
|
||||
X: float64(r.Min.X),
|
||||
Y: float64(r.Min.Y),
|
||||
})
|
||||
|
||||
ECS.AddComponent(rectEntity, &component.SpriteComponent{
|
||||
Image: rectImg,
|
||||
OverrideColorScale: overrideColorScale,
|
||||
})
|
||||
|
||||
return rectEntity
|
||||
}
|
||||
|
||||
func (_ *MovementSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.VelocityComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (_ *MovementSystem) Uses() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *MovementSystem) Update(ctx *gohan.Context) error {
|
||||
if !world.World.GameStarted {
|
||||
return nil
|
||||
}
|
||||
|
||||
if world.World.GameOver && ctx.Entity == world.World.Player {
|
||||
return nil
|
||||
}
|
||||
|
||||
position := component.Position(ctx)
|
||||
velocity := component.Velocity(ctx)
|
||||
|
||||
vx, vy := velocity.X, velocity.Y
|
||||
if ctx.Entity == world.World.Player && (world.World.NoClip || world.World.Debug != 0) && ebiten.IsKeyPressed(ebiten.KeyShift) {
|
||||
vx, vy = vx*2, vy*2
|
||||
}
|
||||
|
||||
position.X, position.Y = position.X+vx, position.Y+vy
|
||||
|
||||
// Force player to remain within the screen bounds.
|
||||
// TODO same for bullets
|
||||
if ctx.Entity == world.World.Player {
|
||||
screenX, screenY := s.levelCoordinatesToScreen(position.X, position.Y)
|
||||
if screenX < 0 {
|
||||
diff := screenX / world.World.CamScale
|
||||
position.X -= diff
|
||||
} else if screenX > float64(world.World.ScreenW)-world.World.PlayerWidth {
|
||||
diff := (float64(world.World.ScreenW) - world.World.PlayerWidth - screenX) / world.World.CamScale
|
||||
position.X += diff
|
||||
}
|
||||
if screenY < 0 {
|
||||
diff := screenY / world.World.CamScale
|
||||
position.Y -= diff
|
||||
} else if screenY > float64(world.World.ScreenH)-world.World.PlayerHeight {
|
||||
diff := (float64(world.World.ScreenH) - world.World.PlayerHeight - screenY) / world.World.CamScale
|
||||
position.Y += diff
|
||||
}
|
||||
|
||||
world.World.PlayerX, world.World.PlayerY = position.X, position.Y
|
||||
|
||||
// Check player hazard collision.
|
||||
if world.World.NoClip {
|
||||
return nil
|
||||
}
|
||||
playerRect := image.Rect(int(position.X), int(position.Y), int(position.X+world.World.PlayerWidth), int(position.Y+world.World.PlayerHeight))
|
||||
for _, r := range world.World.HazardRects {
|
||||
if playerRect.Overlaps(r) {
|
||||
world.World.SetGameOver(0, 0)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
} else if ctx.Entity == world.World.BrokenPieceA || ctx.Entity == world.World.BrokenPieceB {
|
||||
sprite := ECS.Component(ctx.Entity, component.SpriteComponentID).(*component.SpriteComponent)
|
||||
if ctx.Entity == world.World.BrokenPieceA {
|
||||
sprite.Angle -= 0.05
|
||||
} else {
|
||||
sprite.Angle += 0.05
|
||||
}
|
||||
}
|
||||
|
||||
// Check creepBullet collision.
|
||||
if world.World.NoClip {
|
||||
return nil
|
||||
}
|
||||
bulletSize := 8.0
|
||||
bulletRect := image.Rect(int(position.X), int(position.Y), int(position.X+bulletSize), int(position.Y+bulletSize))
|
||||
|
||||
creepBullet := ECS.Component(ctx.Entity, component.CreepBulletComponentID)
|
||||
playerBullet := ECS.Component(ctx.Entity, component.PlayerBulletComponentID)
|
||||
|
||||
// Check hazard collisions.
|
||||
if creepBullet != nil || playerBullet != nil {
|
||||
var invulnerable bool
|
||||
if creepBullet != nil {
|
||||
b := creepBullet.(*component.CreepBulletComponent)
|
||||
invulnerable = b.Invulnerable
|
||||
}
|
||||
if !invulnerable {
|
||||
for _, hazardRect := range world.World.HazardRects {
|
||||
if bulletRect.Overlaps(hazardRect) {
|
||||
ctx.RemoveEntity()
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if creepBullet != nil {
|
||||
playerRect := image.Rect(int(world.World.PlayerX), int(world.World.PlayerY), int(world.World.PlayerX+world.World.PlayerWidth), int(world.World.PlayerY+world.World.PlayerHeight))
|
||||
|
||||
if bulletRect.Overlaps(playerRect) {
|
||||
world.World.SetGameOver(velocity.X, velocity.Y)
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if playerBullet != nil {
|
||||
for i, creepRect := range world.World.CreepRects {
|
||||
if bulletRect.Overlaps(creepRect) {
|
||||
creep := ECS.Component(world.World.CreepEntities[i], component.ActorComponentID).(*component.ActorComponent)
|
||||
if creep.Active {
|
||||
creep.Health--
|
||||
creep.DamageTicks = 6
|
||||
ctx.RemoveEntity()
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *MovementSystem) levelCoordinatesToScreen(x, y float64) (float64, float64) {
|
||||
return (x - world.World.CamX) * world.World.CamScale, (y - world.World.CamY) * world.World.CamScale
|
||||
}
|
||||
|
||||
func (_ *MovementSystem) Draw(_ *gohan.Context, screen *ebiten.Image) error {
|
||||
return gohan.ErrSystemWithoutDraw
|
||||
}
|
163
system/render.go
Normal file
163
system/render.go
Normal file
|
@ -0,0 +1,163 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
_ "image/png"
|
||||
"time"
|
||||
|
||||
"golang.org/x/image/colornames"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
const (
|
||||
TileWidth = 128
|
||||
|
||||
logoText = "POWERED BY EBITEN"
|
||||
logoTextScale = 4.75
|
||||
logoTextWidth = 6.0 * float64(len(logoText)) * logoTextScale
|
||||
logoTime = 144 * 3.5
|
||||
|
||||
fadeInTime = 144 * 0.75
|
||||
)
|
||||
|
||||
type RenderSystem struct {
|
||||
ScreenW int
|
||||
ScreenH int
|
||||
|
||||
img *ebiten.Image
|
||||
op *ebiten.DrawImageOptions
|
||||
|
||||
camScale float64
|
||||
|
||||
renderer gohan.Entity
|
||||
}
|
||||
|
||||
func NewRenderSystem() *RenderSystem {
|
||||
s := &RenderSystem{
|
||||
renderer: ECS.NewEntity(),
|
||||
img: ebiten.NewImage(320, 100),
|
||||
op: &ebiten.DrawImageOptions{},
|
||||
camScale: 1,
|
||||
ScreenW: 640,
|
||||
ScreenH: 480,
|
||||
}
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *RenderSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.SpriteComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *RenderSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *RenderSystem) Update(_ *gohan.Context) error {
|
||||
return gohan.ErrSystemWithoutUpdate
|
||||
}
|
||||
|
||||
func (s *RenderSystem) levelCoordinatesToScreen(x, y float64) (float64, float64) {
|
||||
px, py := world.World.CamX, world.World.CamY
|
||||
py *= -1
|
||||
return ((x - px) * s.camScale), ((y + py) * s.camScale)
|
||||
}
|
||||
|
||||
// renderSprite renders a sprite on the screen.
|
||||
func (s *RenderSystem) renderSprite(x float64, y float64, offsetx float64, offsety float64, angle float64, geoScale float64, colorScale float64, alpha float64, hFlip bool, vFlip bool, sprite *ebiten.Image, target *ebiten.Image) int {
|
||||
if alpha < .01 || colorScale < .01 {
|
||||
return 0
|
||||
}
|
||||
|
||||
xi, yi := world.CartesianToIso(float64(x), float64(y))
|
||||
|
||||
padding := float64(world.TileSize) * world.World.CamScale
|
||||
cx, cy := float64(world.World.ScreenW/2), float64(world.World.ScreenH/2)
|
||||
|
||||
// Skip drawing tiles that are out of the screen.
|
||||
drawX, drawY := world.IsoToScreen(xi, yi)
|
||||
if drawX+padding < 0 || drawY+padding < 0 || drawX > float64(world.World.ScreenW) || drawY > float64(world.World.ScreenH) {
|
||||
//log.Println("SKIP", drawX, drawY, world.World.ScreenW, world.World.ScreenH)
|
||||
return 0
|
||||
}
|
||||
|
||||
s.op.GeoM.Reset()
|
||||
|
||||
/*if hFlip {
|
||||
s.op.GeoM.Scale(-1, 1)
|
||||
s.op.GeoM.Translate(TileWidth, 0)
|
||||
}
|
||||
if vFlip {
|
||||
s.op.GeoM.Scale(1, -1)
|
||||
s.op.GeoM.Translate(0, TileWidth)
|
||||
}*/
|
||||
|
||||
// Move to current isometric position.
|
||||
s.op.GeoM.Translate(xi, yi)
|
||||
// Translate camera position.
|
||||
s.op.GeoM.Translate(-world.World.CamX, -world.World.CamY)
|
||||
// Zoom.
|
||||
s.op.GeoM.Scale(world.World.CamScale, world.World.CamScale)
|
||||
// Center.
|
||||
s.op.GeoM.Translate(cx, cy)
|
||||
|
||||
target.DrawImage(sprite, s.op)
|
||||
|
||||
/*s.op.GeoM.Scale(geoScale, geoScale)
|
||||
// Rotate
|
||||
s.op.GeoM.Translate(offsetx, offsety)
|
||||
s.op.GeoM.Rotate(angle)
|
||||
// Move to current isometric position.
|
||||
s.op.GeoM.Translate(x, y)
|
||||
// Translate camera position.
|
||||
s.op.GeoM.Translate(-world.World.CamX, -world.World.CamY)
|
||||
// Zoom.
|
||||
s.op.GeoM.Scale(s.camScale, s.camScale)
|
||||
// Center.
|
||||
//s.op.GeoM.Translate(float64(s.ScreenW/2.0), float64(s.ScreenH/2.0))
|
||||
|
||||
s.op.ColorM.Scale(colorScale, colorScale, colorScale, alpha)
|
||||
|
||||
target.DrawImage(sprite, s.op)
|
||||
|
||||
s.op.ColorM.Reset()*/
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
func (s *RenderSystem) Draw(ctx *gohan.Context, screen *ebiten.Image) error {
|
||||
if !world.World.GameStarted {
|
||||
// TODO
|
||||
if ctx.Entity == world.World.Player {
|
||||
screen.Fill(colornames.Purple)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
position := component.Position(ctx)
|
||||
sprite := component.Sprite(ctx)
|
||||
|
||||
if sprite.NumFrames > 0 && time.Since(sprite.LastFrame) > sprite.FrameTime {
|
||||
sprite.Frame++
|
||||
if sprite.Frame >= sprite.NumFrames {
|
||||
sprite.Frame = 0
|
||||
}
|
||||
sprite.Image = sprite.Frames[sprite.Frame]
|
||||
sprite.LastFrame = time.Now()
|
||||
}
|
||||
|
||||
colorScale := 1.0
|
||||
if sprite.OverrideColorScale {
|
||||
colorScale = sprite.ColorScale
|
||||
}
|
||||
|
||||
s.renderSprite(position.X, position.Y, 0, 0, sprite.Angle, 1.0, colorScale, 1.0, sprite.HorizontalFlip, sprite.VerticalFlip, sprite.Image, screen)
|
||||
return nil
|
||||
}
|
60
system/renderdebug.go
Normal file
60
system/renderdebug.go
Normal file
|
@ -0,0 +1,60 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
)
|
||||
|
||||
type RenderDebugTextSystem struct {
|
||||
player gohan.Entity
|
||||
op *ebiten.DrawImageOptions
|
||||
debugImg *ebiten.Image
|
||||
}
|
||||
|
||||
func NewRenderDebugTextSystem(player gohan.Entity) *RenderDebugTextSystem {
|
||||
s := &RenderDebugTextSystem{
|
||||
player: player,
|
||||
op: &ebiten.DrawImageOptions{},
|
||||
debugImg: ebiten.NewImage(94, 114),
|
||||
}
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *RenderDebugTextSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.VelocityComponentID,
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *RenderDebugTextSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *RenderDebugTextSystem) Update(_ *gohan.Context) error {
|
||||
return gohan.ErrSystemWithoutUpdate
|
||||
}
|
||||
|
||||
func (s *RenderDebugTextSystem) Draw(ctx *gohan.Context, screen *ebiten.Image) error {
|
||||
if world.World.Debug <= 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
position := component.Position(ctx)
|
||||
velocity := component.Velocity(ctx)
|
||||
|
||||
s.debugImg.Fill(color.RGBA{0, 0, 0, 80})
|
||||
ebitenutil.DebugPrint(s.debugImg, fmt.Sprintf("POS %.0f,%.0f\nVEL %.2f,%.2f\nENT %d\nUPD %d\nDRA %d\nTPS %0.0f\nFPS %0.0f", position.X, position.Y, velocity.X, velocity.Y, ECS.CurrentEntities(), ECS.CurrentUpdates(), ECS.CurrentDraws(), ebiten.CurrentTPS(), ebiten.CurrentFPS()))
|
||||
screen.DrawImage(s.debugImg, nil)
|
||||
return nil
|
||||
}
|
100
system/rendermessage.go
Normal file
100
system/rendermessage.go
Normal file
|
@ -0,0 +1,100 @@
|
|||
package system
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"strings"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
"code.rocketnine.space/tslocum/citylimits/world"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
)
|
||||
|
||||
type RenderMessageSystem struct {
|
||||
op *ebiten.DrawImageOptions
|
||||
logoImg *ebiten.Image
|
||||
msgImg *ebiten.Image
|
||||
tmpImg *ebiten.Image
|
||||
}
|
||||
|
||||
func NewRenderMessageSystem() *RenderMessageSystem {
|
||||
s := &RenderMessageSystem{
|
||||
op: &ebiten.DrawImageOptions{},
|
||||
logoImg: ebiten.NewImage(1, 1),
|
||||
msgImg: ebiten.NewImage(1, 1),
|
||||
tmpImg: ebiten.NewImage(200, 200),
|
||||
}
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *RenderMessageSystem) Needs() []gohan.ComponentID {
|
||||
return []gohan.ComponentID{
|
||||
component.PositionComponentID,
|
||||
component.VelocityComponentID,
|
||||
component.WeaponComponentID,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *RenderMessageSystem) Uses() []gohan.ComponentID {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *RenderMessageSystem) Update(_ *gohan.Context) error {
|
||||
if !world.World.GameStarted || world.World.GameOver || !world.World.MessageVisible {
|
||||
return nil
|
||||
}
|
||||
|
||||
world.World.MessageTicks++
|
||||
if world.World.MessageTicks == world.World.MessageDuration {
|
||||
world.World.MessageVisible = false
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *RenderMessageSystem) Draw(_ *gohan.Context, screen *ebiten.Image) error {
|
||||
if !world.World.GameStarted || !world.World.MessageVisible {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Draw message.
|
||||
if world.World.MessageUpdated {
|
||||
s.drawMessage()
|
||||
}
|
||||
bounds := s.msgImg.Bounds()
|
||||
x := (float64(world.World.ScreenW) / 2) - (float64(bounds.Dx()) / 2)
|
||||
y := (float64(world.World.ScreenH) / 2) - (float64(bounds.Dy()) / 2)
|
||||
s.op.GeoM.Reset()
|
||||
s.op.GeoM.Translate(x, y)
|
||||
screen.DrawImage(s.msgImg, s.op)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *RenderMessageSystem) drawMessage() {
|
||||
split := strings.Split(world.World.MessageText, "\n")
|
||||
width := 0
|
||||
for _, line := range split {
|
||||
lineSize := len(line) * 12
|
||||
if lineSize > width {
|
||||
width = lineSize
|
||||
}
|
||||
}
|
||||
height := len(split) * 32
|
||||
|
||||
const padding = 8
|
||||
width, height = width+padding*2, height+padding*2
|
||||
|
||||
s.msgImg = ebiten.NewImage(width, height)
|
||||
s.msgImg.Fill(color.RGBA{17, 17, 17, 255})
|
||||
|
||||
s.tmpImg.Clear()
|
||||
s.tmpImg = ebiten.NewImage(width*2, height*2)
|
||||
s.op.GeoM.Reset()
|
||||
s.op.GeoM.Scale(2, 2)
|
||||
s.op.GeoM.Translate(float64(padding), float64(padding))
|
||||
ebitenutil.DebugPrint(s.tmpImg, world.World.MessageText)
|
||||
s.msgImg.DrawImage(s.tmpImg, s.op)
|
||||
s.op.ColorM.Reset()
|
||||
}
|
32
world/level.go
Normal file
32
world/level.go
Normal file
|
@ -0,0 +1,32 @@
|
|||
package world
|
||||
|
||||
import "github.com/hajimehoshi/ebiten/v2"
|
||||
|
||||
type Tile struct {
|
||||
Sprite *ebiten.Image
|
||||
}
|
||||
|
||||
type GameLevel struct {
|
||||
Tiles [][][]*Tile
|
||||
|
||||
size int
|
||||
}
|
||||
|
||||
func NewLevel(size int) *GameLevel {
|
||||
l := &GameLevel{
|
||||
size: size,
|
||||
}
|
||||
const numLayers = 3
|
||||
for i := 0; i < numLayers; i++ {
|
||||
l.AddLayer()
|
||||
}
|
||||
return l
|
||||
}
|
||||
|
||||
func (l *GameLevel) AddLayer() {
|
||||
tileMap := make([][]*Tile, l.size)
|
||||
for x := 0; x < l.size; x++ {
|
||||
tileMap[x] = make([]*Tile, l.size)
|
||||
}
|
||||
l.Tiles = append(l.Tiles, tileMap)
|
||||
}
|
11
world/structure.go
Normal file
11
world/structure.go
Normal file
|
@ -0,0 +1,11 @@
|
|||
package world
|
||||
|
||||
import "code.rocketnine.space/tslocum/gohan"
|
||||
|
||||
type Structure struct {
|
||||
Type int
|
||||
X, Y int
|
||||
|
||||
Entity gohan.Entity
|
||||
Children []gohan.Entity
|
||||
}
|
376
world/world.go
Normal file
376
world/world.go
Normal file
|
@ -0,0 +1,376 @@
|
|||
package world
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"image"
|
||||
"log"
|
||||
"math/rand"
|
||||
"path/filepath"
|
||||
"time"
|
||||
|
||||
"code.rocketnine.space/tslocum/citylimits/asset"
|
||||
"code.rocketnine.space/tslocum/citylimits/component"
|
||||
. "code.rocketnine.space/tslocum/citylimits/ecs"
|
||||
"code.rocketnine.space/tslocum/gohan"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/lafriks/go-tiled"
|
||||
)
|
||||
|
||||
const TileSize = 128
|
||||
|
||||
const (
|
||||
StructureHouse1 = iota + 1
|
||||
StructurePoliceStation
|
||||
)
|
||||
|
||||
var World = &GameWorld{
|
||||
CamScale: 1,
|
||||
CamMoving: true,
|
||||
PlayerWidth: 8,
|
||||
PlayerHeight: 32,
|
||||
TileImages: make(map[uint32]*ebiten.Image),
|
||||
ResetGame: true,
|
||||
Level: NewLevel(256),
|
||||
}
|
||||
|
||||
type GameWorld struct {
|
||||
Level *GameLevel
|
||||
|
||||
Player gohan.Entity
|
||||
|
||||
ScreenW, ScreenH int
|
||||
|
||||
DisableEsc bool
|
||||
|
||||
Debug int
|
||||
NoClip bool
|
||||
|
||||
GameStarted bool
|
||||
GameStartedTicks int
|
||||
GameOver bool
|
||||
|
||||
MessageVisible bool
|
||||
MessageTicks int
|
||||
MessageDuration int
|
||||
MessageUpdated bool
|
||||
MessageText string
|
||||
|
||||
PlayerX, PlayerY float64
|
||||
|
||||
CamX, CamY float64
|
||||
CamScale float64
|
||||
CamMoving bool
|
||||
|
||||
PlayerWidth float64
|
||||
PlayerHeight float64
|
||||
|
||||
HoverStructure int
|
||||
HoverX, HoverY int
|
||||
HoverLastX, HoverLastY int
|
||||
|
||||
Map *tiled.Map
|
||||
ObjectGroups []*tiled.ObjectGroup
|
||||
HazardRects []image.Rectangle
|
||||
CreepRects []image.Rectangle
|
||||
CreepEntities []gohan.Entity
|
||||
TriggerEntities []gohan.Entity
|
||||
TriggerRects []image.Rectangle
|
||||
TriggerNames []string
|
||||
|
||||
NativeResolution bool
|
||||
|
||||
BrokenPieceA, BrokenPieceB gohan.Entity
|
||||
|
||||
TileImages map[uint32]*ebiten.Image
|
||||
|
||||
ResetGame bool
|
||||
|
||||
GotCursorPosition bool
|
||||
|
||||
tilesets []*ebiten.Image
|
||||
|
||||
resetTipShown bool
|
||||
}
|
||||
|
||||
func TileToGameCoords(x, y int) (float64, float64) {
|
||||
//return float64(x) * 32, float64(g.currentMap.Height*32) - float64(y)*32 - 32
|
||||
return float64(x) * TileSize, float64(y) * TileSize
|
||||
}
|
||||
|
||||
func Reset() {
|
||||
for _, e := range ECS.Entities() {
|
||||
ECS.RemoveEntity(e)
|
||||
}
|
||||
World.Player = 0
|
||||
|
||||
World.ObjectGroups = nil
|
||||
World.HazardRects = nil
|
||||
World.CreepRects = nil
|
||||
World.CreepEntities = nil
|
||||
World.TriggerEntities = nil
|
||||
World.TriggerRects = nil
|
||||
World.TriggerNames = nil
|
||||
|
||||
World.MessageVisible = false
|
||||
}
|
||||
|
||||
func BuildStructure(structureType int, placeX int, placeY int) (*Structure, error) {
|
||||
tt := time.Now()
|
||||
defer func() {
|
||||
log.Println(time.Since(tt))
|
||||
}()
|
||||
|
||||
loader := tiled.Loader{
|
||||
FileSystem: asset.FS,
|
||||
}
|
||||
|
||||
var filePath string
|
||||
switch structureType {
|
||||
case StructureHouse1:
|
||||
filePath = "map/house1.tmx"
|
||||
case StructurePoliceStation:
|
||||
filePath = "map/policestation.tmx"
|
||||
default:
|
||||
panic(fmt.Sprintf("unknown structure %d", structureType))
|
||||
}
|
||||
|
||||
// Parse .tmx file.
|
||||
m, err := loader.LoadFromFile(filepath.FromSlash(filePath))
|
||||
if err != nil {
|
||||
log.Fatalf("error parsing world: %+v", err)
|
||||
}
|
||||
|
||||
if placeX < 0 || placeY < 0 || placeX+m.Width > 256 || placeY+m.Height > 256 {
|
||||
return nil, errors.New("invalid location: building does not fit")
|
||||
}
|
||||
|
||||
// Load tileset.
|
||||
|
||||
tileset := m.Tilesets[0]
|
||||
if len(World.tilesets) == 0 {
|
||||
imgPath := filepath.Join("./image/tileset/", tileset.Image.Source)
|
||||
f, err := asset.FS.Open(filepath.FromSlash(imgPath))
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
img, _, err := image.Decode(f)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
World.tilesets = append(World.tilesets, ebiten.NewImageFromImage(img))
|
||||
}
|
||||
|
||||
// Load tiles.
|
||||
|
||||
for i := uint32(0); i < uint32(tileset.TileCount); i++ {
|
||||
rect := tileset.GetTileRect(i)
|
||||
World.TileImages[i+tileset.FirstGID] = World.tilesets[0].SubImage(rect).(*ebiten.Image)
|
||||
}
|
||||
|
||||
createTileEntity := func(t *tiled.LayerTile, x float64, y float64) gohan.Entity {
|
||||
mapTile := ECS.NewEntity()
|
||||
ECS.AddComponent(mapTile, &component.PositionComponent{
|
||||
X: x,
|
||||
Y: y,
|
||||
})
|
||||
|
||||
sprite := &component.SpriteComponent{
|
||||
Image: World.TileImages[t.Tileset.FirstGID+t.ID],
|
||||
HorizontalFlip: t.HorizontalFlip,
|
||||
VerticalFlip: t.VerticalFlip,
|
||||
DiagonalFlip: t.DiagonalFlip,
|
||||
}
|
||||
ECS.AddComponent(mapTile, sprite)
|
||||
|
||||
return mapTile
|
||||
}
|
||||
_ = createTileEntity
|
||||
|
||||
structure := &Structure{
|
||||
Type: structureType,
|
||||
X: placeX,
|
||||
Y: placeY,
|
||||
}
|
||||
|
||||
// TODO Add entity
|
||||
|
||||
var t *tiled.LayerTile
|
||||
for i, layer := range m.Layers {
|
||||
for y := 0; y < m.Height; y++ {
|
||||
for x := 0; x < m.Width; x++ {
|
||||
t = layer.Tiles[y*m.Width+x]
|
||||
if t == nil || t.Nil {
|
||||
continue // No tile at this position.
|
||||
}
|
||||
|
||||
tileImg := World.TileImages[t.Tileset.FirstGID+t.ID]
|
||||
if tileImg == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
for i > len(World.Level.Tiles)-2 {
|
||||
World.Level.AddLayer()
|
||||
}
|
||||
|
||||
if World.Level.Tiles[i][x+placeX][y+placeY] == nil {
|
||||
World.Level.Tiles[i][x+placeX][y+placeY] = &Tile{}
|
||||
}
|
||||
World.Level.Tiles[i][x+placeX][y+placeY].Sprite = World.TileImages[t.Tileset.FirstGID+t.ID]
|
||||
|
||||
// TODO handle flipping
|
||||
|
||||
//tileX, tileY := TileToGameCoords(x, y)
|
||||
//e := createTileEntity(t, tileX+float64(layer.OffsetY*2), tileY+float64(layer.OffsetY*2))
|
||||
//tileEntities = append(tileEntities, e)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load ObjectGroups.
|
||||
|
||||
var objects []*tiled.ObjectGroup
|
||||
var loadObjects func(grp *tiled.Group)
|
||||
loadObjects = func(grp *tiled.Group) {
|
||||
for _, subGrp := range grp.Groups {
|
||||
loadObjects(subGrp)
|
||||
}
|
||||
for _, objGrp := range grp.ObjectGroups {
|
||||
objects = append(objects, objGrp)
|
||||
}
|
||||
}
|
||||
for _, grp := range m.Groups {
|
||||
loadObjects(grp)
|
||||
}
|
||||
for _, objGrp := range m.ObjectGroups {
|
||||
objects = append(objects, objGrp)
|
||||
}
|
||||
|
||||
World.Map = m
|
||||
World.ObjectGroups = objects
|
||||
|
||||
for _, grp := range World.ObjectGroups {
|
||||
if grp.Name == "TRIGGERS" {
|
||||
for _, obj := range grp.Objects {
|
||||
mapTile := ECS.NewEntity()
|
||||
ECS.AddComponent(mapTile, &component.PositionComponent{
|
||||
X: obj.X,
|
||||
Y: obj.Y - 32,
|
||||
})
|
||||
ECS.AddComponent(mapTile, &component.SpriteComponent{
|
||||
Image: World.TileImages[obj.GID],
|
||||
})
|
||||
|
||||
World.TriggerNames = append(World.TriggerNames, obj.Name)
|
||||
World.TriggerEntities = append(World.TriggerEntities, mapTile)
|
||||
World.TriggerRects = append(World.TriggerRects, ObjectToRect(obj))
|
||||
}
|
||||
} else if grp.Name == "HAZARDS" {
|
||||
for _, obj := range grp.Objects {
|
||||
r := ObjectToRect(obj)
|
||||
r.Min.Y += 32
|
||||
r.Max.Y += 32
|
||||
World.HazardRects = append(World.HazardRects, r)
|
||||
}
|
||||
} else if grp.Name == "CREEPS" {
|
||||
for _, obj := range grp.Objects {
|
||||
creepType := component.CreepSnowblower
|
||||
switch obj.GID {
|
||||
case 9:
|
||||
creepType = component.CreepSmallRock
|
||||
case 18:
|
||||
creepType = component.CreepMediumRock
|
||||
case 23:
|
||||
creepType = component.CreepLargeRock
|
||||
}
|
||||
r := ObjectToRect(obj)
|
||||
c := NewActor(creepType, int64(obj.ID), float64(r.Min.X), float64(r.Min.Y))
|
||||
World.CreepRects = append(World.CreepRects, r)
|
||||
World.CreepEntities = append(World.CreepEntities, c)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return structure, nil
|
||||
}
|
||||
|
||||
func ObjectToRect(o *tiled.Object) image.Rectangle {
|
||||
x, y, w, h := int(o.X), int(o.Y), int(o.Width), int(o.Height)
|
||||
y -= 32
|
||||
return image.Rect(x, y, x+w, y+h)
|
||||
}
|
||||
|
||||
func LevelCoordinatesToScreen(x, y float64) (float64, float64) {
|
||||
return (x - World.CamX) * World.CamScale, (y - World.CamY) * World.CamScale
|
||||
}
|
||||
|
||||
func (w *GameWorld) SetGameOver(vx, vy float64) {
|
||||
if w.GameOver {
|
||||
return
|
||||
}
|
||||
|
||||
w.GameOver = true
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// TODO move
|
||||
func NewActor(creepType int, creepID int64, x float64, y float64) gohan.Entity {
|
||||
actor := ECS.NewEntity()
|
||||
|
||||
ECS.AddComponent(actor, &component.PositionComponent{
|
||||
X: x,
|
||||
Y: y,
|
||||
})
|
||||
|
||||
ECS.AddComponent(actor, &component.ActorComponent{
|
||||
Type: creepType,
|
||||
Health: 64,
|
||||
FireAmount: 8,
|
||||
FireRate: 144 / 4,
|
||||
Rand: rand.New(rand.NewSource(creepID)),
|
||||
})
|
||||
|
||||
return actor
|
||||
}
|
||||
|
||||
func StartGame() {
|
||||
if World.GameStarted {
|
||||
return
|
||||
}
|
||||
World.GameStarted = true
|
||||
}
|
||||
|
||||
func SetMessage(message string, duration int) {
|
||||
World.MessageText = message
|
||||
World.MessageVisible = true
|
||||
World.MessageUpdated = true
|
||||
World.MessageDuration = duration
|
||||
World.MessageTicks = 0
|
||||
}
|
||||
|
||||
// CartesianToIso transforms cartesian coordinates into isometric coordinates.
|
||||
func CartesianToIso(x, y float64) (float64, float64) {
|
||||
ix := (x - y) * float64(TileSize/2)
|
||||
iy := (x + y) * float64(TileSize/4)
|
||||
return ix, iy
|
||||
}
|
||||
|
||||
// CartesianToIso transforms cartesian coordinates into isometric coordinates.
|
||||
func IsoToCartesian(x, y float64) (float64, float64) {
|
||||
cx := (x/float64(TileSize/2) + y/float64(TileSize/4)) / 2
|
||||
cy := (y/float64(TileSize/4) - (x / float64(TileSize/2))) / 2
|
||||
return cx, cy
|
||||
}
|
||||
|
||||
func IsoToScreen(x, y float64) (float64, float64) {
|
||||
cx, cy := float64(World.ScreenW/2), float64(World.ScreenH/2)
|
||||
return ((x - World.CamX) * World.CamScale) + cx, ((y - World.CamY) * World.CamScale) + cy
|
||||
}
|
||||
|
||||
func ScreenToIso(x, y int) (float64, float64) {
|
||||
cx, cy := float64(World.ScreenW/2), float64(World.ScreenH/2)
|
||||
return ((float64(x) - cx) / World.CamScale) + World.CamX, ((float64(y) - cy) / World.CamScale) + World.CamY
|
||||
}
|
Loading…
Reference in a new issue