Add ProgressBar widget
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bb52b8e428
commit
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5 changed files with 245 additions and 0 deletions
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@ -1,3 +1,6 @@
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v1.4.1 (WIP)
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- Add ProgressBar widget
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v1.4.0 (2020-01-16)
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- Bump version to resolve issues with "go get"
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@ -39,6 +39,7 @@ func main() {
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Form,
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TextView1,
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TextView2,
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ProgressBar,
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Table,
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TreeView,
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Flex,
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52
demos/presentation/progressbar.go
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52
demos/presentation/progressbar.go
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package main
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import (
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"time"
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"git.sr.ht/~tslocum/cview"
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)
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// ProgressBar demonstrates the ProgressBar.
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func ProgressBar(nextSlide func()) (title string, content cview.Primitive) {
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grid := cview.NewGrid().SetColumns(-1, 6, 4, 30, -1).SetRows(-1, 12, 4, 4, -1)
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verticalProgressBar := cview.NewProgressBar()
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verticalProgressBar.SetBorder(true)
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verticalProgressBar.Vertical = true
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horizontalProgressBar := cview.NewProgressBar()
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horizontalProgressBar.SetBorder(true)
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horizontalProgressBar.SetMax(150)
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padding := cview.NewTextView()
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grid.AddItem(padding, 0, 0, 1, 5, 0, 0, false)
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grid.AddItem(padding, 1, 0, 1, 1, 0, 0, false)
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grid.AddItem(verticalProgressBar, 1, 1, 2, 1, 0, 0, false)
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grid.AddItem(padding, 1, 2, 1, 1, 0, 0, false)
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grid.AddItem(padding, 2, 0, 1, 5, 0, 0, false)
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grid.AddItem(horizontalProgressBar, 3, 3, 1, 1, 0, 0, false)
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grid.AddItem(padding, 1, 4, 1, 1, 0, 0, false)
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grid.AddItem(padding, 4, 0, 1, 5, 0, 0, false)
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go func() {
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t := time.NewTicker(100 * time.Millisecond)
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for range t.C {
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if verticalProgressBar.Complete() {
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verticalProgressBar.SetProgress(0)
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} else {
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verticalProgressBar.AddProgress(1)
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}
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if horizontalProgressBar.Complete() {
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horizontalProgressBar.SetProgress(0)
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} else {
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horizontalProgressBar.AddProgress(1)
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}
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// Queue draw
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app.QueueUpdateDraw(func() {})
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}
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}()
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return "ProgressBar", grid
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}
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56
demos/progressbar/main.go
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56
demos/progressbar/main.go
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// Demo code for the ProgressBar primitive.
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package main
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import (
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"time"
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"git.sr.ht/~tslocum/cview"
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)
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func main() {
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app := cview.NewApplication()
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grid := cview.NewGrid().SetColumns(-1, 6, 4, 30, -1).SetRows(-1, 12, 4, 4, -1)
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verticalProgressBar := cview.NewProgressBar()
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verticalProgressBar.SetBorder(true)
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verticalProgressBar.Vertical = true
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horizontalProgressBar := cview.NewProgressBar()
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horizontalProgressBar.SetBorder(true)
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horizontalProgressBar.SetMax(150)
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padding := cview.NewTextView()
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grid.AddItem(padding, 0, 0, 1, 5, 0, 0, false)
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grid.AddItem(padding, 1, 0, 1, 1, 0, 0, false)
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grid.AddItem(verticalProgressBar, 1, 1, 2, 1, 0, 0, false)
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grid.AddItem(padding, 1, 2, 1, 1, 0, 0, false)
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grid.AddItem(padding, 2, 0, 1, 5, 0, 0, false)
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grid.AddItem(horizontalProgressBar, 3, 3, 1, 1, 0, 0, false)
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grid.AddItem(padding, 1, 4, 1, 1, 0, 0, false)
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grid.AddItem(padding, 4, 0, 1, 5, 0, 0, false)
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go func() {
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t := time.NewTicker(100 * time.Millisecond)
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for range t.C {
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if verticalProgressBar.Complete() {
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verticalProgressBar.SetProgress(0)
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} else {
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verticalProgressBar.AddProgress(1)
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}
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if horizontalProgressBar.Complete() {
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horizontalProgressBar.SetProgress(0)
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} else {
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horizontalProgressBar.AddProgress(1)
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}
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// Queue draw
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app.QueueUpdateDraw(func() {})
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}
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}()
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if err := app.SetRoot(grid, true).Run(); err != nil {
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panic(err)
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}
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}
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133
progressbar.go
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133
progressbar.go
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package cview
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import (
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"math"
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"sync"
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"github.com/gdamore/tcell"
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)
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// ProgressBar indicates the progress of an operation.
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type ProgressBar struct {
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*Box
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// Rune to use when rendering the empty area of the progress bar.
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EmptyRune rune
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// Color of the empty area of the progress bar.
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EmptyColor tcell.Color
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// Rune to use when rendering the filled area of the progress bar.
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FilledRune rune
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// Color of the filled area of the progress bar.
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FilledColor tcell.Color
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// If set to true, instead of filling from left to right, the bar is filled
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// from bottom to top.
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Vertical bool
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max int
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progress int
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*sync.Mutex
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}
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// NewProgressBar returns a new progress bar.
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func NewProgressBar() *ProgressBar {
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return &ProgressBar{
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Box: NewBox(),
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EmptyRune: ' ',
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EmptyColor: tcell.ColorDefault,
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FilledRune: tcell.RuneBlock,
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FilledColor: tcell.ColorDefault,
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max: 100,
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Mutex: new(sync.Mutex),
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}
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}
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// SetMax sets the progress required to fill the bar.
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func (p *ProgressBar) SetMax(max int) {
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p.Lock()
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defer p.Unlock()
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p.max = max
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}
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// GetMax returns the progress required to fill the bar.
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func (p *ProgressBar) GetMax() int {
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p.Lock()
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defer p.Unlock()
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return p.max
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}
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// AddProgress adds to the current progress.
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func (p *ProgressBar) AddProgress(progress int) {
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p.Lock()
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defer p.Unlock()
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p.progress += progress
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}
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// SetProgress sets the current progress.
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func (p *ProgressBar) SetProgress(progress int) {
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p.Lock()
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defer p.Unlock()
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p.progress = progress
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}
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// GetProgress gets the current progress.
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func (p *ProgressBar) GetProgress() int {
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p.Lock()
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defer p.Unlock()
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return p.progress
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}
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// Complete returns whether the progress bar has been filled.
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func (p *ProgressBar) Complete() bool {
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p.Lock()
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defer p.Unlock()
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return p.progress >= p.max
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}
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// Draw draws this primitive onto the screen.
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func (p *ProgressBar) Draw(screen tcell.Screen) {
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p.Lock()
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defer p.Unlock()
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p.Box.Draw(screen)
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x, y, width, height := p.GetInnerRect()
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barSize := height
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maxLength := width
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if p.Vertical {
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barSize = width
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maxLength = height
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}
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barLength := int(math.RoundToEven(float64(maxLength) * (float64(p.progress) / float64(p.max))))
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if barLength > maxLength {
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barLength = maxLength
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}
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for i := 0; i < barSize; i++ {
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for j := 0; j < barLength; j++ {
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if p.Vertical {
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screen.SetContent(x+i, y+(height-1-j), p.FilledRune, nil, tcell.StyleDefault.Foreground(p.FilledColor))
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} else {
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screen.SetContent(x+j, y+i, p.FilledRune, nil, tcell.StyleDefault.Foreground(p.FilledColor))
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}
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}
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for j := barLength; j < maxLength; j++ {
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if p.Vertical {
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screen.SetContent(x+i, y+(height-1-j), p.EmptyRune, nil, tcell.StyleDefault.Foreground(p.EmptyColor))
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} else {
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screen.SetContent(x+j, y+i, p.EmptyRune, nil, tcell.StyleDefault.Foreground(p.EmptyColor))
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}
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}
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}
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}
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