192 lines
4.1 KiB
Go
192 lines
4.1 KiB
Go
package cview
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import (
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"math"
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"sync"
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"github.com/gdamore/tcell/v2"
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)
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// ProgressBar indicates the progress of an operation.
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type ProgressBar struct {
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*Box
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// Rune to use when rendering the empty area of the progress bar.
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emptyRune rune
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// Color of the empty area of the progress bar.
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emptyColor tcell.Color
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// Rune to use when rendering the filled area of the progress bar.
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filledRune rune
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// Color of the filled area of the progress bar.
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filledColor tcell.Color
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// If set to true, instead of filling from left to right, the bar is filled
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// from bottom to top.
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vertical bool
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// Current progress.
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progress int
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// Progress required to fill the bar.
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max int
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sync.RWMutex
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}
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// NewProgressBar returns a new progress bar.
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func NewProgressBar() *ProgressBar {
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p := &ProgressBar{
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Box: NewBox(),
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emptyRune: tcell.RuneBlock,
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emptyColor: Styles.PrimitiveBackgroundColor,
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filledRune: tcell.RuneBlock,
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filledColor: Styles.PrimaryTextColor,
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max: 100,
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}
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p.SetBackgroundColor(Styles.PrimitiveBackgroundColor)
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return p
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}
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// SetEmptyRune sets the rune used for the empty area of the progress bar.
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func (p *ProgressBar) SetEmptyRune(empty rune) {
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p.Lock()
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defer p.Unlock()
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p.emptyRune = empty
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}
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// SetEmptyColor sets the color of the empty area of the progress bar.
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func (p *ProgressBar) SetEmptyColor(empty tcell.Color) {
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p.Lock()
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defer p.Unlock()
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p.emptyColor = empty
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}
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// SetFilledRune sets the rune used for the filled area of the progress bar.
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func (p *ProgressBar) SetFilledRune(filled rune) {
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p.Lock()
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defer p.Unlock()
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p.filledRune = filled
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}
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// SetFilledColor sets the color of the filled area of the progress bar.
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func (p *ProgressBar) SetFilledColor(filled tcell.Color) {
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p.Lock()
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defer p.Unlock()
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p.filledColor = filled
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}
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// SetVertical sets the direction of the progress bar.
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func (p *ProgressBar) SetVertical(vertical bool) {
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p.Lock()
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defer p.Unlock()
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p.vertical = vertical
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}
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// SetMax sets the progress required to fill the bar.
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func (p *ProgressBar) SetMax(max int) {
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p.Lock()
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defer p.Unlock()
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p.max = max
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}
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// GetMax returns the progress required to fill the bar.
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func (p *ProgressBar) GetMax() int {
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p.RLock()
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defer p.RUnlock()
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return p.max
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}
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// AddProgress adds to the current progress.
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func (p *ProgressBar) AddProgress(progress int) {
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p.Lock()
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defer p.Unlock()
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p.progress += progress
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if p.progress < 0 {
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p.progress = 0
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} else if p.progress > p.max {
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p.progress = p.max
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}
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}
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// SetProgress sets the current progress.
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func (p *ProgressBar) SetProgress(progress int) {
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p.Lock()
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defer p.Unlock()
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p.progress = progress
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if p.progress < 0 {
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p.progress = 0
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} else if p.progress > p.max {
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p.progress = p.max
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}
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}
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// GetProgress gets the current progress.
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func (p *ProgressBar) GetProgress() int {
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p.RLock()
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defer p.RUnlock()
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return p.progress
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}
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// Complete returns whether the progress bar has been filled.
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func (p *ProgressBar) Complete() bool {
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p.RLock()
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defer p.RUnlock()
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return p.progress >= p.max
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}
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// Draw draws this primitive onto the screen.
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func (p *ProgressBar) Draw(screen tcell.Screen) {
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if !p.GetVisible() {
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return
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}
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p.Box.Draw(screen)
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p.Lock()
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defer p.Unlock()
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x, y, width, height := p.GetInnerRect()
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barSize := height
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maxLength := width
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if p.vertical {
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barSize = width
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maxLength = height
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}
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barLength := int(math.RoundToEven(float64(maxLength) * (float64(p.progress) / float64(p.max))))
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if barLength > maxLength {
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barLength = maxLength
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}
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for i := 0; i < barSize; i++ {
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for j := 0; j < barLength; j++ {
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if p.vertical {
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screen.SetContent(x+i, y+(height-1-j), p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor))
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} else {
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screen.SetContent(x+j, y+i, p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor))
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}
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}
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for j := barLength; j < maxLength; j++ {
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if p.vertical {
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screen.SetContent(x+i, y+(height-1-j), p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor))
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} else {
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screen.SetContent(x+j, y+i, p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor))
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}
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}
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}
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}
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