1f765c8695
Add mouse support
763 lines
20 KiB
Go
763 lines
20 KiB
Go
package cview
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import (
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"fmt"
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"strings"
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"sync"
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"github.com/gdamore/tcell"
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)
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// listItem represents one item in a List.
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type listItem struct {
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MainText string // The main text of the list item.
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SecondaryText string // A secondary text to be shown underneath the main text.
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Shortcut rune // The key to select the list item directly, 0 if there is no shortcut.
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Selected func() // The optional function which is called when the item is selected.
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}
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// List displays rows of items, each of which can be selected.
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//
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// See https://gitlab.com/tslocum/cview/wiki/List for an example.
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type List struct {
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*Box
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// The items of the list.
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items []*listItem
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// The index of the currently selected item.
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currentItem int
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// Whether or not to show the secondary item texts.
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showSecondaryText bool
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// The item main text color.
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mainTextColor tcell.Color
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// The item secondary text color.
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secondaryTextColor tcell.Color
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// The item shortcut text color.
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shortcutColor tcell.Color
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// The text color for selected items.
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selectedTextColor tcell.Color
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// Visibility of the scroll bar.
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scrollBarVisibility ScrollBarVisibility
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// The scroll bar color.
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scrollBarColor tcell.Color
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// The background color for selected items.
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selectedBackgroundColor tcell.Color
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// If true, the selection is only shown when the list has focus.
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selectedFocusOnly bool
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// If true, the entire row is highlighted when selected.
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highlightFullLine bool
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// Whether or not navigating the list will wrap around.
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wrapAround bool
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// The number of list items skipped at the top before the first item is drawn.
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offset int
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// An optional function which is called when the user has navigated to a list
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// item.
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changed func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when a list item was selected. This
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// function will be called even if the list item defines its own callback.
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selected func(index int, mainText, secondaryText string, shortcut rune)
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// An optional function which is called when the user presses the Escape key.
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done func()
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sync.RWMutex
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}
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// NewList returns a new form.
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func NewList() *List {
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return &List{
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Box: NewBox(),
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showSecondaryText: true,
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scrollBarVisibility: ScrollBarAuto,
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mainTextColor: Styles.PrimaryTextColor,
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secondaryTextColor: Styles.TertiaryTextColor,
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shortcutColor: Styles.SecondaryTextColor,
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selectedTextColor: Styles.PrimitiveBackgroundColor,
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scrollBarColor: Styles.ScrollBarColor,
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selectedBackgroundColor: Styles.PrimaryTextColor,
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}
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}
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// SetCurrentItem sets the currently selected item by its index, starting at 0
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// for the first item. If a negative index is provided, items are referred to
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// from the back (-1 = last item, -2 = second-to-last item, and so on). Out of
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// range indices are clamped to the beginning/end.
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//
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// Calling this function triggers a "changed" event if the selection changes.
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func (l *List) SetCurrentItem(index int) *List {
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l.Lock()
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if index < 0 {
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index = len(l.items) + index
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}
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if index >= len(l.items) {
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index = len(l.items) - 1
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}
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if index < 0 {
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index = 0
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}
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if index != l.currentItem && l.changed != nil {
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item := l.items[index]
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l.Unlock()
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l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
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l.Lock()
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}
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l.currentItem = index
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l.Unlock()
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return l
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}
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// GetCurrentItem returns the index of the currently selected list item,
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// starting at 0 for the first item.
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func (l *List) GetCurrentItem() int {
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l.RLock()
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defer l.RUnlock()
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return l.currentItem
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}
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// RemoveItem removes the item with the given index (starting at 0) from the
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// list. If a negative index is provided, items are referred to from the back
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// (-1 = last item, -2 = second-to-last item, and so on). Out of range indices
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// are clamped to the beginning/end, i.e. unless the list is empty, an item is
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// always removed.
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//
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// The currently selected item is shifted accordingly. If it is the one that is
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// removed, a "changed" event is fired.
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func (l *List) RemoveItem(index int) *List {
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l.Lock()
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if len(l.items) == 0 {
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l.Unlock()
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return l
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}
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// Adjust index.
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if index < 0 {
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index = len(l.items) + index
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}
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if index >= len(l.items) {
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index = len(l.items) - 1
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}
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if index < 0 {
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index = 0
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}
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// Remove item.
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l.items = append(l.items[:index], l.items[index+1:]...)
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// If there is nothing left, we're done.
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if len(l.items) == 0 {
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l.Unlock()
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return l
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}
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// Shift current item.
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previousCurrentItem := l.currentItem
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if l.currentItem >= index {
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l.currentItem--
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}
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// Fire "changed" event for removed items.
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if previousCurrentItem == index && l.changed != nil {
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item := l.items[l.currentItem]
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l.Unlock()
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l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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} else {
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l.Unlock()
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}
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return l
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}
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// SetMainTextColor sets the color of the items' main text.
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func (l *List) SetMainTextColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.mainTextColor = color
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return l
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}
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// SetSecondaryTextColor sets the color of the items' secondary text.
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func (l *List) SetSecondaryTextColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.secondaryTextColor = color
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return l
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}
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// SetShortcutColor sets the color of the items' shortcut.
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func (l *List) SetShortcutColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.shortcutColor = color
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return l
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}
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// SetSelectedTextColor sets the text color of selected items.
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func (l *List) SetSelectedTextColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.selectedTextColor = color
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return l
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}
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// SetSelectedBackgroundColor sets the background color of selected items.
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func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.selectedBackgroundColor = color
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return l
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}
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// SetSelectedFocusOnly sets a flag which determines when the currently selected
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// list item is highlighted. If set to true, selected items are only highlighted
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// when the list has focus. If set to false, they are always highlighted.
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func (l *List) SetSelectedFocusOnly(focusOnly bool) *List {
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l.Lock()
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defer l.Unlock()
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l.selectedFocusOnly = focusOnly
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return l
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}
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// SetHighlightFullLine sets a flag which determines whether the colored
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// background of selected items spans the entire width of the view. If set to
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// true, the highlight spans the entire view. If set to false, only the text of
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// the selected item from beginning to end is highlighted.
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func (l *List) SetHighlightFullLine(highlight bool) *List {
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l.Lock()
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defer l.Unlock()
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l.highlightFullLine = highlight
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return l
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}
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// ShowSecondaryText determines whether or not to show secondary item texts.
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func (l *List) ShowSecondaryText(show bool) *List {
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l.Lock()
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defer l.Unlock()
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l.showSecondaryText = show
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return l
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}
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// SetScrollBarVisibility specifies the display of the scroll bar.
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func (l *List) SetScrollBarVisibility(visibility ScrollBarVisibility) *List {
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l.Lock()
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defer l.Unlock()
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l.scrollBarVisibility = visibility
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return l
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}
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// SetScrollBarColor sets the color of the scroll bar.
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func (l *List) SetScrollBarColor(color tcell.Color) *List {
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l.Lock()
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defer l.Unlock()
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l.scrollBarColor = color
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return l
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}
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// SetWrapAround sets the flag that determines whether navigating the list will
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// wrap around. That is, navigating downwards on the last item will move the
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// selection to the first item (similarly in the other direction). If set to
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// false, the selection won't change when navigating downwards on the last item
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// or navigating upwards on the first item.
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func (l *List) SetWrapAround(wrapAround bool) *List {
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l.Lock()
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defer l.Unlock()
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l.wrapAround = wrapAround
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return l
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}
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// SetChangedFunc sets the function which is called when the user navigates to
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// a list item. The function receives the item's index in the list of items
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// (starting with 0), its main text, secondary text, and its shortcut rune.
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//
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// This function is also called when the first item is added or when
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// SetCurrentItem() is called.
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func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List {
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l.Lock()
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defer l.Unlock()
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l.changed = handler
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return l
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}
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// SetSelectedFunc sets the function which is called when the user selects a
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// list item by pressing Enter on the current selection. The function receives
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// the item's index in the list of items (starting with 0), its main text,
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// secondary text, and its shortcut rune.
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func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List {
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l.Lock()
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defer l.Unlock()
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l.selected = handler
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return l
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}
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// SetDoneFunc sets a function which is called when the user presses the Escape
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// key.
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func (l *List) SetDoneFunc(handler func()) *List {
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l.Lock()
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defer l.Unlock()
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l.done = handler
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return l
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}
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// AddItem calls InsertItem() with an index of -1.
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func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List {
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l.InsertItem(-1, mainText, secondaryText, shortcut, selected)
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return l
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}
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// InsertItem adds a new item to the list at the specified index. An index of 0
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// will insert the item at the beginning, an index of 1 before the second item,
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// and so on. An index of GetItemCount() or higher will insert the item at the
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// end of the list. Negative indices are also allowed: An index of -1 will
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// insert the item at the end of the list, an index of -2 before the last item,
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// and so on. An index of -GetItemCount()-1 or lower will insert the item at the
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// beginning.
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//
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// An item has a main text which will be highlighted when selected. It also has
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// a secondary text which is shown underneath the main text (if it is set to
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// visible) but which may remain empty.
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//
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// The shortcut is a key binding. If the specified rune is entered, the item
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// is selected immediately. Set to 0 for no binding.
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//
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// The "selected" callback will be invoked when the user selects the item. You
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// may provide nil if no such callback is needed or if all events are handled
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// through the selected callback set with SetSelectedFunc().
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//
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// The currently selected item will shift its position accordingly. If the list
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// was previously empty, a "changed" event is fired because the new item becomes
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// selected.
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func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List {
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l.Lock()
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item := &listItem{
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MainText: mainText,
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SecondaryText: secondaryText,
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Shortcut: shortcut,
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Selected: selected,
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}
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// Shift index to range.
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if index < 0 {
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index = len(l.items) + index + 1
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}
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if index < 0 {
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index = 0
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} else if index > len(l.items) {
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index = len(l.items)
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}
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// Shift current item.
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if l.currentItem < len(l.items) && l.currentItem >= index {
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l.currentItem++
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}
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// Insert item (make space for the new item, then shift and insert).
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l.items = append(l.items, nil)
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if index < len(l.items)-1 { // -1 because l.items has already grown by one item.
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copy(l.items[index+1:], l.items[index:])
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}
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l.items[index] = item
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// Fire a "change" event for the first item in the list.
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if len(l.items) == 1 && l.changed != nil {
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item := l.items[0]
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l.Unlock()
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l.changed(0, item.MainText, item.SecondaryText, item.Shortcut)
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} else {
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l.Unlock()
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}
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return l
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}
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// GetItemCount returns the number of items in the list.
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func (l *List) GetItemCount() int {
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l.RLock()
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defer l.RUnlock()
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return len(l.items)
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}
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// GetItemText returns an item's texts (main and secondary). Panics if the index
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// is out of range.
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func (l *List) GetItemText(index int) (main, secondary string) {
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l.RLock()
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defer l.RUnlock()
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return l.items[index].MainText, l.items[index].SecondaryText
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}
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// SetItemText sets an item's main and secondary text. Panics if the index is
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// out of range.
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func (l *List) SetItemText(index int, main, secondary string) *List {
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l.Lock()
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defer l.Unlock()
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item := l.items[index]
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item.MainText = main
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item.SecondaryText = secondary
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return l
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}
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// FindItems searches the main and secondary texts for the given strings and
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// returns a list of item indices in which those strings are found. One of the
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// two search strings may be empty, it will then be ignored. Indices are always
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// returned in ascending order.
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//
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// If mustContainBoth is set to true, mainSearch must be contained in the main
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// text AND secondarySearch must be contained in the secondary text. If it is
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// false, only one of the two search strings must be contained.
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//
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// Set ignoreCase to true for case-insensitive search.
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func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int) {
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l.RLock()
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defer l.RUnlock()
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if mainSearch == "" && secondarySearch == "" {
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return
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}
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if ignoreCase {
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mainSearch = strings.ToLower(mainSearch)
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secondarySearch = strings.ToLower(secondarySearch)
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}
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for index, item := range l.items {
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mainText := item.MainText
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secondaryText := item.SecondaryText
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if ignoreCase {
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mainText = strings.ToLower(mainText)
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secondaryText = strings.ToLower(secondaryText)
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}
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// strings.Contains() always returns true for a "" search.
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mainContained := strings.Contains(mainText, mainSearch)
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secondaryContained := strings.Contains(secondaryText, secondarySearch)
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if mustContainBoth && mainContained && secondaryContained ||
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!mustContainBoth && (mainText != "" && mainContained || secondaryText != "" && secondaryContained) {
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indices = append(indices, index)
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}
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}
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return
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}
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// Clear removes all items from the list.
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func (l *List) Clear() *List {
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l.Lock()
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defer l.Unlock()
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l.items = nil
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l.currentItem = 0
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return l
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}
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// Draw draws this primitive onto the screen.
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func (l *List) Draw(screen tcell.Screen) {
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l.Box.Draw(screen)
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l.Lock()
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defer l.Unlock()
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// Determine the dimensions.
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x, y, width, height := l.GetInnerRect()
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bottomLimit := y + height
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screenWidth, _ := screen.Size()
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scrollBarHeight := height
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scrollBarX := x + (width - 1)
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if scrollBarX > screenWidth-1 {
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scrollBarX = screenWidth - 1
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}
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// Halve scroll bar height when drawing two lines per list item.
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if l.showSecondaryText {
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scrollBarHeight /= 2
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}
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// Do we show any shortcuts?
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var showShortcuts bool
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for _, item := range l.items {
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if item.Shortcut != 0 {
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showShortcuts = true
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x += 4
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width -= 4
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break
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}
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}
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// Adjust offset to keep the current selection in view.
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if l.currentItem < l.offset {
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l.offset = l.currentItem
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} else if l.showSecondaryText {
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if 2*(l.currentItem-l.offset) >= height-1 {
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l.offset = (2*l.currentItem + 3 - height) / 2
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}
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} else {
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if l.currentItem-l.offset >= height {
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l.offset = l.currentItem + 1 - height
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}
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}
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// Draw the list items.
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for index, item := range l.items {
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if index < l.offset {
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continue
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}
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if y >= bottomLimit {
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break
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}
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// Shortcuts.
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if showShortcuts && item.Shortcut != 0 {
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Print(screen, fmt.Sprintf("(%s)", string(item.Shortcut)), x-5, y, 4, AlignRight, l.shortcutColor)
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}
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// Main text.
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Print(screen, item.MainText, x, y, width, AlignLeft, l.mainTextColor)
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// Background color of selected text.
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if index == l.currentItem && (!l.selectedFocusOnly || l.HasFocus()) {
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textWidth := width
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if !l.highlightFullLine {
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if w := TaggedStringWidth(item.MainText); w < textWidth {
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textWidth = w
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}
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}
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|
|
|
for bx := 0; bx < textWidth; bx++ {
|
|
m, c, style, _ := screen.GetContent(x+bx, y)
|
|
fg, _, _ := style.Decompose()
|
|
if fg == l.mainTextColor {
|
|
fg = l.selectedTextColor
|
|
}
|
|
style = style.Background(l.selectedBackgroundColor).Foreground(fg)
|
|
screen.SetContent(x+bx, y, m, c, style)
|
|
}
|
|
}
|
|
|
|
RenderScrollBar(screen, l.scrollBarVisibility, scrollBarX, y, scrollBarHeight, len(l.items), l.currentItem, index-l.offset, l.hasFocus, l.scrollBarColor)
|
|
|
|
y++
|
|
|
|
if y >= bottomLimit {
|
|
break
|
|
}
|
|
|
|
// Secondary text.
|
|
if l.showSecondaryText {
|
|
Print(screen, item.SecondaryText, x, y, width, AlignLeft, l.secondaryTextColor)
|
|
|
|
RenderScrollBar(screen, l.scrollBarVisibility, scrollBarX, y, scrollBarHeight, len(l.items), l.currentItem, index-l.offset, l.hasFocus, l.scrollBarColor)
|
|
|
|
y++
|
|
}
|
|
}
|
|
|
|
// Overdraw scroll bar when necessary.
|
|
for y < bottomLimit {
|
|
RenderScrollBar(screen, l.scrollBarVisibility, scrollBarX, y, scrollBarHeight, len(l.items), l.currentItem, bottomLimit-y, l.hasFocus, l.scrollBarColor)
|
|
|
|
y++
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return l.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
l.Lock()
|
|
|
|
if event.Key() == tcell.KeyEscape {
|
|
if l.done != nil {
|
|
l.done()
|
|
}
|
|
l.Unlock()
|
|
return
|
|
} else if len(l.items) == 0 {
|
|
l.Unlock()
|
|
return
|
|
}
|
|
|
|
previousItem := l.currentItem
|
|
|
|
switch key := event.Key(); key {
|
|
case tcell.KeyTab, tcell.KeyDown, tcell.KeyRight:
|
|
l.currentItem++
|
|
case tcell.KeyBacktab, tcell.KeyUp, tcell.KeyLeft:
|
|
l.currentItem--
|
|
case tcell.KeyHome:
|
|
l.currentItem = 0
|
|
case tcell.KeyEnd:
|
|
l.currentItem = len(l.items) - 1
|
|
case tcell.KeyPgDn:
|
|
l.currentItem += 5
|
|
case tcell.KeyPgUp:
|
|
l.currentItem -= 5
|
|
case tcell.KeyEnter:
|
|
if l.currentItem >= 0 && l.currentItem < len(l.items) {
|
|
item := l.items[l.currentItem]
|
|
if item.Selected != nil {
|
|
l.Unlock()
|
|
item.Selected()
|
|
l.Lock()
|
|
}
|
|
if l.selected != nil {
|
|
l.Unlock()
|
|
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
l.Lock()
|
|
}
|
|
}
|
|
case tcell.KeyRune:
|
|
ch := event.Rune()
|
|
if ch != ' ' {
|
|
// It's not a space bar. Is it a shortcut?
|
|
var found bool
|
|
for index, item := range l.items {
|
|
if item.Shortcut == ch {
|
|
// We have a shortcut.
|
|
found = true
|
|
l.currentItem = index
|
|
break
|
|
}
|
|
}
|
|
if !found {
|
|
break
|
|
}
|
|
}
|
|
item := l.items[l.currentItem]
|
|
if item.Selected != nil {
|
|
l.Unlock()
|
|
item.Selected()
|
|
l.Lock()
|
|
}
|
|
if l.selected != nil {
|
|
l.Unlock()
|
|
l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
l.Lock()
|
|
}
|
|
}
|
|
|
|
if l.currentItem < 0 {
|
|
if l.wrapAround {
|
|
l.currentItem = len(l.items) - 1
|
|
} else {
|
|
l.currentItem = 0
|
|
}
|
|
} else if l.currentItem >= len(l.items) {
|
|
if l.wrapAround {
|
|
l.currentItem = 0
|
|
} else {
|
|
l.currentItem = len(l.items) - 1
|
|
}
|
|
}
|
|
|
|
if l.currentItem != previousItem && l.currentItem < len(l.items) && l.changed != nil {
|
|
item := l.items[l.currentItem]
|
|
l.Unlock()
|
|
l.changed(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
|
|
} else {
|
|
l.Unlock()
|
|
}
|
|
})
|
|
}
|
|
|
|
// indexAtPoint returns the index of the list item found at the given position
|
|
// or a negative value if there is no such list item.
|
|
func (l *List) indexAtPoint(x, y int) int {
|
|
rectX, rectY, width, height := l.GetInnerRect()
|
|
if rectX < 0 || rectX >= rectX+width || y < rectY || y >= rectY+height {
|
|
return -1
|
|
}
|
|
|
|
index := y - rectY
|
|
if l.showSecondaryText {
|
|
index /= 2
|
|
}
|
|
index += l.offset
|
|
|
|
if index >= len(l.items) {
|
|
return -1
|
|
}
|
|
return index
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return l.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
if !l.InRect(event.Position()) {
|
|
return false, nil
|
|
}
|
|
|
|
// Process mouse event.
|
|
switch action {
|
|
case MouseLeftClick:
|
|
setFocus(l)
|
|
index := l.indexAtPoint(event.Position())
|
|
if index != -1 {
|
|
item := l.items[index]
|
|
if item.Selected != nil {
|
|
item.Selected()
|
|
}
|
|
if l.selected != nil {
|
|
l.selected(index, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
if index != l.currentItem && l.changed != nil {
|
|
l.changed(index, item.MainText, item.SecondaryText, item.Shortcut)
|
|
}
|
|
l.currentItem = index
|
|
}
|
|
consumed = true
|
|
case MouseScrollUp:
|
|
if l.offset > 0 {
|
|
l.offset--
|
|
}
|
|
consumed = true
|
|
case MouseScrollDown:
|
|
lines := len(l.items) - l.offset
|
|
if l.showSecondaryText {
|
|
lines *= 2
|
|
}
|
|
if _, _, _, height := l.GetInnerRect(); lines > height {
|
|
l.offset++
|
|
}
|
|
consumed = true
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|