900 lines
23 KiB
Go
900 lines
23 KiB
Go
package cview
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import (
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"fmt"
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"sync"
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"time"
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"github.com/gdamore/tcell/v2"
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)
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const (
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// The size of the event/update/redraw channels.
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queueSize = 100
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// The minimum duration between resize event callbacks.
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resizeEventThrottle = 50 * time.Millisecond
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)
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// Application represents the top node of an application.
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//
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// It is not strictly required to use this class as none of the other classes
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// depend on it. However, it provides useful tools to set up an application and
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// plays nicely with all widgets.
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//
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// The following command displays a primitive p on the screen until Ctrl-C is
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// pressed:
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//
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// if err := cview.NewApplication().SetRoot(p, true).Run(); err != nil {
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// panic(err)
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// }
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type Application struct {
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// The application's screen. Apart from Run(), this variable should never be
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// set directly. Always use the screenReplacement channel after calling
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// Fini(), to set a new screen (or nil to stop the application).
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screen tcell.Screen
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// The size of the application's screen.
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width, height int
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// The primitive which currently has the keyboard focus.
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focus Primitive
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// The root primitive to be seen on the screen.
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root Primitive
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// Whether or not the application resizes the root primitive.
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rootFullscreen bool
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// Whether or not to enable bracketed paste mode.
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enableBracketedPaste bool
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// Whether or not to enable mouse events.
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enableMouse bool
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// An optional capture function which receives a key event and returns the
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// event to be forwarded to the default input handler (nil if nothing should
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// be forwarded).
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inputCapture func(event *tcell.EventKey) *tcell.EventKey
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// Time a resize event was last processed.
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lastResize time.Time
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// Timer limiting how quickly resize events are processed.
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throttleResize *time.Timer
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// An optional callback function which is invoked when the application's
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// window is initialized, and when the application's window size changes.
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// After invoking this callback the screen is cleared and the application
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// is drawn.
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afterResize func(width int, height int)
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// An optional callback function which is invoked before the application's
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// focus changes.
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beforeFocus func(p Primitive) bool
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// An optional callback function which is invoked after the application's
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// focus changes.
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afterFocus func(p Primitive)
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// An optional callback function which is invoked just before the root
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// primitive is drawn.
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beforeDraw func(screen tcell.Screen) bool
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// An optional callback function which is invoked after the root primitive
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// was drawn.
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afterDraw func(screen tcell.Screen)
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// Used to send screen events from separate goroutine to main event loop
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events chan tcell.Event
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// Functions queued from goroutines, used to serialize updates to primitives.
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updates chan func()
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// An object that the screen variable will be set to after Fini() was called.
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// Use this channel to set a new screen object for the application
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// (screen.Init() and draw() will be called implicitly). A value of nil will
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// stop the application.
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screenReplacement chan tcell.Screen
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// An optional capture function which receives a mouse event and returns the
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// event to be forwarded to the default mouse handler (nil if nothing should
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// be forwarded).
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mouseCapture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)
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// doubleClickInterval specifies the maximum time between clicks to register a
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// double click rather than a single click.
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doubleClickInterval time.Duration
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mouseCapturingPrimitive Primitive // A Primitive returned by a MouseHandler which will capture future mouse events.
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lastMouseX, lastMouseY int // The last position of the mouse.
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mouseDownX, mouseDownY int // The position of the mouse when its button was last pressed.
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lastMouseClick time.Time // The time when a mouse button was last clicked.
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lastMouseButtons tcell.ButtonMask // The last mouse button state.
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sync.RWMutex
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}
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// NewApplication creates and returns a new application.
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func NewApplication() *Application {
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return &Application{
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enableBracketedPaste: true,
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events: make(chan tcell.Event, queueSize),
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updates: make(chan func(), queueSize),
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screenReplacement: make(chan tcell.Screen, 1),
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}
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}
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// SetInputCapture sets a function which captures all key events before they are
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// forwarded to the key event handler of the primitive which currently has
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// focus. This function can then choose to forward that key event (or a
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// different one) by returning it or stop the key event processing by returning
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// nil.
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//
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// Note that this also affects the default event handling of the application
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// itself: Such a handler can intercept the Ctrl-C event which closes the
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// application.
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func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) {
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a.Lock()
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defer a.Unlock()
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a.inputCapture = capture
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}
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// GetInputCapture returns the function installed with SetInputCapture() or nil
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// if no such function has been installed.
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func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey {
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a.RLock()
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defer a.RUnlock()
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return a.inputCapture
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}
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// SetMouseCapture sets a function which captures mouse events (consisting of
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// the original tcell mouse event and the semantic mouse action) before they are
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// forwarded to the appropriate mouse event handler. This function can then
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// choose to forward that event (or a different one) by returning it or stop
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// the event processing by returning a nil mouse event.
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func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)) {
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a.mouseCapture = capture
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}
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// GetMouseCapture returns the function installed with SetMouseCapture() or nil
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// if no such function has been installed.
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func (a *Application) GetMouseCapture() func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction) {
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return a.mouseCapture
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}
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// SetDoubleClickInterval sets the maximum time between clicks to register a
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// double click rather than a single click. A standard duration is provided as
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// StandardDoubleClick. No interval is set by default, disabling double clicks.
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func (a *Application) SetDoubleClickInterval(interval time.Duration) {
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a.doubleClickInterval = interval
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}
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// SetScreen allows you to provide your own tcell.Screen object. For most
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// applications, this is not needed and you should be familiar with
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// tcell.Screen when using this function.
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//
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// This function is typically called before the first call to Run(). Init() need
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// not be called on the screen.
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func (a *Application) SetScreen(screen tcell.Screen) {
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if screen == nil {
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return // Invalid input. Do nothing.
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}
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a.Lock()
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if a.screen == nil {
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// Run() has not been called yet.
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a.screen = screen
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a.Unlock()
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return
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}
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// Run() is already in progress. Exchange screen.
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oldScreen := a.screen
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a.Unlock()
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oldScreen.Fini()
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a.screenReplacement <- screen
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}
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// GetScreen returns the current tcell.Screen of the application. Lock the
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// application when manipulating the screen to prevent race conditions. This
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// value is only available after calling Init or Run.
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func (a *Application) GetScreen() tcell.Screen {
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a.RLock()
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defer a.RUnlock()
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return a.screen
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}
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// GetScreenSize returns the size of the application's screen. These values are
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// only available after calling Init or Run.
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func (a *Application) GetScreenSize() (width, height int) {
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a.RLock()
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defer a.RUnlock()
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return a.width, a.height
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}
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// Init initializes the application screen. Calling Init before running is not
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// required. Its primary use is to populate screen dimensions before running an
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// application.
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func (a *Application) Init() error {
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a.Lock()
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defer a.Unlock()
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return a.init()
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}
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func (a *Application) init() error {
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if a.screen != nil {
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return nil
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}
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var err error
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a.screen, err = tcell.NewScreen()
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if err != nil {
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a.Unlock()
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return err
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}
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if err = a.screen.Init(); err != nil {
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a.Unlock()
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return err
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}
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a.width, a.height = a.screen.Size()
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if a.enableBracketedPaste {
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a.screen.EnablePaste()
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}
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if a.enableMouse {
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a.screen.EnableMouse()
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}
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return nil
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}
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// EnableBracketedPaste enables bracketed paste mode, which is enabled by default.
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func (a *Application) EnableBracketedPaste(enable bool) {
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a.Lock()
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defer a.Unlock()
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if enable != a.enableBracketedPaste && a.screen != nil {
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if enable {
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a.screen.EnablePaste()
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} else {
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a.screen.DisablePaste()
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}
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}
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a.enableBracketedPaste = enable
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}
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// EnableMouse enables mouse events.
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func (a *Application) EnableMouse(enable bool) {
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a.Lock()
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defer a.Unlock()
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if enable != a.enableMouse && a.screen != nil {
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if enable {
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a.screen.EnableMouse()
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} else {
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a.screen.DisableMouse()
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}
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}
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a.enableMouse = enable
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}
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// Run starts the application and thus the event loop. This function returns
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// when Stop() was called.
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func (a *Application) Run() error {
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a.Lock()
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// Initialize screen
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err := a.init()
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if err != nil {
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return err
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}
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// We catch panics to clean up because they mess up the terminal.
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defer func() {
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if p := recover(); p != nil {
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if a.screen != nil {
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a.screen.Fini()
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}
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panic(p)
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}
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}()
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// Draw the screen for the first time.
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a.Unlock()
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a.draw()
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// Separate loop to wait for screen replacement events.
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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for {
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a.RLock()
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screen := a.screen
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a.RUnlock()
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if screen == nil {
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// We have no screen. Let's stop.
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a.QueueEvent(nil)
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break
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}
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// A screen was finalized (event is nil). Wait for a new screen.
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screen = <-a.screenReplacement
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if screen == nil {
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// No new screen. We're done.
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a.QueueEvent(nil)
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return
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}
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// We have a new screen. Keep going.
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a.Lock()
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a.screen = screen
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a.Unlock()
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// Initialize and draw this screen.
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if err := screen.Init(); err != nil {
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panic(err)
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}
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if a.enableBracketedPaste {
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screen.EnablePaste()
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}
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if a.enableMouse {
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screen.EnableMouse()
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}
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a.draw()
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}
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}()
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handle := func(event interface{}) {
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a.RLock()
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p := a.focus
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inputCapture := a.inputCapture
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screen := a.screen
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a.RUnlock()
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switch event := event.(type) {
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case *tcell.EventKey:
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// Intercept keys.
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if inputCapture != nil {
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event = inputCapture(event)
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if event == nil {
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a.draw()
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return // Don't forward event.
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}
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}
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// Ctrl-C closes the application.
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if event.Key() == tcell.KeyCtrlC {
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a.Stop()
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return
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}
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// Pass other key events to the currently focused primitive.
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if p != nil {
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if handler := p.InputHandler(); handler != nil {
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handler(event, func(p Primitive) {
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a.SetFocus(p)
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})
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a.draw()
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}
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}
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case *tcell.EventResize:
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// Throttle resize events.
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if time.Since(a.lastResize) < resizeEventThrottle {
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// Stop timer
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if a.throttleResize != nil && !a.throttleResize.Stop() {
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select {
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case <-a.throttleResize.C:
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default:
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}
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}
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event := event // Capture
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// Start timer
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a.throttleResize = time.AfterFunc(resizeEventThrottle, func() {
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a.events <- event
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})
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return
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}
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a.lastResize = time.Now()
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if screen == nil {
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return
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}
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screen.Clear()
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a.width, a.height = event.Size()
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// Call afterResize handler if there is one.
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if a.afterResize != nil {
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a.afterResize(a.width, a.height)
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}
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a.draw()
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case *tcell.EventMouse:
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consumed, isMouseDownAction := a.fireMouseActions(event)
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if consumed {
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a.draw()
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}
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a.lastMouseButtons = event.Buttons()
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if isMouseDownAction {
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a.mouseDownX, a.mouseDownY = event.Position()
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}
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}
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}
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semaphore := &sync.Mutex{}
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go func() {
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for update := range a.updates {
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semaphore.Lock()
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update()
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semaphore.Unlock()
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}
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}()
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// Start screen event loop.
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for {
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a.Lock()
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screen := a.screen
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a.Unlock()
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if screen == nil {
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break
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}
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// Wait for next event.
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event := screen.PollEvent()
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if event == nil {
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break
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}
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semaphore.Lock()
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handle(event)
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semaphore.Unlock()
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}
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// Wait for the screen replacement event loop to finish.
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wg.Wait()
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a.screen = nil
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return nil
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}
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// fireMouseActions analyzes the provided mouse event, derives mouse actions
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// from it and then forwards them to the corresponding primitives.
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func (a *Application) fireMouseActions(event *tcell.EventMouse) (consumed, isMouseDownAction bool) {
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// We want to relay follow-up events to the same target primitive.
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var targetPrimitive Primitive
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// Helper function to fire a mouse action.
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fire := func(action MouseAction) {
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switch action {
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case MouseLeftDown, MouseMiddleDown, MouseRightDown:
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isMouseDownAction = true
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}
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// Intercept event.
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if a.mouseCapture != nil {
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event, action = a.mouseCapture(event, action)
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if event == nil {
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consumed = true
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return // Don't forward event.
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}
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}
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// Determine the target primitive.
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var primitive, capturingPrimitive Primitive
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if a.mouseCapturingPrimitive != nil {
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primitive = a.mouseCapturingPrimitive
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targetPrimitive = a.mouseCapturingPrimitive
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} else if targetPrimitive != nil {
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primitive = targetPrimitive
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} else {
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primitive = a.root
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}
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if primitive != nil {
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if handler := primitive.MouseHandler(); handler != nil {
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var wasConsumed bool
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wasConsumed, capturingPrimitive = handler(action, event, func(p Primitive) {
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a.SetFocus(p)
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})
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if wasConsumed {
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consumed = true
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}
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}
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}
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a.mouseCapturingPrimitive = capturingPrimitive
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}
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x, y := event.Position()
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buttons := event.Buttons()
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clickMoved := x != a.mouseDownX || y != a.mouseDownY
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buttonChanges := buttons ^ a.lastMouseButtons
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if x != a.lastMouseX || y != a.lastMouseY {
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fire(MouseMove)
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a.lastMouseX = x
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a.lastMouseY = y
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}
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for _, buttonEvent := range []struct {
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button tcell.ButtonMask
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down, up, click, dclick MouseAction
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}{
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{tcell.ButtonPrimary, MouseLeftDown, MouseLeftUp, MouseLeftClick, MouseLeftDoubleClick},
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{tcell.ButtonMiddle, MouseMiddleDown, MouseMiddleUp, MouseMiddleClick, MouseMiddleDoubleClick},
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{tcell.ButtonSecondary, MouseRightDown, MouseRightUp, MouseRightClick, MouseRightDoubleClick},
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} {
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if buttonChanges&buttonEvent.button != 0 {
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if buttons&buttonEvent.button != 0 {
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fire(buttonEvent.down)
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} else {
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fire(buttonEvent.up)
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if !clickMoved {
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if a.doubleClickInterval == 0 || a.lastMouseClick.Add(a.doubleClickInterval).Before(time.Now()) {
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fire(buttonEvent.click)
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a.lastMouseClick = time.Now()
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} else {
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fire(buttonEvent.dclick)
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a.lastMouseClick = time.Time{} // reset
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}
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}
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}
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}
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}
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for _, wheelEvent := range []struct {
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button tcell.ButtonMask
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action MouseAction
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}{
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{tcell.WheelUp, MouseScrollUp},
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{tcell.WheelDown, MouseScrollDown},
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{tcell.WheelLeft, MouseScrollLeft},
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{tcell.WheelRight, MouseScrollRight}} {
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if buttons&wheelEvent.button != 0 {
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fire(wheelEvent.action)
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}
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}
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return consumed, isMouseDownAction
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}
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// Stop stops the application, causing Run() to return.
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func (a *Application) Stop() {
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a.Lock()
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defer a.Unlock()
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screen := a.screen
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if screen == nil {
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return
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}
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a.screen = nil
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screen.Fini()
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a.screenReplacement <- nil
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}
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// Suspend temporarily suspends the application by exiting terminal UI mode and
|
|
// invoking the provided function "f". When "f" returns, terminal UI mode is
|
|
// entered again and the application resumes.
|
|
//
|
|
// A return value of true indicates that the application was suspended and "f"
|
|
// was called. If false is returned, the application was already suspended,
|
|
// terminal UI mode was not exited, and "f" was not called.
|
|
func (a *Application) Suspend(f func()) bool {
|
|
a.Lock()
|
|
if a.screen == nil {
|
|
a.Unlock()
|
|
return false // Screen has not yet been initialized.
|
|
}
|
|
err := a.screen.Suspend()
|
|
a.Unlock()
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
// Wait for "f" to return.
|
|
f()
|
|
|
|
a.Lock()
|
|
err = a.screen.Resume()
|
|
a.Unlock()
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
// Draw draws the provided primitives on the screen, or when no primitives are
|
|
// provided, draws the application's root primitive (i.e. the entire screen).
|
|
//
|
|
// When one or more primitives are supplied, the Draw functions of the
|
|
// primitives are called. Handlers set via BeforeDrawFunc and AfterDrawFunc are
|
|
// not called.
|
|
//
|
|
// When no primitives are provided, the Draw function of the application's root
|
|
// primitive is called. This results in drawing the entire screen. Handlers set
|
|
// via BeforeDrawFunc and AfterDrawFunc are also called.
|
|
func (a *Application) Draw(p ...Primitive) {
|
|
a.QueueUpdate(func() {
|
|
if len(p) == 0 {
|
|
a.draw()
|
|
return
|
|
}
|
|
|
|
a.Lock()
|
|
if a.screen != nil {
|
|
for _, primitive := range p {
|
|
primitive.Draw(a.screen)
|
|
}
|
|
a.screen.Show()
|
|
}
|
|
a.Unlock()
|
|
})
|
|
}
|
|
|
|
// draw actually does what Draw() promises to do.
|
|
func (a *Application) draw() {
|
|
a.Lock()
|
|
|
|
screen := a.screen
|
|
root := a.root
|
|
fullscreen := a.rootFullscreen
|
|
before := a.beforeDraw
|
|
after := a.afterDraw
|
|
|
|
// Maybe we're not ready yet or not anymore.
|
|
if screen == nil || root == nil {
|
|
a.Unlock()
|
|
return
|
|
}
|
|
|
|
// Resize if requested.
|
|
if fullscreen {
|
|
root.SetRect(0, 0, a.width, a.height)
|
|
}
|
|
|
|
// Call before handler if there is one.
|
|
if before != nil {
|
|
a.Unlock()
|
|
if before(screen) {
|
|
screen.Show()
|
|
return
|
|
}
|
|
} else {
|
|
a.Unlock()
|
|
}
|
|
|
|
// Draw all primitives.
|
|
root.Draw(screen)
|
|
|
|
// Call after handler if there is one.
|
|
if after != nil {
|
|
after(screen)
|
|
}
|
|
|
|
// Sync screen.
|
|
screen.Show()
|
|
}
|
|
|
|
// SetBeforeDrawFunc installs a callback function which is invoked just before
|
|
// the root primitive is drawn during screen updates. If the function returns
|
|
// true, drawing will not continue, i.e. the root primitive will not be drawn
|
|
// (and an after-draw-handler will not be called).
|
|
//
|
|
// Note that the screen is not cleared by the application. To clear the screen,
|
|
// you may call screen.Clear().
|
|
//
|
|
// Provide nil to uninstall the callback function.
|
|
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) {
|
|
a.Lock()
|
|
defer a.Unlock()
|
|
|
|
a.beforeDraw = handler
|
|
}
|
|
|
|
// GetBeforeDrawFunc returns the callback function installed with
|
|
// SetBeforeDrawFunc() or nil if none has been installed.
|
|
func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool {
|
|
a.RLock()
|
|
defer a.RUnlock()
|
|
|
|
return a.beforeDraw
|
|
}
|
|
|
|
// SetAfterDrawFunc installs a callback function which is invoked after the root
|
|
// primitive was drawn during screen updates.
|
|
//
|
|
// Provide nil to uninstall the callback function.
|
|
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) {
|
|
a.Lock()
|
|
defer a.Unlock()
|
|
|
|
a.afterDraw = handler
|
|
}
|
|
|
|
// GetAfterDrawFunc returns the callback function installed with
|
|
// SetAfterDrawFunc() or nil if none has been installed.
|
|
func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen) {
|
|
a.RLock()
|
|
defer a.RUnlock()
|
|
|
|
return a.afterDraw
|
|
}
|
|
|
|
// SetRoot sets the root primitive for this application. If "fullscreen" is set
|
|
// to true, the root primitive's position will be changed to fill the screen.
|
|
//
|
|
// This function must be called at least once or nothing will be displayed when
|
|
// the application starts.
|
|
//
|
|
// It also calls SetFocus() on the primitive.
|
|
func (a *Application) SetRoot(root Primitive, fullscreen bool) {
|
|
a.Lock()
|
|
a.root = root
|
|
a.rootFullscreen = fullscreen
|
|
if a.screen != nil {
|
|
a.screen.Clear()
|
|
}
|
|
a.Unlock()
|
|
|
|
a.SetFocus(root)
|
|
}
|
|
|
|
// ResizeToFullScreen resizes the given primitive such that it fills the entire
|
|
// screen.
|
|
func (a *Application) ResizeToFullScreen(p Primitive) {
|
|
a.RLock()
|
|
width, height := a.width, a.height
|
|
a.RUnlock()
|
|
p.SetRect(0, 0, width, height)
|
|
}
|
|
|
|
// SetAfterResizeFunc installs a callback function which is invoked when the
|
|
// application's window is initialized, and when the application's window size
|
|
// changes. After invoking this callback the screen is cleared and the
|
|
// application is drawn.
|
|
//
|
|
// Provide nil to uninstall the callback function.
|
|
func (a *Application) SetAfterResizeFunc(handler func(width int, height int)) {
|
|
a.Lock()
|
|
defer a.Unlock()
|
|
|
|
a.afterResize = handler
|
|
}
|
|
|
|
// GetAfterResizeFunc returns the callback function installed with
|
|
// SetAfterResizeFunc() or nil if none has been installed.
|
|
func (a *Application) GetAfterResizeFunc() func(width int, height int) {
|
|
a.RLock()
|
|
defer a.RUnlock()
|
|
|
|
return a.afterResize
|
|
}
|
|
|
|
// SetFocus sets the focus on a new primitive. All key events will be redirected
|
|
// to that primitive. Callers must ensure that the primitive will handle key
|
|
// events.
|
|
//
|
|
// Blur() will be called on the previously focused primitive. Focus() will be
|
|
// called on the new primitive.
|
|
func (a *Application) SetFocus(p Primitive) {
|
|
a.Lock()
|
|
|
|
if a.beforeFocus != nil {
|
|
a.Unlock()
|
|
ok := a.beforeFocus(p)
|
|
if !ok {
|
|
return
|
|
}
|
|
a.Lock()
|
|
}
|
|
|
|
if a.focus != nil {
|
|
a.focus.Blur()
|
|
}
|
|
|
|
a.focus = p
|
|
|
|
if a.screen != nil {
|
|
a.screen.HideCursor()
|
|
}
|
|
|
|
if a.afterFocus != nil {
|
|
a.Unlock()
|
|
|
|
a.afterFocus(p)
|
|
} else {
|
|
a.Unlock()
|
|
}
|
|
|
|
if p != nil {
|
|
p.Focus(func(p Primitive) {
|
|
a.SetFocus(p)
|
|
})
|
|
}
|
|
}
|
|
|
|
// GetFocus returns the primitive which has the current focus. If none has it,
|
|
// nil is returned.
|
|
func (a *Application) GetFocus() Primitive {
|
|
a.RLock()
|
|
defer a.RUnlock()
|
|
|
|
return a.focus
|
|
}
|
|
|
|
// SetBeforeFocusFunc installs a callback function which is invoked before the
|
|
// application's focus changes. Return false to maintain the current focus.
|
|
//
|
|
// Provide nil to uninstall the callback function.
|
|
func (a *Application) SetBeforeFocusFunc(handler func(p Primitive) bool) {
|
|
a.Lock()
|
|
defer a.Unlock()
|
|
|
|
a.beforeFocus = handler
|
|
}
|
|
|
|
// SetAfterFocusFunc installs a callback function which is invoked after the
|
|
// application's focus changes.
|
|
//
|
|
// Provide nil to uninstall the callback function.
|
|
func (a *Application) SetAfterFocusFunc(handler func(p Primitive)) {
|
|
a.Lock()
|
|
defer a.Unlock()
|
|
|
|
a.afterFocus = handler
|
|
}
|
|
|
|
// QueueUpdate queues a function to be executed as part of the event loop.
|
|
//
|
|
// Note that Draw() is not implicitly called after the execution of f as that
|
|
// may not be desirable. You can call Draw() from f if the screen should be
|
|
// refreshed after each update. Alternatively, use QueueUpdateDraw() to follow
|
|
// up with an immediate refresh of the screen.
|
|
func (a *Application) QueueUpdate(f func()) {
|
|
a.updates <- f
|
|
}
|
|
|
|
// QueueUpdateDraw works like QueueUpdate() except, when one or more primitives
|
|
// are provided, the primitives are drawn after the provided function returns.
|
|
// When no primitives are provided, the entire screen is drawn after the
|
|
// provided function returns.
|
|
func (a *Application) QueueUpdateDraw(f func(), p ...Primitive) {
|
|
a.QueueUpdate(func() {
|
|
f()
|
|
|
|
if len(p) == 0 {
|
|
a.draw()
|
|
return
|
|
}
|
|
a.Lock()
|
|
if a.screen != nil {
|
|
for _, primitive := range p {
|
|
primitive.Draw(a.screen)
|
|
}
|
|
a.screen.Show()
|
|
}
|
|
a.Unlock()
|
|
})
|
|
}
|
|
|
|
// QueueEvent sends an event to the Application event loop.
|
|
//
|
|
// It is not recommended for event to be nil.
|
|
func (a *Application) QueueEvent(event tcell.Event) {
|
|
a.events <- event
|
|
}
|
|
|
|
// RingBell sends a bell code to the terminal.
|
|
func (a *Application) RingBell() {
|
|
a.QueueUpdate(func() {
|
|
fmt.Print(string(byte(7)))
|
|
})
|
|
}
|