1403 lines
39 KiB
Go
1403 lines
39 KiB
Go
package cview
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import (
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"bytes"
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"regexp"
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"sync"
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"unicode"
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"unicode/utf8"
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"github.com/gdamore/tcell/v2"
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"github.com/lucasb-eyer/go-colorful"
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"github.com/mattn/go-runewidth"
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"github.com/rivo/uniseg"
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)
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var (
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// TabSize is the number of spaces with which a tab character will be replaced.
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TabSize = 4
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)
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var (
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openColorRegex = regexp.MustCompile(`\[([a-zA-Z]*|#[0-9a-zA-Z]*)$`)
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openRegionRegex = regexp.MustCompile(`\["[a-zA-Z0-9_,;: \-\.]*"?$`)
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)
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// textViewIndex contains information about each line displayed in the text
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// view.
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type textViewIndex struct {
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Line int // The index into the "buffer" variable.
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Pos int // The index into the "buffer" line ([]byte position).
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NextPos int // The (byte) index of the next character in this buffer line.
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Width int // The screen width of this line.
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ForegroundColor string // The starting foreground color ("" = don't change, "-" = reset).
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BackgroundColor string // The starting background color ("" = don't change, "-" = reset).
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Attributes string // The starting attributes ("" = don't change, "-" = reset).
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Region []byte // The starting region ID.
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}
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// textViewRegion contains information about a region.
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type textViewRegion struct {
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// The region ID.
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ID []byte
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// The starting and end screen position of the region as determined the last
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// time Draw() was called. A negative value indicates out-of-rect positions.
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FromX, FromY, ToX, ToY int
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}
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// TextView is a box which displays text. It implements the io.Writer interface
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// so you can stream text to it. This does not trigger a redraw automatically
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// but if a handler is installed via SetChangedFunc(), you can cause it to be
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// redrawn. (See SetChangedFunc() for more details.)
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//
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// Navigation
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//
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// If the text view is scrollable (the default), text is kept in a buffer which
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// may be larger than the screen and can be navigated similarly to Vim:
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//
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// - h, left arrow: Move left.
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// - l, right arrow: Move right.
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// - j, down arrow: Move down.
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// - k, up arrow: Move up.
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// - g, home: Move to the top.
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// - G, end: Move to the bottom.
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// - Ctrl-F, page down: Move down by one page.
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// - Ctrl-B, page up: Move up by one page.
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//
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// If the text is not scrollable, any text above the top visible line is
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// discarded.
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//
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// Use SetInputCapture() to override or modify keyboard input.
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//
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// Colors
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//
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// If dynamic colors are enabled via SetDynamicColors(), text color can be
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// changed dynamically by embedding color strings in square brackets. This works
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// the same way as anywhere else. Please see the package documentation for more
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// information.
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//
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// Regions and Highlights
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//
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// If regions are enabled via SetRegions(), you can define text regions within
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// the text and assign region IDs to them. Text regions start with region tags.
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// Region tags are square brackets that contain a region ID in double quotes,
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// for example:
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//
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// We define a ["rg"]region[""] here.
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//
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// A text region ends with the next region tag. Tags with no region ID ([""])
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// don't start new regions. They can therefore be used to mark the end of a
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// region. Region IDs must satisfy the following regular expression:
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//
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// [a-zA-Z0-9_,;: \-\.]+
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//
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// Regions can be highlighted by calling the Highlight() function with one or
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// more region IDs. This can be used to display search results, for example.
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//
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// The ScrollToHighlight() function can be used to jump to the currently
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// highlighted region once when the text view is drawn the next time.
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type TextView struct {
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*Box
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// The text buffer.
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buffer [][]byte
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// The last bytes that have been received but are not part of the buffer yet.
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recentBytes []byte
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// The last width and height of the text view.
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lastWidth, lastHeight int
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// The processed line index. This is nil if the buffer has changed and needs
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// to be re-indexed.
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index []*textViewIndex
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// The width of the text view buffer index.
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indexWidth int
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// If set to true, the buffer will be reindexed each time it is modified.
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reindex bool
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// The horizontal text alignment, one of AlignLeft, AlignCenter, or AlignRight.
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align int
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// The vertical text alignment, one of AlignTop, AlignMiddle, or AlignBottom.
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valign VerticalAlignment
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// Information about visible regions as of the last call to Draw().
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regionInfos []*textViewRegion
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// Indices into the "index" slice which correspond to the first line of the
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// first highlight and the last line of the last highlight. This is calculated
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// during re-indexing. Set to -1 if there is no current highlight.
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fromHighlight, toHighlight int
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// The screen space column of the highlight in its first line. Set to -1 if
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// there is no current highlight.
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posHighlight int
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// A set of region IDs that are currently highlighted.
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highlights map[string]struct{}
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// The screen width of the longest line in the index (not the buffer).
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longestLine int
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// The index of the first line shown in the text view.
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lineOffset int
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// The maximum number of newlines the text view will hold (0 = unlimited).
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maxLines int
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// If set to true, the text view will always remain at the end of the content.
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trackEnd bool
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// The number of characters to be skipped on each line (not in wrap mode).
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columnOffset int
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// The height of the content the last time the text view was drawn.
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pageSize int
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// If set to true, the text view will keep a buffer of text which can be
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// navigated when the text is longer than what fits into the box.
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scrollable bool
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// Visibility of the scroll bar.
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scrollBarVisibility ScrollBarVisibility
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// The scroll bar color.
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scrollBarColor tcell.Color
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// If set to true, lines that are longer than the available width are wrapped
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// onto the next line. If set to false, any characters beyond the available
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// width are discarded.
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wrap bool
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// The maximum line width when wrapping (0 = use TextView width).
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wrapWidth int
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// If set to true and if wrap is also true, lines are split at spaces or
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// after punctuation characters.
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wordWrap bool
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// The (starting) color of the text.
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textColor tcell.Color
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// The foreground color of highlighted text.
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highlightForeground tcell.Color
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// The background color of highlighted text.
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highlightBackground tcell.Color
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// If set to true, the text color can be changed dynamically by piping color
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// strings in square brackets to the text view.
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dynamicColors bool
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// If set to true, region tags can be used to define regions.
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regions bool
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// A temporary flag which, when true, will automatically bring the current
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// highlight(s) into the visible screen.
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scrollToHighlights bool
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// If true, setting new highlights will be a XOR instead of an overwrite
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// operation.
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toggleHighlights bool
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// An optional function which is called when the content of the text view has
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// changed.
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changed func()
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// An optional function which is called when the user presses one of the
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// following keys: Escape, Enter, Tab, Backtab.
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done func(tcell.Key)
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// An optional function which is called when one or more regions were
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// highlighted.
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highlighted func(added, removed, remaining []string)
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sync.RWMutex
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}
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// NewTextView returns a new text view.
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func NewTextView() *TextView {
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return &TextView{
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Box: NewBox(),
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highlights: make(map[string]struct{}),
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lineOffset: -1,
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reindex: true,
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scrollable: true,
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scrollBarVisibility: ScrollBarAuto,
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scrollBarColor: Styles.ScrollBarColor,
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align: AlignLeft,
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valign: AlignTop,
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wrap: true,
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textColor: Styles.PrimaryTextColor,
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highlightForeground: Styles.PrimitiveBackgroundColor,
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highlightBackground: Styles.PrimaryTextColor,
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}
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}
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// SetScrollable sets the flag that decides whether or not the text view is
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// scrollable. If true, text is kept in a buffer and can be navigated. If false,
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// the last line will always be visible.
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func (t *TextView) SetScrollable(scrollable bool) {
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t.Lock()
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defer t.Unlock()
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t.scrollable = scrollable
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if !scrollable {
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t.trackEnd = true
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}
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}
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// SetScrollBarVisibility specifies the display of the scroll bar.
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func (t *TextView) SetScrollBarVisibility(visibility ScrollBarVisibility) {
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t.Lock()
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defer t.Unlock()
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t.scrollBarVisibility = visibility
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}
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// SetScrollBarColor sets the color of the scroll bar.
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func (t *TextView) SetScrollBarColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.scrollBarColor = color
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}
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// SetWrap sets the flag that, if true, leads to lines that are longer than the
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// available width being wrapped onto the next line. If false, any characters
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// beyond the available width are not displayed.
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func (t *TextView) SetWrap(wrap bool) {
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t.Lock()
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defer t.Unlock()
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if t.wrap != wrap {
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t.index = nil
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}
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t.wrap = wrap
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}
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// SetWordWrap sets the flag that, if true and if the "wrap" flag is also true
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// (see SetWrap()), wraps the line at spaces or after punctuation marks. Note
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// that trailing spaces will not be printed.
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//
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// This flag is ignored if the "wrap" flag is false.
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func (t *TextView) SetWordWrap(wrapOnWords bool) {
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t.Lock()
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defer t.Unlock()
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if t.wordWrap != wrapOnWords {
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t.index = nil
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}
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t.wordWrap = wrapOnWords
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}
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// SetTextAlign sets the horizontal alignment of the text. This must be either
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// AlignLeft, AlignCenter, or AlignRight.
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func (t *TextView) SetTextAlign(align int) {
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t.Lock()
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defer t.Unlock()
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if t.align != align {
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t.index = nil
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}
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t.align = align
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}
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// SetVerticalAlign sets the vertical alignment of the text. This must be
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// either AlignTop, AlignMiddle, or AlignBottom.
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func (t *TextView) SetVerticalAlign(valign VerticalAlignment) {
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t.Lock()
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defer t.Unlock()
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if t.valign != valign {
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t.index = nil
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}
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t.valign = valign
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}
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// SetTextColor sets the initial color of the text (which can be changed
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// dynamically by sending color strings in square brackets to the text view if
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// dynamic colors are enabled).
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func (t *TextView) SetTextColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.textColor = color
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}
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// SetHighlightForegroundColor sets the foreground color of highlighted text.
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func (t *TextView) SetHighlightForegroundColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.highlightForeground = color
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}
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// SetHighlightBackgroundColor sets the foreground color of highlighted text.
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func (t *TextView) SetHighlightBackgroundColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.highlightBackground = color
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}
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// SetBytes sets the text of this text view to the provided byte slice.
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// Previously contained text will be removed.
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func (t *TextView) SetBytes(text []byte) {
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t.Lock()
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defer t.Unlock()
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t.clear()
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t.write(text)
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}
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// SetText sets the text of this text view to the provided string. Previously
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// contained text will be removed.
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func (t *TextView) SetText(text string) {
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t.SetBytes([]byte(text))
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}
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// GetBytes returns the current text of this text view. If "stripTags" is set
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// to true, any region/color tags are stripped from the text.
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func (t *TextView) GetBytes(stripTags bool) []byte {
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t.RLock()
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defer t.RUnlock()
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if !stripTags {
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if len(t.recentBytes) > 0 {
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return bytes.Join(append(t.buffer, t.recentBytes), []byte("\n"))
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}
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return bytes.Join(t.buffer, []byte("\n"))
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}
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buffer := bytes.Join(t.buffer, []byte("\n"))
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return StripTags(buffer, t.dynamicColors, t.regions)
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}
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// GetText returns the current text of this text view. If "stripTags" is set
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// to true, any region/color tags are stripped from the text.
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func (t *TextView) GetText(stripTags bool) string {
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return string(t.GetBytes(stripTags))
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}
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// GetBufferSize returns the number of lines and the length of the longest line
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// in the text buffer. The screen size of the widget is available via GetRect.
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func (t *TextView) GetBufferSize() (rows int, maxLen int) {
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t.RLock()
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defer t.RUnlock()
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return len(t.buffer), t.longestLine
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}
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// SetDynamicColors sets the flag that allows the text color to be changed
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// dynamically. See class description for details.
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func (t *TextView) SetDynamicColors(dynamic bool) {
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t.Lock()
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defer t.Unlock()
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if t.dynamicColors != dynamic {
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t.index = nil
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}
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t.dynamicColors = dynamic
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}
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// SetRegions sets the flag that allows to define regions in the text. See class
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// description for details.
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func (t *TextView) SetRegions(regions bool) {
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t.Lock()
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defer t.Unlock()
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if t.regions != regions {
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t.index = nil
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}
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t.regions = regions
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}
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// SetChangedFunc sets a handler function which is called when the text of the
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// text view has changed. This is useful when text is written to this io.Writer
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// in a separate goroutine. Doing so does not automatically cause the screen to
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// be refreshed so you may want to use the "changed" handler to redraw the
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// screen.
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//
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// Note that to avoid race conditions or deadlocks, there are a few rules you
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// should follow:
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//
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// - You can call Application.Draw() from this handler.
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// - You can call TextView.HasFocus() from this handler.
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// - During the execution of this handler, access to any other variables from
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// this primitive or any other primitive should be queued using
|
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// Application.QueueUpdate().
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//
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// See package description for details on dealing with concurrency.
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func (t *TextView) SetChangedFunc(handler func()) {
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t.Lock()
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defer t.Unlock()
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t.changed = handler
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}
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|
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// SetDoneFunc sets a handler which is called when the user presses on the
|
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// following keys: Escape, Enter, Tab, Backtab. The key is passed to the
|
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// handler.
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func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) {
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t.Lock()
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defer t.Unlock()
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t.done = handler
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}
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|
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// SetHighlightedFunc sets a handler which is called when the list of currently
|
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// highlighted regions change. It receives a list of region IDs which were newly
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// highlighted, those that are not highlighted anymore, and those that remain
|
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// highlighted.
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//
|
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// Note that because regions are only determined during drawing, this function
|
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// can only fire for regions that have existed during the last call to Draw().
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func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string)) {
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t.highlighted = handler
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}
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func (t *TextView) clipBuffer() {
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if t.maxLines <= 0 {
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return
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}
|
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|
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lenbuf := len(t.buffer)
|
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if lenbuf > t.maxLines {
|
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t.buffer = t.buffer[lenbuf-t.maxLines:]
|
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}
|
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}
|
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|
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// SetMaxLines sets the maximum number of newlines the text view will hold
|
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// before discarding older data from the buffer.
|
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func (t *TextView) SetMaxLines(maxLines int) {
|
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t.maxLines = maxLines
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t.clipBuffer()
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}
|
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|
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// ScrollTo scrolls to the specified row and column (both starting with 0).
|
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func (t *TextView) ScrollTo(row, column int) {
|
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t.Lock()
|
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defer t.Unlock()
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|
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if !t.scrollable {
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return
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}
|
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t.lineOffset = row
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t.columnOffset = column
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t.trackEnd = false
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}
|
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|
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// ScrollToBeginning scrolls to the top left corner of the text if the text view
|
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// is scrollable.
|
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func (t *TextView) ScrollToBeginning() {
|
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t.Lock()
|
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defer t.Unlock()
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|
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if !t.scrollable {
|
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return
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}
|
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t.trackEnd = false
|
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t.lineOffset = 0
|
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t.columnOffset = 0
|
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}
|
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|
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// ScrollToEnd scrolls to the bottom left corner of the text if the text view
|
|
// is scrollable. Adding new rows to the end of the text view will cause it to
|
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// scroll with the new data.
|
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func (t *TextView) ScrollToEnd() {
|
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t.Lock()
|
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defer t.Unlock()
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|
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if !t.scrollable {
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return
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}
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t.trackEnd = true
|
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t.columnOffset = 0
|
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}
|
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|
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// GetScrollOffset returns the number of rows and columns that are skipped at
|
|
// the top left corner when the text view has been scrolled.
|
|
func (t *TextView) GetScrollOffset() (row, column int) {
|
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t.RLock()
|
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defer t.RUnlock()
|
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|
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return t.lineOffset, t.columnOffset
|
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}
|
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|
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// Clear removes all text from the buffer.
|
|
func (t *TextView) Clear() {
|
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t.Lock()
|
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defer t.Unlock()
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|
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t.clear()
|
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}
|
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|
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func (t *TextView) clear() {
|
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t.buffer = nil
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t.recentBytes = nil
|
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if t.reindex {
|
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t.index = nil
|
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}
|
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}
|
|
|
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// Highlight specifies which regions should be highlighted. If highlight
|
|
// toggling is set to true (see SetToggleHighlights()), the highlight of the
|
|
// provided regions is toggled (highlighted regions are un-highlighted and vice
|
|
// versa). If toggling is set to false, the provided regions are highlighted and
|
|
// all other regions will not be highlighted (you may also provide nil to turn
|
|
// off all highlights).
|
|
//
|
|
// For more information on regions, see class description. Empty region strings
|
|
// are ignored.
|
|
//
|
|
// Text in highlighted regions will be drawn inverted, i.e. with their
|
|
// background and foreground colors swapped.
|
|
func (t *TextView) Highlight(regionIDs ...string) {
|
|
t.Lock()
|
|
|
|
// Toggle highlights.
|
|
if t.toggleHighlights {
|
|
var newIDs []string
|
|
HighlightLoop:
|
|
for regionID := range t.highlights {
|
|
for _, id := range regionIDs {
|
|
if regionID == id {
|
|
continue HighlightLoop
|
|
}
|
|
}
|
|
newIDs = append(newIDs, regionID)
|
|
}
|
|
for _, regionID := range regionIDs {
|
|
if _, ok := t.highlights[regionID]; !ok {
|
|
newIDs = append(newIDs, regionID)
|
|
}
|
|
}
|
|
regionIDs = newIDs
|
|
} // Now we have a list of region IDs that end up being highlighted.
|
|
|
|
// Determine added and removed regions.
|
|
var added, removed, remaining []string
|
|
if t.highlighted != nil {
|
|
for _, regionID := range regionIDs {
|
|
if _, ok := t.highlights[regionID]; ok {
|
|
remaining = append(remaining, regionID)
|
|
delete(t.highlights, regionID)
|
|
} else {
|
|
added = append(added, regionID)
|
|
}
|
|
}
|
|
for regionID := range t.highlights {
|
|
removed = append(removed, regionID)
|
|
}
|
|
}
|
|
|
|
// Make new selection.
|
|
t.highlights = make(map[string]struct{})
|
|
for _, id := range regionIDs {
|
|
if id == "" {
|
|
continue
|
|
}
|
|
t.highlights[id] = struct{}{}
|
|
}
|
|
t.index = nil
|
|
|
|
// Notify.
|
|
if t.highlighted != nil && (len(added) > 0 || len(removed) > 0) {
|
|
t.Unlock()
|
|
t.highlighted(added, removed, remaining)
|
|
} else {
|
|
t.Unlock()
|
|
}
|
|
}
|
|
|
|
// GetHighlights returns the IDs of all currently highlighted regions.
|
|
func (t *TextView) GetHighlights() (regionIDs []string) {
|
|
t.RLock()
|
|
defer t.RUnlock()
|
|
|
|
for id := range t.highlights {
|
|
regionIDs = append(regionIDs, id)
|
|
}
|
|
return
|
|
}
|
|
|
|
// SetToggleHighlights sets a flag to determine how regions are highlighted.
|
|
// When set to true, the Highlight() function (or a mouse click) will toggle the
|
|
// provided/selected regions. When set to false, Highlight() (or a mouse click)
|
|
// will simply highlight the provided regions.
|
|
func (t *TextView) SetToggleHighlights(toggle bool) {
|
|
t.toggleHighlights = toggle
|
|
}
|
|
|
|
// ScrollToHighlight will cause the visible area to be scrolled so that the
|
|
// highlighted regions appear in the visible area of the text view. This
|
|
// repositioning happens the next time the text view is drawn. It happens only
|
|
// once so you will need to call this function repeatedly to always keep
|
|
// highlighted regions in view.
|
|
//
|
|
// Nothing happens if there are no highlighted regions or if the text view is
|
|
// not scrollable.
|
|
func (t *TextView) ScrollToHighlight() {
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
if len(t.highlights) == 0 || !t.scrollable || !t.regions {
|
|
return
|
|
}
|
|
t.index = nil
|
|
t.scrollToHighlights = true
|
|
t.trackEnd = false
|
|
}
|
|
|
|
// GetRegionText returns the text of the region with the given ID. If dynamic
|
|
// colors are enabled, color tags are stripped from the text. Newlines are
|
|
// always returned as '\n' runes.
|
|
//
|
|
// If the region does not exist or if regions are turned off, an empty string
|
|
// is returned.
|
|
func (t *TextView) GetRegionText(regionID string) string {
|
|
t.RLock()
|
|
defer t.RUnlock()
|
|
|
|
if !t.regions || len(regionID) == 0 {
|
|
return ""
|
|
}
|
|
|
|
var (
|
|
buffer bytes.Buffer
|
|
currentRegionID string
|
|
)
|
|
|
|
for _, str := range t.buffer {
|
|
// Find all color tags in this line.
|
|
var colorTagIndices [][]int
|
|
if t.dynamicColors {
|
|
colorTagIndices = colorPattern.FindAllIndex(str, -1)
|
|
}
|
|
|
|
// Find all regions in this line.
|
|
var (
|
|
regionIndices [][]int
|
|
regions [][][]byte
|
|
)
|
|
if t.regions {
|
|
regionIndices = regionPattern.FindAllIndex(str, -1)
|
|
regions = regionPattern.FindAllSubmatch(str, -1)
|
|
}
|
|
|
|
// Analyze this line.
|
|
var currentTag, currentRegion int
|
|
for pos, ch := range str {
|
|
// Skip any color tags.
|
|
if currentTag < len(colorTagIndices) && pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
|
|
if pos == colorTagIndices[currentTag][1]-1 {
|
|
currentTag++
|
|
if currentTag == len(colorTagIndices) {
|
|
continue
|
|
}
|
|
}
|
|
if colorTagIndices[currentTag][1]-colorTagIndices[currentTag][0] > 2 {
|
|
continue
|
|
}
|
|
}
|
|
|
|
// Skip any regions.
|
|
if currentRegion < len(regionIndices) && pos >= regionIndices[currentRegion][0] && pos < regionIndices[currentRegion][1] {
|
|
if pos == regionIndices[currentRegion][1]-1 {
|
|
if currentRegionID == regionID {
|
|
// This is the end of the requested region. We're done.
|
|
return buffer.String()
|
|
}
|
|
currentRegionID = string(regions[currentRegion][1])
|
|
currentRegion++
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Add this rune.
|
|
if currentRegionID == regionID {
|
|
buffer.WriteByte(ch)
|
|
}
|
|
}
|
|
|
|
// Add newline.
|
|
if currentRegionID == regionID {
|
|
buffer.WriteRune('\n')
|
|
}
|
|
}
|
|
|
|
return escapePattern.ReplaceAllString(buffer.String(), `[$1$2]`)
|
|
}
|
|
|
|
// Focus is called when this primitive receives focus.
|
|
func (t *TextView) Focus(delegate func(p Primitive)) {
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
// Implemented here with locking because this is used by layout primitives.
|
|
t.hasFocus = true
|
|
}
|
|
|
|
// HasFocus returns whether or not this primitive has focus.
|
|
func (t *TextView) HasFocus() bool {
|
|
t.RLock()
|
|
defer t.RUnlock()
|
|
|
|
// Implemented here with locking because this may be used in the "changed"
|
|
// callback.
|
|
return t.hasFocus
|
|
}
|
|
|
|
// Write lets us implement the io.Writer interface. Tab characters will be
|
|
// replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted
|
|
// as a new line.
|
|
func (t *TextView) Write(p []byte) (n int, err error) {
|
|
t.Lock()
|
|
changed := t.changed
|
|
if changed != nil {
|
|
// Notify at the end.
|
|
defer changed()
|
|
}
|
|
defer t.Unlock()
|
|
|
|
return t.write(p)
|
|
}
|
|
|
|
func (t *TextView) write(p []byte) (n int, err error) {
|
|
// Copy data over.
|
|
newBytes := append(t.recentBytes, p...)
|
|
t.recentBytes = nil
|
|
|
|
// If we have a trailing invalid UTF-8 byte, we'll wait.
|
|
if r, _ := utf8.DecodeLastRune(p); r == utf8.RuneError {
|
|
t.recentBytes = newBytes
|
|
return len(p), nil
|
|
}
|
|
|
|
// If we have a trailing open dynamic color, exclude it.
|
|
if t.dynamicColors {
|
|
location := openColorRegex.FindIndex(newBytes)
|
|
if location != nil {
|
|
t.recentBytes = newBytes[location[0]:]
|
|
newBytes = newBytes[:location[0]]
|
|
}
|
|
}
|
|
|
|
// If we have a trailing open region, exclude it.
|
|
if t.regions {
|
|
location := openRegionRegex.FindIndex(newBytes)
|
|
if location != nil {
|
|
t.recentBytes = newBytes[location[0]:]
|
|
newBytes = newBytes[:location[0]]
|
|
}
|
|
}
|
|
|
|
// Transform the new bytes into strings.
|
|
newBytes = bytes.Replace(newBytes, []byte{'\t'}, bytes.Repeat([]byte{' '}, TabSize), -1)
|
|
for index, line := range bytes.Split(newBytes, []byte("\n")) {
|
|
if index == 0 {
|
|
if len(t.buffer) == 0 {
|
|
t.buffer = [][]byte{line}
|
|
} else {
|
|
t.buffer[len(t.buffer)-1] = append(t.buffer[len(t.buffer)-1], line...)
|
|
}
|
|
} else {
|
|
t.buffer = append(t.buffer, line)
|
|
}
|
|
}
|
|
|
|
t.clipBuffer()
|
|
|
|
// Reset the index.
|
|
if t.reindex {
|
|
t.index = nil
|
|
}
|
|
|
|
return len(p), nil
|
|
}
|
|
|
|
// SetWrapWidth set the maximum width of lines when wrapping is enabled.
|
|
// When set to 0 the width of the TextView is used.
|
|
func (t *TextView) SetWrapWidth(width int) {
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
t.wrapWidth = width
|
|
}
|
|
|
|
// SetReindexBuffer set a flag controlling whether the buffer is reindexed when
|
|
// it is modified. This improves the performance of TextViews whose contents
|
|
// always have line-breaks in the same location. This must be called after the
|
|
// buffer has been indexed.
|
|
func (t *TextView) SetReindexBuffer(reindex bool) {
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
t.reindex = reindex
|
|
|
|
if reindex {
|
|
t.index = nil
|
|
}
|
|
}
|
|
|
|
// reindexBuffer re-indexes the buffer such that we can use it to easily draw
|
|
// the buffer onto the screen. Each line in the index will contain a pointer
|
|
// into the buffer from which on we will print text. It will also contain the
|
|
// color with which the line starts.
|
|
func (t *TextView) reindexBuffer(width int) {
|
|
if t.index != nil && (!t.wrap || width == t.indexWidth) {
|
|
return // Nothing has changed. We can still use the current index.
|
|
}
|
|
t.index = nil
|
|
t.indexWidth = width
|
|
t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
|
|
|
|
// If there's no space, there's no index.
|
|
if width < 1 {
|
|
return
|
|
}
|
|
|
|
if t.wrapWidth > 0 && t.wrapWidth < width {
|
|
width = t.wrapWidth
|
|
}
|
|
|
|
// Initial states.
|
|
var regionID []byte
|
|
var (
|
|
highlighted bool
|
|
foregroundColor, backgroundColor, attributes string
|
|
)
|
|
|
|
// Go through each line in the buffer.
|
|
for bufferIndex, buf := range t.buffer {
|
|
colorTagIndices, colorTags, regionIndices, regions, escapeIndices, strippedStr, _ := decomposeText(buf, t.dynamicColors, t.regions)
|
|
|
|
// Split the line if required.
|
|
var splitLines []string
|
|
str := string(strippedStr)
|
|
if t.wrap && len(str) > 0 {
|
|
for len(str) > 0 {
|
|
extract := runewidth.Truncate(str, width, "")
|
|
if len(extract) == 0 {
|
|
// We'll extract at least one grapheme cluster.
|
|
gr := uniseg.NewGraphemes(str)
|
|
gr.Next()
|
|
_, to := gr.Positions()
|
|
extract = str[:to]
|
|
}
|
|
if t.wordWrap && len(extract) < len(str) {
|
|
// Add any spaces from the next line.
|
|
if spaces := spacePattern.FindStringIndex(str[len(extract):]); spaces != nil && spaces[0] == 0 {
|
|
extract = str[:len(extract)+spaces[1]]
|
|
}
|
|
|
|
// Can we split before the mandatory end?
|
|
matches := boundaryPattern.FindAllStringIndex(extract, -1)
|
|
if len(matches) > 0 {
|
|
// Yes. Let's split there.
|
|
extract = extract[:matches[len(matches)-1][1]]
|
|
}
|
|
}
|
|
splitLines = append(splitLines, extract)
|
|
str = str[len(extract):]
|
|
}
|
|
} else {
|
|
// No need to split the line.
|
|
splitLines = []string{str}
|
|
}
|
|
|
|
// Create index from split lines.
|
|
var originalPos, colorPos, regionPos, escapePos int
|
|
for _, splitLine := range splitLines {
|
|
line := &textViewIndex{
|
|
Line: bufferIndex,
|
|
Pos: originalPos,
|
|
ForegroundColor: foregroundColor,
|
|
BackgroundColor: backgroundColor,
|
|
Attributes: attributes,
|
|
Region: regionID,
|
|
}
|
|
|
|
// Shift original position with tags.
|
|
lineLength := len(splitLine)
|
|
remainingLength := lineLength
|
|
tagEnd := originalPos
|
|
totalTagLength := 0
|
|
for {
|
|
// Which tag comes next?
|
|
nextTag := make([][3]int, 0, 3)
|
|
if colorPos < len(colorTagIndices) {
|
|
nextTag = append(nextTag, [3]int{colorTagIndices[colorPos][0], colorTagIndices[colorPos][1], 0}) // 0 = color tag.
|
|
}
|
|
if regionPos < len(regionIndices) {
|
|
nextTag = append(nextTag, [3]int{regionIndices[regionPos][0], regionIndices[regionPos][1], 1}) // 1 = region tag.
|
|
}
|
|
if escapePos < len(escapeIndices) {
|
|
nextTag = append(nextTag, [3]int{escapeIndices[escapePos][0], escapeIndices[escapePos][1], 2}) // 2 = escape tag.
|
|
}
|
|
minPos := -1
|
|
tagIndex := -1
|
|
for index, pair := range nextTag {
|
|
if minPos < 0 || pair[0] < minPos {
|
|
minPos = pair[0]
|
|
tagIndex = index
|
|
}
|
|
}
|
|
|
|
// Is the next tag in range?
|
|
if tagIndex < 0 || minPos > tagEnd+remainingLength {
|
|
break // No. We're done with this line.
|
|
}
|
|
|
|
// Advance.
|
|
strippedTagStart := nextTag[tagIndex][0] - originalPos - totalTagLength
|
|
tagEnd = nextTag[tagIndex][1]
|
|
tagLength := tagEnd - nextTag[tagIndex][0]
|
|
if nextTag[tagIndex][2] == 2 {
|
|
tagLength = 1
|
|
}
|
|
totalTagLength += tagLength
|
|
remainingLength = lineLength - (tagEnd - originalPos - totalTagLength)
|
|
|
|
// Process the tag.
|
|
switch nextTag[tagIndex][2] {
|
|
case 0:
|
|
// Process color tags.
|
|
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
|
|
colorPos++
|
|
case 1:
|
|
// Process region tags.
|
|
regionID = regions[regionPos][1]
|
|
_, highlighted = t.highlights[string(regionID)]
|
|
|
|
// Update highlight range.
|
|
if highlighted {
|
|
line := len(t.index)
|
|
if t.fromHighlight < 0 {
|
|
t.fromHighlight, t.toHighlight = line, line
|
|
t.posHighlight = runewidth.StringWidth(splitLine[:strippedTagStart])
|
|
} else if line > t.toHighlight {
|
|
t.toHighlight = line
|
|
}
|
|
}
|
|
|
|
regionPos++
|
|
case 2:
|
|
// Process escape tags.
|
|
escapePos++
|
|
}
|
|
}
|
|
|
|
// Advance to next line.
|
|
originalPos += lineLength + totalTagLength
|
|
|
|
// Append this line.
|
|
line.NextPos = originalPos
|
|
line.Width = runewidth.StringWidth(splitLine)
|
|
t.index = append(t.index, line)
|
|
}
|
|
|
|
// Word-wrapped lines may have trailing whitespace. Remove it.
|
|
if t.wrap && t.wordWrap {
|
|
for _, line := range t.index {
|
|
str := t.buffer[line.Line][line.Pos:line.NextPos]
|
|
trimmed := bytes.TrimRightFunc(str, unicode.IsSpace)
|
|
if len(trimmed) != len(str) {
|
|
oldNextPos := line.NextPos
|
|
line.NextPos -= len(str) - len(trimmed)
|
|
line.Width -= runewidth.StringWidth(string(t.buffer[line.Line][line.NextPos:oldNextPos]))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate longest line.
|
|
t.longestLine = 0
|
|
for _, line := range t.index {
|
|
if line.Width > t.longestLine {
|
|
t.longestLine = line.Width
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw draws this primitive onto the screen.
|
|
func (t *TextView) Draw(screen tcell.Screen) {
|
|
if !t.GetVisible() {
|
|
return
|
|
}
|
|
|
|
t.Box.Draw(screen)
|
|
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
// Get the available size.
|
|
x, y, width, height := t.GetInnerRect()
|
|
if height == 0 {
|
|
return
|
|
}
|
|
t.pageSize = height
|
|
|
|
if t.index == nil || width != t.lastWidth || height != t.lastHeight {
|
|
t.reindexBuffer(width)
|
|
}
|
|
t.lastWidth, t.lastHeight = width, height
|
|
|
|
showVerticalScrollBar := t.scrollBarVisibility == ScrollBarAlways || (t.scrollBarVisibility == ScrollBarAuto && len(t.index) > height)
|
|
if showVerticalScrollBar {
|
|
width-- // Subtract space for scroll bar.
|
|
}
|
|
|
|
t.reindexBuffer(width)
|
|
if t.regions {
|
|
t.regionInfos = nil
|
|
}
|
|
|
|
// Draw scroll bar last.
|
|
defer func() {
|
|
if !showVerticalScrollBar {
|
|
return
|
|
}
|
|
|
|
items := len(t.index)
|
|
cursor := int(float64(len(t.index)) * (float64(t.lineOffset) / float64(len(t.index)-height)))
|
|
|
|
// Render cursor at the bottom when tracking end
|
|
if t.trackEnd && items <= height {
|
|
items = height + 1
|
|
cursor = height
|
|
}
|
|
|
|
for printed := 0; printed < height; printed++ {
|
|
RenderScrollBar(screen, t.scrollBarVisibility, x+width, y+printed, height, items, cursor, printed, t.hasFocus, t.scrollBarColor)
|
|
}
|
|
}()
|
|
|
|
// If we don't have an index, there's nothing to draw.
|
|
if t.index == nil {
|
|
return
|
|
}
|
|
|
|
// Move to highlighted regions.
|
|
if t.regions && t.scrollToHighlights && t.fromHighlight >= 0 {
|
|
// Do we fit the entire height?
|
|
if t.toHighlight-t.fromHighlight+1 < height {
|
|
// Yes, let's center the highlights.
|
|
t.lineOffset = (t.fromHighlight + t.toHighlight - height) / 2
|
|
} else {
|
|
// No, let's move to the start of the highlights.
|
|
t.lineOffset = t.fromHighlight
|
|
}
|
|
|
|
// If the highlight is too far to the right, move it to the middle.
|
|
if t.posHighlight-t.columnOffset > 3*width/4 {
|
|
t.columnOffset = t.posHighlight - width/2
|
|
}
|
|
|
|
// If the highlight is offscreen on the left, move it onscreen.
|
|
if t.posHighlight-t.columnOffset < 0 {
|
|
t.columnOffset = t.posHighlight - width/4
|
|
}
|
|
}
|
|
t.scrollToHighlights = false
|
|
|
|
// Adjust line offset.
|
|
if t.lineOffset+height > len(t.index) {
|
|
t.trackEnd = true
|
|
}
|
|
if t.trackEnd {
|
|
t.lineOffset = len(t.index) - height
|
|
}
|
|
if t.lineOffset < 0 {
|
|
t.lineOffset = 0
|
|
}
|
|
|
|
// Adjust column offset.
|
|
if t.align == AlignLeft {
|
|
if t.columnOffset+width > t.longestLine {
|
|
t.columnOffset = t.longestLine - width
|
|
}
|
|
if t.columnOffset < 0 {
|
|
t.columnOffset = 0
|
|
}
|
|
} else if t.align == AlignRight {
|
|
if t.columnOffset-width < -t.longestLine {
|
|
t.columnOffset = width - t.longestLine
|
|
}
|
|
if t.columnOffset > 0 {
|
|
t.columnOffset = 0
|
|
}
|
|
} else { // AlignCenter.
|
|
half := (t.longestLine - width) / 2
|
|
if half > 0 {
|
|
if t.columnOffset > half {
|
|
t.columnOffset = half
|
|
}
|
|
if t.columnOffset < -half {
|
|
t.columnOffset = -half
|
|
}
|
|
} else {
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
// Calculate offset to apply vertical alignment
|
|
verticalOffset := 0
|
|
if len(t.index) < height {
|
|
if t.valign == AlignMiddle {
|
|
verticalOffset = (height - len(t.index)) / 2
|
|
} else if t.valign == AlignBottom {
|
|
verticalOffset = height - len(t.index)
|
|
}
|
|
}
|
|
|
|
// Draw the buffer.
|
|
defaultStyle := tcell.StyleDefault.Foreground(t.textColor).Background(t.backgroundColor)
|
|
for line := t.lineOffset; line < len(t.index); line++ {
|
|
// Are we done?
|
|
if line-t.lineOffset >= height {
|
|
break
|
|
}
|
|
|
|
// Get the text for this line.
|
|
index := t.index[line]
|
|
text := t.buffer[index.Line][index.Pos:index.NextPos]
|
|
foregroundColor := index.ForegroundColor
|
|
backgroundColor := index.BackgroundColor
|
|
attributes := index.Attributes
|
|
regionID := index.Region
|
|
if t.regions && len(regionID) > 0 && (len(t.regionInfos) == 0 || !bytes.Equal(t.regionInfos[len(t.regionInfos)-1].ID, regionID)) {
|
|
t.regionInfos = append(t.regionInfos, &textViewRegion{
|
|
ID: regionID,
|
|
FromX: x,
|
|
FromY: y + line - t.lineOffset,
|
|
ToX: -1,
|
|
ToY: -1,
|
|
})
|
|
}
|
|
|
|
// Process tags.
|
|
colorTagIndices, colorTags, regionIndices, regions, escapeIndices, strippedText, _ := decomposeText(text, t.dynamicColors, t.regions)
|
|
|
|
// Calculate the position of the line.
|
|
var skip, posX int
|
|
if t.align == AlignLeft {
|
|
posX = -t.columnOffset
|
|
} else if t.align == AlignRight {
|
|
posX = width - index.Width - t.columnOffset
|
|
} else { // AlignCenter.
|
|
posX = (width-index.Width)/2 - t.columnOffset
|
|
}
|
|
if posX < 0 {
|
|
skip = -posX
|
|
posX = 0
|
|
}
|
|
|
|
drawAtY := y + line - t.lineOffset + verticalOffset
|
|
|
|
// Print the line.
|
|
if drawAtY >= 0 {
|
|
var colorPos, regionPos, escapePos, tagOffset, skipped int
|
|
iterateString(string(strippedText), func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool {
|
|
// Process tags.
|
|
for {
|
|
if colorPos < len(colorTags) && textPos+tagOffset >= colorTagIndices[colorPos][0] && textPos+tagOffset < colorTagIndices[colorPos][1] {
|
|
// Get the color.
|
|
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
|
|
tagOffset += colorTagIndices[colorPos][1] - colorTagIndices[colorPos][0]
|
|
colorPos++
|
|
} else if regionPos < len(regionIndices) && textPos+tagOffset >= regionIndices[regionPos][0] && textPos+tagOffset < regionIndices[regionPos][1] {
|
|
// Get the region.
|
|
if len(regionID) > 0 && len(t.regionInfos) > 0 && bytes.Equal(t.regionInfos[len(t.regionInfos)-1].ID, regionID) {
|
|
// End last region.
|
|
t.regionInfos[len(t.regionInfos)-1].ToX = x + posX
|
|
t.regionInfos[len(t.regionInfos)-1].ToY = y + line - t.lineOffset
|
|
}
|
|
regionID = regions[regionPos][1]
|
|
if len(regionID) > 0 {
|
|
// Start new region.
|
|
t.regionInfos = append(t.regionInfos, &textViewRegion{
|
|
ID: regionID,
|
|
FromX: x + posX,
|
|
FromY: y + line - t.lineOffset,
|
|
ToX: -1,
|
|
ToY: -1,
|
|
})
|
|
}
|
|
tagOffset += regionIndices[regionPos][1] - regionIndices[regionPos][0]
|
|
regionPos++
|
|
} else {
|
|
break
|
|
}
|
|
}
|
|
|
|
// Skip the second-to-last character of an escape tag.
|
|
if escapePos < len(escapeIndices) && textPos+tagOffset == escapeIndices[escapePos][1]-2 {
|
|
tagOffset++
|
|
escapePos++
|
|
}
|
|
|
|
// Mix the existing style with the new style.
|
|
_, _, existingStyle, _ := screen.GetContent(x+posX, drawAtY)
|
|
_, background, _ := existingStyle.Decompose()
|
|
style := overlayStyle(background, defaultStyle, foregroundColor, backgroundColor, attributes)
|
|
|
|
// Do we highlight this character?
|
|
var highlighted bool
|
|
if len(regionID) > 0 {
|
|
if _, ok := t.highlights[string(regionID)]; ok {
|
|
highlighted = true
|
|
}
|
|
}
|
|
if highlighted {
|
|
fg := t.highlightForeground
|
|
bg := t.highlightBackground
|
|
if fg == tcell.ColorDefault {
|
|
fg = Styles.PrimaryTextColor
|
|
if fg == tcell.ColorDefault {
|
|
fg = tcell.ColorWhite.TrueColor()
|
|
}
|
|
}
|
|
if bg == tcell.ColorDefault {
|
|
r, g, b := fg.RGB()
|
|
c := colorful.Color{R: float64(r) / 255, G: float64(g) / 255, B: float64(b) / 255}
|
|
_, _, li := c.Hcl()
|
|
if li < .5 {
|
|
bg = tcell.ColorWhite.TrueColor()
|
|
} else {
|
|
bg = tcell.ColorBlack.TrueColor()
|
|
}
|
|
}
|
|
style = style.Foreground(fg).Background(bg)
|
|
}
|
|
|
|
// Skip to the right.
|
|
if !t.wrap && skipped < skip {
|
|
skipped += screenWidth
|
|
return false
|
|
}
|
|
|
|
// Stop at the right border.
|
|
if posX+screenWidth > width {
|
|
return true
|
|
}
|
|
|
|
// Draw the character.
|
|
for offset := screenWidth - 1; offset >= 0; offset-- {
|
|
if offset == 0 {
|
|
screen.SetContent(x+posX+offset, drawAtY, main, comb, style)
|
|
} else {
|
|
screen.SetContent(x+posX+offset, drawAtY, ' ', nil, style)
|
|
}
|
|
}
|
|
|
|
// Advance.
|
|
posX += screenWidth
|
|
return false
|
|
})
|
|
}
|
|
}
|
|
|
|
// If this view is not scrollable, we'll purge the buffer of lines that have
|
|
// scrolled out of view.
|
|
if !t.scrollable && t.lineOffset > 0 {
|
|
if t.lineOffset >= len(t.index) {
|
|
t.buffer = nil
|
|
} else {
|
|
t.buffer = t.buffer[t.index[t.lineOffset].Line:]
|
|
}
|
|
t.index = nil
|
|
t.lineOffset = 0
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
key := event.Key()
|
|
|
|
if HitShortcut(event, Keys.Cancel, Keys.Select, Keys.Select2, Keys.MovePreviousField, Keys.MoveNextField) {
|
|
if t.done != nil {
|
|
t.done(key)
|
|
}
|
|
return
|
|
}
|
|
|
|
t.Lock()
|
|
defer t.Unlock()
|
|
|
|
if !t.scrollable {
|
|
return
|
|
}
|
|
|
|
if HitShortcut(event, Keys.MoveFirst, Keys.MoveFirst2) {
|
|
t.trackEnd = false
|
|
t.lineOffset = 0
|
|
t.columnOffset = 0
|
|
} else if HitShortcut(event, Keys.MoveLast, Keys.MoveLast2) {
|
|
t.trackEnd = true
|
|
t.columnOffset = 0
|
|
} else if HitShortcut(event, Keys.MoveUp, Keys.MoveUp2) {
|
|
t.trackEnd = false
|
|
t.lineOffset--
|
|
} else if HitShortcut(event, Keys.MoveDown, Keys.MoveDown2) {
|
|
t.lineOffset++
|
|
} else if HitShortcut(event, Keys.MoveLeft, Keys.MoveLeft2) {
|
|
t.columnOffset--
|
|
} else if HitShortcut(event, Keys.MoveRight, Keys.MoveRight2) {
|
|
t.columnOffset++
|
|
} else if HitShortcut(event, Keys.MovePreviousPage) {
|
|
t.trackEnd = false
|
|
t.lineOffset -= t.pageSize
|
|
} else if HitShortcut(event, Keys.MoveNextPage) {
|
|
t.lineOffset += t.pageSize
|
|
}
|
|
})
|
|
}
|
|
|
|
// MouseHandler returns the mouse handler for this primitive.
|
|
func (t *TextView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
return t.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
|
|
x, y := event.Position()
|
|
if !t.InRect(x, y) {
|
|
return false, nil
|
|
}
|
|
|
|
switch action {
|
|
case MouseLeftClick:
|
|
if t.regions {
|
|
// Find a region to highlight.
|
|
for _, region := range t.regionInfos {
|
|
if y == region.FromY && x < region.FromX ||
|
|
y == region.ToY && x >= region.ToX ||
|
|
region.FromY >= 0 && y < region.FromY ||
|
|
region.ToY >= 0 && y > region.ToY {
|
|
continue
|
|
}
|
|
t.Highlight(string(region.ID))
|
|
break
|
|
}
|
|
}
|
|
consumed = true
|
|
setFocus(t)
|
|
case MouseScrollUp:
|
|
if t.scrollable {
|
|
t.trackEnd = false
|
|
t.lineOffset--
|
|
consumed = true
|
|
}
|
|
case MouseScrollDown:
|
|
if t.scrollable {
|
|
t.lineOffset++
|
|
consumed = true
|
|
}
|
|
}
|
|
|
|
return
|
|
})
|
|
}
|