package system import ( _ "image/png" "code.rocketnine.space/tslocum/doctorlectro/world" "code.rocketnine.space/tslocum/doctorlectro/component" "code.rocketnine.space/tslocum/gohan" "github.com/hajimehoshi/ebiten/v2" ) type PhysicsSystem struct { Player *component.Player } func NewPhysicsSystem() *PhysicsSystem { s := &PhysicsSystem{} return s } func (s *PhysicsSystem) Update(_ gohan.Entity) error { if world.GameOver { return nil } world.Space.Step(1.0 / world.TPS) world.PlayerBody.SetAngle(0) world.PlayerBody.SetAngularVelocity(0) world.Tick++ return nil } func (s *PhysicsSystem) Draw(e gohan.Entity, screen *ebiten.Image) error { return gohan.ErrUnregister }