etk/box.go

115 lines
2.3 KiB
Go

package etk
import (
"image"
"image/color"
"sync"
"github.com/hajimehoshi/ebiten/v2"
)
// Box is a building block for other widgets. It may also be used as a spacer
// in layout widgets.
type Box struct {
rect image.Rectangle
children []Widget
background color.RGBA
visible bool
sync.Mutex
}
// NewBox returns a new Box widget.
func NewBox() *Box {
return &Box{
visible: true,
}
}
// Rect returns the position and size of the widget.
func (b *Box) Rect() image.Rectangle {
b.Lock()
defer b.Unlock()
return b.rect
}
// SetRect returns the position and size of the widget.
func (b *Box) SetRect(r image.Rectangle) {
b.Lock()
defer b.Unlock()
b.rect = r
}
// Background returns the background color of the widget.
func (b *Box) Background() color.RGBA {
b.Lock()
defer b.Unlock()
return b.background
}
// SetBackground sets the background color of the widget.
func (b *Box) SetBackground(background color.RGBA) {
b.Lock()
defer b.Unlock()
b.background = background
}
// Focus returns the focus state of the widget.
func (b *Box) Focus() bool {
return false
}
// SetFocus sets the focus state of the widget.
func (b *Box) SetFocus(focus bool) bool {
return false
}
// Visible returns the visibility of the widget.
func (b *Box) Visible() bool {
return b.visible
}
// SetVisible sets the visibility of the widget.
func (b *Box) SetVisible(visible bool) {
b.visible = visible
}
// HandleKeyboard is called when a keyboard event occurs.
func (b *Box) HandleKeyboard(key ebiten.Key, r rune) (handled bool, err error) {
return false, nil
}
// HandleMouse is called when a mouse event occurs. Only mouse events that
// are on top of the widget are passed to the widget.
func (b *Box) HandleMouse(cursor image.Point, pressed bool, clicked bool) (handled bool, err error) {
return false, nil
}
// Draw draws the widget on the screen.
func (b *Box) Draw(screen *ebiten.Image) error {
return nil
}
// Children returns the children of the widget. Children are drawn in the
// order they are returned. Keyboard and mouse events are passed to children
// in reverse order.
func (b *Box) Children() []Widget {
b.Lock()
defer b.Unlock()
return b.children
}
// AddChild adds a child to the widget.
func (b *Box) AddChild(w ...Widget) {
b.Lock()
defer b.Unlock()
b.children = append(b.children, w...)
}
var _ Widget = &Box{}