108 lines
2.3 KiB
Go
108 lines
2.3 KiB
Go
package etk
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import (
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"image"
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"image/color"
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"code.rocket9labs.com/tslocum/etk/messeji"
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"github.com/hajimehoshi/ebiten/v2"
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)
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// Text is a text display widget.
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type Text struct {
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*messeji.TextField
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background color.RGBA
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children []Widget
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}
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// NewText returns a new Text widget.
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func NewText(text string) *Text {
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textColor := Style.TextColorLight
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l := messeji.NewTextField(Style.TextFont, Style.TextFontMutex)
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l.SetText(text)
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l.SetForegroundColor(textColor)
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l.SetBackgroundColor(Style.TextBgColor)
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l.SetScrollBarColors(Style.ScrollAreaColor, Style.ScrollHandleColor)
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l.SetHandleKeyboard(true)
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return &Text{
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TextField: l,
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}
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}
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// Background returns the background color of the widget.
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func (t *Text) Background() color.RGBA {
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t.Lock()
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defer t.Unlock()
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return t.background
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}
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// SetBackground sets the background color of the widget.
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func (t *Text) SetBackground(background color.RGBA) {
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t.Lock()
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defer t.Unlock()
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t.background = background
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}
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// Focus returns the focus state of the widget.
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func (t *Text) Focus() bool {
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return false
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}
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// SetFocus sets the focus state of the widget.
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func (t *Text) SetFocus(focus bool) bool {
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return false
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}
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// Clear clears the text buffer.
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func (t *Text) Clear() {
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t.TextField.SetText("")
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}
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// Write writes to the text buffer.
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func (t *Text) Write(p []byte) (n int, err error) {
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return t.TextField.Write(p)
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}
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// Text returns the content of the text buffer.
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func (t *Text) Text() string {
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return t.TextField.Text()
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}
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// HandleKeyboard is called when a keyboard event occurs.
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func (t *Text) HandleKeyboard(key ebiten.Key, r rune) (handled bool, err error) {
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return t.TextField.HandleKeyboardEvent(key, r)
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}
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// HandleMouse is called when a mouse event occurs.
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func (t *Text) HandleMouse(cursor image.Point, pressed bool, clicked bool) (handled bool, err error) {
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return t.TextField.HandleMouseEvent(cursor, pressed, clicked)
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}
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// Draw draws the widget on the screen.
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func (t *Text) Draw(screen *ebiten.Image) error {
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t.TextField.Draw(screen)
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return nil
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}
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// Children returns the children of the widget.
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func (t *Text) Children() []Widget {
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t.Lock()
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defer t.Unlock()
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return t.children
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}
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// AddChild adds a child to the widget.
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func (t *Text) AddChild(w ...Widget) {
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t.Lock()
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defer t.Unlock()
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t.children = append(t.children, w...)
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}
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var _ Widget = &Text{}
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