Entity Component System framework for Ebitengine
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2022-06-13 02:47:42 -07:00
examples/twinstick Update GOHAN_DEBUG documentation 2022-06-13 02:47:42 -07:00
component.go Remove secondary component cache 2022-06-11 01:05:47 -07:00
component_test.go Refactor System interface 2022-01-31 20:10:24 -08:00
doc.go Update GOHAN_DEBUG documentation 2022-06-13 02:47:42 -07:00
entity.go Remove secondary component cache 2022-06-11 01:05:47 -07:00
entity_test.go Refactor System interface 2022-01-31 20:10:24 -08:00
go.mod Propagate entity changes before each system update and draw 2022-06-13 02:36:37 -07:00
go.sum Propagate entity changes before each system update and draw 2022-06-13 02:36:37 -07:00
LICENSE Initial commit 2021-11-18 21:06:07 -08:00
README.md Update GOHAN_DEBUG documentation 2022-06-13 02:47:42 -07:00
system.go Update GOHAN_DEBUG documentation 2022-06-13 02:47:42 -07:00
world.go Propagate entity changes before each system update and draw 2022-06-13 02:36:37 -07:00
world_test.go Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00

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Entity component system framework for Ebitengine

Documentation

Documentation is available via godoc.

An example game is included at /examples/twinstick. See godoc for build instructions.

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