//go:build !js || !wasm // +build !js !wasm package main import ( "flag" "code.rocketnine.space/tslocum/pretzel-tycoon/world" ) func parseFlags() { flag.BoolVar(&world.Fullscreen, "fullscreen", false, "run in fullscreen mode") flag.BoolVar(&world.DisableVsync, "no-vsync", false, "do not enable vsync (allows the game to run at maximum fps)") flag.IntVar(&world.Debug, "debug", 0, "debug level (0 - disabled, 1 - print fps and net stats, 2 - draw hitboxes)") flag.Parse() }