diff --git a/board.go b/board.go index 70ec711..77bbb84 100644 --- a/board.go +++ b/board.go @@ -29,8 +29,10 @@ const ( ) type Analysis struct { - Board Board - Moves [][]int + Board Board + Moves [][]int + Score float64 + Pips int Blots int Hits int @@ -40,18 +42,12 @@ type Analysis struct { OppBlots float64 OppHits float64 OppScore float64 - - Score float64 } func (a *Analysis) String() string { return fmt.Sprintf("Moves: %s Score: %.2f - Score: %.2f Pips: %d Blots: %d Hits: %d / Score: %.2f Pips: %.2f Blots: %.2f Hits: %.2f", fmt.Sprint(a.Moves), a.Score, a.PlayerScore, a.Pips, a.Blots, a.Hits, a.OppScore, a.OppPips, a.OppBlots, a.OppHits) } -func removeAnalysis(slice []*Analysis, i int) []*Analysis { - return append(slice[:i], slice[i+1:]...) -} - // Board represents the state of a game. It contains spaces for the checkers, // as well as four "spaces" which contain the available die rolls. type Board [boardSpaces]int8 @@ -264,12 +260,16 @@ func (b Board) Pips(player int) int { if player == 1 { spaceValue = float64(space) if space <= 6 { - spaceValue /= 2 + spaceValue /= 4 + } else { + spaceValue += 6 } } else { spaceValue = float64(25 - space) if space >= 19 { - spaceValue /= 2 + spaceValue /= 4 + } else { + spaceValue += 6 } } pips += float64(b.Checkers(space, player)) * spaceValue @@ -381,9 +381,9 @@ func (b Board) Analyze(player int, available [][]int) []*Analysis { var oppHits float64 var oppScore float64 w := &sync.WaitGroup{} + w.Add(6) for roll1 := int8(1); roll1 <= 6; roll1++ { roll1 := roll1 - w.Add(1) go func() { for roll2 := int8(1); roll2 <= 6; roll2++ { bc := Board{}