169 lines
3.2 KiB
Go
169 lines
3.2 KiB
Go
package tabula
|
|
|
|
import (
|
|
"fmt"
|
|
"runtime"
|
|
"sync"
|
|
)
|
|
|
|
var QueueBufferSize = 4096000
|
|
|
|
var (
|
|
WeightBlot = 1.025
|
|
WeightHit = -1.0
|
|
WeightOppScore = -3.0
|
|
)
|
|
|
|
// rollProbabilities is a table of the probability of each roll combination.
|
|
var rollProbabilities = [21][3]int{
|
|
{1, 1, 1},
|
|
{1, 2, 2},
|
|
{1, 3, 2},
|
|
{1, 4, 2},
|
|
{1, 5, 2},
|
|
{1, 6, 2},
|
|
{2, 2, 1},
|
|
{2, 3, 2},
|
|
{2, 4, 2},
|
|
{2, 5, 2},
|
|
{2, 6, 2},
|
|
{3, 3, 1},
|
|
{3, 4, 2},
|
|
{3, 5, 2},
|
|
{3, 6, 2},
|
|
{4, 4, 1},
|
|
{4, 5, 2},
|
|
{4, 6, 2},
|
|
{5, 5, 1},
|
|
{5, 6, 2},
|
|
{6, 6, 1},
|
|
}
|
|
|
|
var analysisQueue = make(chan *Analysis, QueueBufferSize)
|
|
|
|
func init() {
|
|
cpus := runtime.NumCPU()
|
|
if cpus < 1 {
|
|
cpus = 1
|
|
}
|
|
for i := 0; i < cpus; i++ {
|
|
go analyzer()
|
|
}
|
|
}
|
|
|
|
type Analysis struct {
|
|
Board Board
|
|
Moves [4][2]int
|
|
Past bool
|
|
Score float64
|
|
|
|
Pips int
|
|
Blots int
|
|
Hits int
|
|
PlayerScore float64
|
|
|
|
result *[]*Analysis
|
|
resultMutex *sync.Mutex
|
|
|
|
OppPips float64
|
|
OppBlots float64
|
|
OppHits float64
|
|
OppScore float64
|
|
|
|
player int
|
|
hitScore int
|
|
chance int
|
|
wg *sync.WaitGroup
|
|
}
|
|
|
|
func (a *Analysis) _analyze() {
|
|
var hs int
|
|
o := opponent(a.player)
|
|
for i := 0; i < 4; i++ {
|
|
move := a.Moves[i]
|
|
if move[0] == 0 && move[1] == 0 {
|
|
break
|
|
}
|
|
checkers := checkers(o, a.Board[move[1]])
|
|
if checkers == 1 {
|
|
hs += PseudoPips(a.player, move[1])
|
|
}
|
|
a.Board = a.Board.Move(move[0], move[1], a.player).UseRoll(move[0], move[1], a.player)
|
|
}
|
|
if !a.Past {
|
|
a.Past = a.Board.Past()
|
|
}
|
|
a.Board.evaluate(a.player, hs, a)
|
|
|
|
if a.player == 1 && !a.Past {
|
|
a.wg.Add(21)
|
|
for j := 0; j < 21; j++ {
|
|
j := j
|
|
go func() {
|
|
check := rollProbabilities[j]
|
|
bc := a.Board
|
|
bc[SpaceRoll1], bc[SpaceRoll2] = int8(check[0]), int8(check[1])
|
|
if check[0] == check[1] {
|
|
bc[SpaceRoll3], bc[SpaceRoll4] = int8(check[0]), int8(check[1])
|
|
} else {
|
|
bc[SpaceRoll3], bc[SpaceRoll4] = 0, 0
|
|
}
|
|
available, _ := bc.Available(2)
|
|
if len(available) == 0 {
|
|
{
|
|
a := &Analysis{
|
|
Board: bc,
|
|
Past: a.Past,
|
|
player: 2,
|
|
chance: check[2],
|
|
result: a.result,
|
|
resultMutex: a.resultMutex,
|
|
}
|
|
bc.evaluate(a.player, 0, a)
|
|
a.resultMutex.Lock()
|
|
for i := 0; i < a.chance; i++ {
|
|
*a.result = append(*a.result, a)
|
|
}
|
|
a.resultMutex.Unlock()
|
|
}
|
|
a.wg.Done()
|
|
return
|
|
}
|
|
a.wg.Add(len(available))
|
|
for _, moves := range available {
|
|
a := &Analysis{
|
|
Board: bc,
|
|
Moves: moves,
|
|
Past: a.Past,
|
|
player: 2,
|
|
chance: check[2],
|
|
result: a.result,
|
|
resultMutex: a.resultMutex,
|
|
wg: a.wg,
|
|
}
|
|
analysisQueue <- a
|
|
}
|
|
a.wg.Done()
|
|
}()
|
|
}
|
|
} else if a.player == 2 {
|
|
a.resultMutex.Lock()
|
|
for i := 0; i < a.chance; i++ {
|
|
*a.result = append(*a.result, a)
|
|
}
|
|
a.resultMutex.Unlock()
|
|
}
|
|
a.wg.Done()
|
|
}
|
|
|
|
func (a *Analysis) String() string {
|
|
return fmt.Sprintf("Moves: %s Score: %.2f - Score: %.2f Pips: %d Blots: %d Hits: %d / Score: %.2f Pips: %.2f Blots: %.2f Hits: %.2f Past: %v", fmt.Sprint(a.Moves), a.Score, a.PlayerScore, a.Pips, a.Blots, a.Hits, a.OppScore, a.OppPips, a.OppBlots, a.OppHits, a.Past)
|
|
}
|
|
|
|
func analyzer() {
|
|
var a *Analysis
|
|
for {
|
|
a = <-analysisQueue
|
|
a._analyze()
|
|
}
|
|
}
|